KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues

Started by DivineOverlord, February 09, 2011, 10:33:16 PM

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Yeah, all the work for nothing. Although, DO, I think i could make Shadow Flare shorter with the same effect, using RA Basics and controller imput commands. I won't do it, though.
Maybe for some other PSA.

Quote from: Wulfy on May 25, 2011, 12:31:22 AM
Divine, what do you think of Oblivion as Side B? Any way that can be implemented?

As a Side B in air I think it can be a good Idea.......or maybe as a different mode....


Quote from: Hollow on May 25, 2011, 12:31:27 AM
Yeah, all the work for nothing. Although, DO, I think i could make Shadow Flare shorter with the same effect, using RA Basics and controller imput commands. I won't do it, though.
Maybe for some other PSA.

but how would you control the hit boxes? XD
Just a Financial Analyst that loves SSBB :D


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Quote from: DivineOverlord on May 25, 2011, 12:36:46 AM
As a Side B in air I think it can be a good Idea.......or maybe as a different mode....
He means as an air side B, I like this idea too honestly. :P

Quote from: DivineOverlord on May 25, 2011, 12:36:46 AM
As a Side B in air I think it can be a good Idea.......or maybe as a different mode....


but how would you control the hit boxes? XD

Please, consider it. This is how I think it could work, let me know if it's possible:

It'd be like Falco's trajectory and speed, but with a bit more startup lag than Fox'.

The enemies that you touch on the horizontal travel would get this slashing animation over them which will constantly damage them and leave them unable to move 'til it ends (Much like in the vid:

http://www.youtube.com/watch?v=jmDWQdrTLfw&t=22s

PS: I'm Wolfric. <.<;

Quote from: Wulfy on May 25, 2011, 12:42:06 AM
Please, consider it. This is how I think it could work, let me know if it's possible:

It'd be like Falco's trajectory and speed, but with a bit more startup lag than Fox'.

The enemies that you touch on the horizontal travel would get this slashing animation over them which will constantly damage them and leave them unable to move 'til it ends (Much like in the vid:

http://www.youtube.com/watch?v=jmDWQdrTLfw&t=22s

PS: I'm Wolfric. <.<;

Oh I see. Yup this will be easy to do.
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo



Oh yeah, I just thought of something... Octoslash could work like Aaf wanted, uncharged, a single slash, full change, what it is now, only faster, and all parts of the sword having kill power, rather then just the tip... I think this would work nicely to balance it.

Quote from: DivineOverlord on May 25, 2011, 12:36:46 AM
but how would you control the hit boxes? XD
Make them appear where the graphics end, with the same variables. But I won't mess with it. I'll make something like it in a different PSA.

Quote from: _Data_Drain_ on May 25, 2011, 01:52:02 AM
Oh yeah, I just thought of something... Octoslash could work like Aaf wanted, uncharged, a single slash, full change, what it is now, only faster, and all parts of the sword having kill power, rather then just the tip... I think this would work nicely to balance it.

Totally agreed! This way Octaslash will be a KO move, and balanced for the charge. And the Fsmash would be a normal one, and easy to balance.

I'll come out with it, I dislike the Shadow Flare XD I wanted Scintilla as the grounded Side B and Oblivion as the aerial on lol.

Idk, I just don't like how it feels, if it would speed up as it went and could only go towards the initial direction like Zelda's then it'd be more comfortable. Idk, it's just me.

Quote from: xZedkiel on May 25, 2011, 02:54:24 AM
Idk, I just don't like how it feels, if it would speed up as it went and could only go towards the initial direction like Zelda's then it'd be more comfortable. Idk, it's just me.
Personally, I like Shadow Flare, plus that was a hard move for DO to code...

Quote from: _Data_Drain_ on May 25, 2011, 03:29:14 AM
Personally, I like Shadow Flare, plus that was a hard move for DO to code...

The move needs a BIT of hitbox tweaking, but I like it, as well.

Quote from: _Data_Drain_ on May 25, 2011, 03:29:14 AM
Personally, I like Shadow Flare, plus that was a hard move for DO to code...

yup yup. I don't plan on taking out shadow flare. it was 1000 lines of code lol
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo


Plus, Shadow Flare is his best move in Dissidia, it's got a lot of uses. :P