Home Gallery Resources The Team Rules chat Login Register
Pages:  1 ... 126 127 128 [129] 130 131 132 ... 228
Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 821831 times)
0 Members and 4 Guests are viewing this topic.
Thundaga_T2
Extreme Kitten
*******
Offline Offline

Posts: 339


Hey You!

  • Awards Active Contributor

  • View Profile Awards
    « Reply #1920 on: June 27, 2011, 10:00:59 PM »


    When he was attacked in those games, would the casting cancel? My complaint is that it's nearly impossible to use in a 1 v 1 battle. I don't think it should be fast, but currently it's next to useless unless you're in a team fight. It doesn't necessarily have to be exactly like it was in the games, but I do understand where you're coming from.
    Yes, attacking him cancels the casting in those games. Although in KH (dunno about KH2) you have to hit him within a certain time window, otherwise it will not cancel. In FF7 though, there is no way to stop it, at least i dont think there is. Heartless Angel is just supposed to leave the target in critical condtion, and not kill. Ive never played KH2, but im pretty sure it cannot kill in any game its in.
    « Last Edit: June 27, 2011, 10:03:35 PM by Thundaga_T2 » Logged

    Thundaga_T2 & AwesomeCasey795
    Check out our music request thread here

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1921 on: June 27, 2011, 10:01:22 PM »


    Not every attack needs to be strong for 1 vs 1. (Both Ness and Lucas' Charing Neutral B aren't what you'd call viable. Only Lucas is NEAR that. ness' is more impossible than Sephiroth's Heartless Angel)
    Logged


    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #1922 on: June 27, 2011, 10:03:12 PM »


    When he was attacked in those games, would the casting cancel?
    As a matter of fact, yes, it does, that's the only way to stop the move in KH2.

    My complaint is that it's nearly impossible to use in a 1 v 1 battle. I don't think it should be fast, but currently it's next to useless unless you're in a team fight. It doesn't necessarily have to be exactly like it was in the games, but I do understand where you're coming from.
    Well, but think about this, how often do you use Ganondorf's up tilt? How often does Ganondorf's Warlock Punch hit? Same thing here, except it adds a bit of pressure on bigger stages, since it can hit the whole stage, your opponent has to jump, or suffer a powerful move... Although I wonder something... if it had more end lag like I suggested...

    Maybe it could have that kind of restriction his Side B in the air has? He can use A button moves, but can't recover, or use anymore B button attacks until he lands?
    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Thundaga_T2
    Extreme Kitten
    *******
    Offline Offline

    Posts: 339


    Hey You!

  • Awards Active Contributor

  • View Profile Awards
    « Reply #1923 on: June 27, 2011, 10:04:52 PM »


    As a matter of fact, yes, it does, that's the only way to stop the move in KH2. Well, but think about this, how often do you use Ganondorf's up tilt? How often does Ganondorf's Warlock Punch hit? Same thing here, except it adds a bit of pressure on bigger stages, since it can hit the whole stage, your opponent has to jump, or suffer a powerful move... Although I wonder something... if it had more end lag like I suggested... Maybe it could have that kind of restriction his Side B in the air has? He can use A button moves, but can't recover, or use anymore B button attacks until he lands?
    ^This, i was gonna say that too lol
    Logged

    Thundaga_T2 & AwesomeCasey795
    Check out our music request thread here

    madkool
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39

    ;D!


    View Profile Awards
    « Reply #1924 on: June 27, 2011, 10:08:23 PM »


    As a matter of fact, yes, it does, that's the only way to stop the move in KH2.
    Well, but think about this, how often do you use Ganondorf's up tilt? How often does Ganondorf's Warlock Punch hit? Same thing here, except it adds a bit of pressure on bigger stages, since it can hit the whole stage, your opponent has to jump, or suffer a powerful move... Although I wonder something... if it had more end lag like I suggested...

    Maybe it could have that kind of restriction his Side B in the air has? He can use A button moves, but can't recover, or use anymore B button attacks until he lands?

    I like the time window idea Thundaga mentioned was in KH . (It can only be  broken in a certain time window).

    Ganondorf is probably one of the worst characters in Brawl n-n I don't ever hit with most of his moves. (Not that I main him, but yah >>; )

    I guess I wouldn't mind the lag if it was possible to cancel? I don't know, as is, it seems useless and detrimental in a fight.

    Cloudy: I don't think it should be stronger in 1 v 1, just more viable.
    « Last Edit: June 27, 2011, 10:09:33 PM by madkool » Logged


    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1925 on: June 27, 2011, 10:13:23 PM »


    All of Sephiroth's movesetis way too viable, we could use a single attack not-so-viable yet strong, in my opinion.
    Logged


    madkool
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39

    ;D!


    View Profile Awards
    « Reply #1926 on: June 27, 2011, 10:17:40 PM »


    All of Sephiroth's movesetis way too viable, we could use a single attack not-so-viable yet strong, in my opinion.

    Most of his moves have severe lag, which balances his power/range. I don't think his move-set is already too viable; I would disagree.
    Logged


    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #1927 on: June 27, 2011, 10:19:07 PM »


    All of Sephiroth's movesetis way too viable, we could use a single attack not-so-viable yet strong, in my opinion.
    Yeah, his sword play alone if masterfully used can keep some characters at bay. His magic makes it easier to make the foe mess up, thus punish them.

    He has magic, and sword play for a lot of situations... So having a few that aren't used often... Isn't such a bad thing.

    And one more thing I would like to point out, Heartless Angel in both KH games, don't hit a good player at all.
    Tongue
    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    lightning29
    Mega Kitten
    *****
    Offline Offline

    Posts: 143

    All Black Everything......(Lupe Fiasco)


    View Profile WWW Awards
    « Reply #1928 on: June 28, 2011, 12:06:40 AM »


    aye can someone show me exactly what heartless angel looks like? i completely forgot
    Logged

    madkool
    Advanced Kitten
    ***
    Offline Offline

    Posts: 39

    ;D!


    View Profile Awards
    « Reply #1929 on: June 28, 2011, 12:26:56 AM »


    aye can someone show me exactly what heartless angel looks like? i completely forgot

    It's on the first post?
    Logged


    Hollow
    Kitty Corp's Personal Hollow
    Heroic Kitten
    **
    Offline Offline

    Posts: 2525


  • Awards Super Saiyan Topic Heart Container KCMM Veteran Pin Collector

  • View Profile Awards
    « Reply #1930 on: June 28, 2011, 07:01:42 AM »


    I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
    Logged

    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #1931 on: June 28, 2011, 07:04:53 AM »


    I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
    I feel we should focus on finishing him before changing his AI.
    « Last Edit: June 28, 2011, 07:08:41 AM by _Data_Drain_ » Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    Albafika
    Anti-Christ
    Administrator
    ******
    Offline Offline

    Posts: 5871


  • Awards Epic Restorer Super Saiyan Topic Star Hacker PC Core Gamer

  • View Profile Awards
    « Reply #1932 on: June 28, 2011, 07:05:33 AM »


    I realized something. Who's AI should be administered? Obviouslly, Marth's doesn't work.
    So far, Marth's AI is working fine for me, but I'll think about one.
    « Last Edit: June 28, 2011, 07:09:52 AM by Cloudy » Logged


    Puraidou
    The one and only
    Social Kitten
    *
    Offline Offline

    Posts: 4731

  • Awards Hey! Listen! PC Core Gamer Heart Container 128-bit Core Gamer

  • View Profile Awards
    « Reply #1933 on: June 28, 2011, 07:06:55 AM »


    Marth's for now, focus on finishing the hack itself first Smiley

    (Cloudy, might wanna fix your color code there)
    Logged

    Tasty Pumpkin Clock
    Holy Kitten
    *
    Offline Offline

    Posts: 1694

  • Awards Hot Topic Renowned Hacker Heart Container >9000

  • View Profile Awards
    « Reply #1934 on: June 28, 2011, 09:05:52 AM »


    Marth's AI is fine at the moment... in fact it's been fine so far anyway.

    I kind of wish that when facing Marth on another slot the effects wouldn't mess up... is there a way to fix that?
    Logged

    Pages:  1 ... 126 127 128 [129] 130 131 132 ... 228
    Print
    Jump to: