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« Reply #1920 on: June 27, 2011, 10:00:59 PM » |
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When he was attacked in those games, would the casting cancel? My complaint is that it's nearly impossible to use in a 1 v 1 battle. I don't think it should be fast, but currently it's next to useless unless you're in a team fight. It doesn't necessarily have to be exactly like it was in the games, but I do understand where you're coming from. Yes, attacking him cancels the casting in those games. Although in KH (dunno about KH2) you have to hit him within a certain time window, otherwise it will not cancel. In FF7 though, there is no way to stop it, at least i dont think there is. Heartless Angel is just supposed to leave the target in critical condtion, and not kill. Ive never played KH2, but im pretty sure it cannot kill in any game its in.
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« Last Edit: June 27, 2011, 10:03:35 PM by Thundaga_T2 »
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« Reply #1921 on: June 27, 2011, 10:01:22 PM » |
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Not every attack needs to be strong for 1 vs 1. (Both Ness and Lucas' Charing Neutral B aren't what you'd call viable. Only Lucas is NEAR that. ness' is more impossible than Sephiroth's Heartless Angel)
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« Reply #1922 on: June 27, 2011, 10:03:12 PM » |
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When he was attacked in those games, would the casting cancel?
As a matter of fact, yes, it does, that's the only way to stop the move in KH2.My complaint is that it's nearly impossible to use in a 1 v 1 battle. I don't think it should be fast, but currently it's next to useless unless you're in a team fight. It doesn't necessarily have to be exactly like it was in the games, but I do understand where you're coming from.
Well, but think about this, how often do you use Ganondorf's up tilt? How often does Ganondorf's Warlock Punch hit? Same thing here, except it adds a bit of pressure on bigger stages, since it can hit the whole stage, your opponent has to jump, or suffer a powerful move... Although I wonder something... if it had more end lag like I suggested...
Maybe it could have that kind of restriction his Side B in the air has? He can use A button moves, but can't recover, or use anymore B button attacks until he lands?
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« Reply #1923 on: June 27, 2011, 10:04:52 PM » |
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As a matter of fact, yes, it does, that's the only way to stop the move in KH2. Well, but think about this, how often do you use Ganondorf's up tilt? How often does Ganondorf's Warlock Punch hit? Same thing here, except it adds a bit of pressure on bigger stages, since it can hit the whole stage, your opponent has to jump, or suffer a powerful move... Although I wonder something... if it had more end lag like I suggested... Maybe it could have that kind of restriction his Side B in the air has? He can use A button moves, but can't recover, or use anymore B button attacks until he lands? ^This, i was gonna say that too lol
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« Reply #1924 on: June 27, 2011, 10:08:23 PM » |
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As a matter of fact, yes, it does, that's the only way to stop the move in KH2. Well, but think about this, how often do you use Ganondorf's up tilt? How often does Ganondorf's Warlock Punch hit? Same thing here, except it adds a bit of pressure on bigger stages, since it can hit the whole stage, your opponent has to jump, or suffer a powerful move... Although I wonder something... if it had more end lag like I suggested...
Maybe it could have that kind of restriction his Side B in the air has? He can use A button moves, but can't recover, or use anymore B button attacks until he lands? I like the time window idea Thundaga mentioned was in KH . (It can only be broken in a certain time window). Ganondorf is probably one of the worst characters in Brawl n-n I don't ever hit with most of his moves. (Not that I main him, but yah >>; ) I guess I wouldn't mind the lag if it was possible to cancel? I don't know, as is, it seems useless and detrimental in a fight. Cloudy: I don't think it should be stronger in 1 v 1, just more viable.
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« Last Edit: June 27, 2011, 10:09:33 PM by madkool »
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« Reply #1925 on: June 27, 2011, 10:13:23 PM » |
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All of Sephiroth's movesetis way too viable, we could use a single attack not-so-viable yet strong, in my opinion.
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« Reply #1926 on: June 27, 2011, 10:17:40 PM » |
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All of Sephiroth's movesetis way too viable, we could use a single attack not-so-viable yet strong, in my opinion.
Most of his moves have severe lag, which balances his power/range. I don't think his move-set is already too viable; I would disagree.
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« Reply #1927 on: June 27, 2011, 10:19:07 PM » |
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All of Sephiroth's movesetis way too viable, we could use a single attack not-so-viable yet strong, in my opinion.
Yeah, his sword play alone if masterfully used can keep some characters at bay. His magic makes it easier to make the foe mess up, thus punish them.
He has magic, and sword play for a lot of situations... So having a few that aren't used often... Isn't such a bad thing.
And one more thing I would like to point out, Heartless Angel in both KH games, don't hit a good player at all.
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« Reply #1928 on: June 28, 2011, 12:06:40 AM » |
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aye can someone show me exactly what heartless angel looks like? i completely forgot
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« Reply #1929 on: June 28, 2011, 12:26:56 AM » |
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aye can someone show me exactly what heartless angel looks like? i completely forgot
It's on the first post?
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« Reply #1930 on: June 28, 2011, 07:01:42 AM » |
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I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
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« Reply #1931 on: June 28, 2011, 07:04:53 AM » |
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I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
I feel we should focus on finishing him before changing his AI.
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« Last Edit: June 28, 2011, 07:08:41 AM by _Data_Drain_ »
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« Reply #1932 on: June 28, 2011, 07:05:33 AM » |
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I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
So far, Marth's AI is working fine for me, but I'll think about one.
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« Last Edit: June 28, 2011, 07:09:52 AM by Cloudy »
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« Reply #1934 on: June 28, 2011, 09:05:52 AM » |
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Marth's AI is fine at the moment... in fact it's been fine so far anyway.
I kind of wish that when facing Marth on another slot the effects wouldn't mess up... is there a way to fix that?
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