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Author Topic: KH2/FF7/DIS Sephiroth V5.1 and FF8: Diablos V1, FFX/DIS Tidus V1.05 fixed issues  (Read 828222 times)
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Hackingstar
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    « Reply #2430 on: July 17, 2011, 07:01:18 PM »


    thanks.
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    « Reply #2431 on: July 17, 2011, 07:16:53 PM »


    You're very much welcome. Smiley

    ...And I just thought of something... How does Falcon's final smash work? Maybe something like that can be done...?

    Or am I just talking crazy talk now?
    « Last Edit: July 17, 2011, 10:55:20 PM by _Data_Drain_ » Logged


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    Hmp... Very well. Let's do this.

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    « Reply #2432 on: July 17, 2011, 11:13:56 PM »


    oh i think i know where your getting at. Cheesy that would be awesome if this is possible.
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    « Reply #2433 on: July 17, 2011, 11:24:22 PM »


    oh i think i know where your getting at. Cheesy that would be awesome if this is possible.
    Okay... DO said he had a nearly good final smash... But the camera would get blocked by the stage... I wonder... Is there any way to get the foe so high in the sky, that there would be nothing blocking the stage? And slow down time big time? Practically freezing it?

    If this could be done... The starting slash could be quick, but have end lag... Since this would be a one hit kill most likely. After that... Well, DO should know what I'm talking about from here. Tongue
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    « Reply #2434 on: July 18, 2011, 12:20:36 AM »


    Should I upload an alternate version that is the same as version 4.0 except he is right handed?

    this would be version 4.0 right handed which will include 4.0 left handed.
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    « Reply #2435 on: July 18, 2011, 01:03:52 AM »


    Should I upload an alternate version that is the same as version 4.0 except he is right handed?

    this would be version 4.0 right handed which will include 4.0 left handed.
    Hm... If it's easy to change the animations, a right handed version would be good for some people I think.
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    « Reply #2436 on: July 18, 2011, 01:19:18 AM »


    mkay. I will also revamp down taunt animation where he take out his wings to make it look better for the next time I upload.....my new side project is gonna be either Tidus or Lulu from FFX
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    « Reply #2437 on: July 18, 2011, 01:36:52 AM »


    Tidus!! Definitely Tidus. That could be really interesting combining sword attacks and ball attacks. Cheesy
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    « Reply #2438 on: July 18, 2011, 01:39:05 AM »


    Tidus!! Definitely Tidus. That could be really interesting combining sword attacks and ball attacks. Cheesy

    yup and I have all the models I'll need for his final smash where he uses the blitz ball as the final hit. XD...this PSA will be EPIC!! (especially since I'm very very familiar with tidus).
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    « Reply #2439 on: July 18, 2011, 01:46:24 AM »


    mkay. I will also revamp down taunt animation where he take out his wings to make it look better for the next time I upload.....my new side project is gonna be either Tidus or Lulu from FFX
    I kno it does not sound useful but if you need ideals for a moveset for tidus i can help with that
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    « Reply #2440 on: July 18, 2011, 05:00:53 AM »


    You're very much welcome. Smiley

    ...And I just thought of something... How does Falcon's final smash work? Maybe something like that can be done...?

    Or am I just talking crazy talk now?



    Okay... DO said he had a nearly good final smash... But the camera would get blocked by the stage... I wonder... Is there any way to get the foe so high in the sky, that there would be nothing blocking the stage? And slow down time big time? Practically freezing it?

    If this could be done... The starting slash could be quick, but have end lag... Since this would be a one hit kill most likely. After that... Well, DO should know what I'm talking about from here. Tongue



    (ok i know i'm just talking here but hear me out)

    i just had a vision on how the super nova final smash should start

    First, Sephiroth slashes opponent diagonally upwards kinda like his up-tilt except without the gfx effects.

    Second he flys up with his alternate up b (when he just flys up)

    (if it's possible to edit the ssbb cameras)

    Third, a slight camera zoom in so that he can do this animation at 0:03 (if it's possible to add a flashing effect to the animation, that'd be epic)

    <a href="http://www.youtube.com/watch?v=OJvlzcW4TT0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=OJvlzcW4TT0</a>


    Fourth - A slight camera tilt so that he can do the animation at 0:05
    then, the camera freezes like it did there.

    Fifth - Like data said, if it can work like captain falcon's final smash, (at the part when the camera zooms in when he's driving his race car) the camera will then go at that angle except maybe the camera could be edited to be so that it would face straight forward)

    Sixth - Everything goes on from 0:08 in the video i posted here.





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    « Reply #2441 on: July 18, 2011, 05:12:01 AM »


    Hm... But I do wonder though... Would this final smash have difficulty working in stages like Hyrule Temple? Or any with a ceiling?

    I don't know... I guess if all else fails, we can have Hollow's final smash reworked to not be a flat out one hit kill... And have no hit lag what so ever, so it can be dodged on Sky World, or GHZ, or any other stage with something hittable...
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    « Reply #2442 on: July 18, 2011, 09:07:05 AM »


    mkay. I will also revamp down taunt animation where he take out his wings to make it look better for the next time I upload.....my new side project is gonna be either Tidus or Lulu from FFX
    I'd love to see either of 'em, preferably Lulu. <3
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    « Reply #2443 on: July 18, 2011, 07:48:22 PM »


    mkay, I figured out how the switching hands work on models and motion files. I'll for sure have a right handed version up that does not glitch at all soon.  oh so far I revamped Down Taunt, its much better now. I wonder what else I should revamp.
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    « Reply #2444 on: July 18, 2011, 07:58:44 PM »


    what more is there left to revamp you say? (maybe this should be saved for v4.5 or v5...if there ever will be any such thing)

    Okay... DO said he had a nearly good final smash... But the camera would get blocked by the stage... I wonder... Is there any way to get the foe so high in the sky, that there would be nothing blocking the stage? And slow down time big time? Practically freezing it?

    If this could be done... The starting slash could be quick, but have end lag... Since this would be a one hit kill most likely. After that... Well, DO should know what I'm talking about from here. Tongue



    (ok i know i'm just talking here but hear me out)

    i just had a vision on how the super nova final smash should start

    First, Sephiroth slashes opponent diagonally upwards kinda like his up-tilt except without the gfx effects.

    Second he flys up with his alternate up b (when he just flys up)

    (if it's possible to edit the ssbb cameras)

    Third, a slight camera zoom in so that he can do this animation at 0:03 (if it's possible to add a flashing effect to the animation, that'd be epic)

    http://www.youtube.com/watch?v=OJvlzcW4TT0

    Fourth - A slight camera tilt so that he can do the animation at 0:05
    then, the camera freezes like it did there.

    Fifth - Like data said, if it can work like captain falcon's final smash, (at the part when the camera zooms in when he's driving his race car) the camera will then go at that angle except maybe the camera could be edited to be so that it would face straight forward)

    Sixth - Everything goes on from 0:08 in the video i posted here.






    « Last Edit: July 18, 2011, 08:01:48 PM by Hackingstar » Logged

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