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« Reply #1245 on: May 24, 2011, 06:31:22 PM » |
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whoa, but sacrificing shadow flare is dangerous.
Divine, what do you think of Oblivion as Side B? Any way that can be implemented?
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« Reply #1246 on: May 24, 2011, 06:31:27 PM » |
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Yeah, all the work for nothing. Although, DO, I think i could make Shadow Flare shorter with the same effect, using RA Basics and controller imput commands. I won't do it, though. Maybe for some other PSA.
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« Reply #1247 on: May 24, 2011, 06:36:46 PM » |
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Divine, what do you think of Oblivion as Side B? Any way that can be implemented?
As a Side B in air I think it can be a good Idea.......or maybe as a different mode.... Yeah, all the work for nothing. Although, DO, I think i could make Shadow Flare shorter with the same effect, using RA Basics and controller imput commands. I won't do it, though. Maybe for some other PSA.
but how would you control the hit boxes? XD
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« Reply #1248 on: May 24, 2011, 06:41:24 PM » |
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As a Side B in air I think it can be a good Idea.......or maybe as a different mode....
He means as an air side B, I like this idea too honestly. 
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« Reply #1249 on: May 24, 2011, 06:42:06 PM » |
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As a Side B in air I think it can be a good Idea.......or maybe as a different mode....
but how would you control the hit boxes? XD
Please, consider it. This is how I think it could work, let me know if it's possible:
It'd be like Falco's trajectory and speed, but with a bit more startup lag than Fox'.
The enemies that you touch on the horizontal travel would get this slashing animation over them which will constantly damage them and leave them unable to move 'til it ends (Much like in the vid:
PS: I'm Wolfric. <.<;
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« Last Edit: May 24, 2011, 06:42:59 PM by Wulfy »
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« Reply #1250 on: May 24, 2011, 06:48:38 PM » |
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Please, consider it. This is how I think it could work, let me know if it's possible:
It'd be like Falco's trajectory and speed, but with a bit more startup lag than Fox'.
The enemies that you touch on the horizontal travel would get this slashing animation over them which will constantly damage them and leave them unable to move 'til it ends (Much like in the vid:
http://www.youtube.com/watch?v=jmDWQdrTLfw&t=22s
PS: I'm Wolfric. <.<;
Oh I see. Yup this will be easy to do.
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« Reply #1251 on: May 24, 2011, 06:59:33 PM » |
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Oh I see. Yup this will be easy to do.
Can't wait to see it done. ^^
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« Reply #1252 on: May 24, 2011, 07:52:02 PM » |
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Oh yeah, I just thought of something... Octoslash could work like Aaf wanted, uncharged, a single slash, full change, what it is now, only faster, and all parts of the sword having kill power, rather then just the tip... I think this would work nicely to balance it.
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« Reply #1253 on: May 24, 2011, 07:53:47 PM » |
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but how would you control the hit boxes? XD
Make them appear where the graphics end, with the same variables. But I won't mess with it. I'll make something like it in a different PSA.
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« Reply #1254 on: May 24, 2011, 07:55:31 PM » |
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Oh yeah, I just thought of something... Octoslash could work like Aaf wanted, uncharged, a single slash, full change, what it is now, only faster, and all parts of the sword having kill power, rather then just the tip... I think this would work nicely to balance it.
Totally agreed! This way Octaslash will be a KO move, and balanced for the charge. And the Fsmash would be a normal one, and easy to balance.
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« Reply #1255 on: May 24, 2011, 08:54:24 PM » |
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I'll come out with it, I dislike the Shadow Flare XD I wanted Scintilla as the grounded Side B and Oblivion as the aerial on lol.
Idk, I just don't like how it feels, if it would speed up as it went and could only go towards the initial direction like Zelda's then it'd be more comfortable. Idk, it's just me.
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« Reply #1256 on: May 24, 2011, 09:29:14 PM » |
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Idk, I just don't like how it feels, if it would speed up as it went and could only go towards the initial direction like Zelda's then it'd be more comfortable. Idk, it's just me.
Personally, I like Shadow Flare, plus that was a hard move for DO to code...
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« Reply #1257 on: May 24, 2011, 09:30:45 PM » |
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Personally, I like Shadow Flare, plus that was a hard move for DO to code...
The move needs a BIT of hitbox tweaking, but I like it, as well.
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« Reply #1258 on: May 24, 2011, 09:33:50 PM » |
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Personally, I like Shadow Flare, plus that was a hard move for DO to code...
yup yup. I don't plan on taking out shadow flare. it was 1000 lines of code lol
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