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Question: Should the Miiverse stage in this pack have the pics in the background?
Yes, even though they're the same every time - 6 (100%)
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Author Topic: Classic Exp. Pack for Brawl - new Best Of pack (May 2018)  (Read 626784 times)
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libertyernie
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    « Reply #375 on: July 25, 2011, 02:09:35 PM »


    See the OP for version 4.0.
    Old version 3.2:
    Quote

    screenshots by Wolfric (of version 3.0)

    The Classic Expansion Pack is an add-on for Super Smash Bros. Brawl which contains 33 additional stages that can be used in Brawl (multiplayer) mode. These stages are remakes of stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as ports of stages from Brawl's adventure mode, The Subspace Emissary, stage edits designed for Project: M, and a playable Online Training Room.

    I (libertyernie) have compiled these stages made by others into a special pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' “Stage Roster Expansion System,” a code that gives the framework for adding stages to Brawl.

    This pack also contains several Wii music files, which replace certain obscure tracks (mostly in The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.

    Classic Expansion Pack v3.2.exe (from Mediafire; 82.85 MB; self-extracting 7-zip archive. Uses Gecko OS + Smash Stack)
    Click here for a Mediafire folder (in case you need just a few files)
    See the file README.html in the README folder for credits and other information!

    Notes:
    The pack comes with custom GCT files for Brawl- 2.1, Project: M demo 1, and BBrawl 3 rc1, for either Gecko OS or Riivolution. See the Howto files in the README folder for details. (Riivolution users, see "Riivolution README.txt".)
    Some Melee stages from Brawl have new secondary music tracks; the My Music screen will play the old ones, but these ones will play during actual gameplay.
    • Temple's new primary track: Fire Emblem (Melee)
    • Jungle Japes' new secondary track: Jungle Level
    • Green Greens' new secondary track: Forest / Nature Area
    • Rainbow Cruise's new secondary track: Main Theme (Super Mario 64)
    • Corneria's new secondary track: Corneria (Melee) [same as primary track]

    Dantarion's Reverse Name Sort code is included, so newest names appear at the top. You can turn it off by opening the Codeset.txt, removing it, and then making a new GCT file.

    Answers to some common questions about the pack
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    libertyernie
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    « Reply #376 on: July 25, 2011, 02:11:33 PM »


    I released the Gecko versions of CEP 4.0. Try them out and post here if you have any problems.
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    thingy
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    « Reply #377 on: July 26, 2011, 12:41:37 AM »


    hello, i have one more question, how did you change the songs for some of the stages. do the stages use a custom tracklist, and if so which parts of the code do you need to change to change the song, because there are a few songs im trying to change
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    Zongalito
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    « Reply #378 on: July 26, 2011, 06:58:26 AM »


    i have a question
    i could add alternate stages for jungle japes? and anothers stages?
    if i can, i only need rename the stage to ''Stgfinal_A.pac''? for example
    and, i can only add a _A.pac stage? or i can add a _B, and a _C....?
    « Last Edit: July 26, 2011, 07:13:29 AM by Zongalito » Logged

    libertyernie
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    « Reply #379 on: July 26, 2011, 11:02:48 AM »


    hello, i have one more question, how did you change the songs for some of the stages. do the stages use a custom tracklist, and if so which parts of the code do you need to change to change the song, because there are a few songs im trying to change
    All the expansion stages are set to use Corneria's tracklist. But then I use Oshtoby's song loader code to change what songs play on each stage.
    Code:
    Kongo Jungle (Melee): W26 Kong Jungle (Melee) - both slots
    * 28708ceb 0000004D
    * 28708d2e 00002806
    * 4A000000 90180F06
    * 14000076 FF002818
    * E0000000 80008000
    * 28708ceb 0000004D
    * 28708d2e 0000281A
    * 4A000000 90180F06
    * 14000076 FF002818
    * E0000000 80008000
    The above is actually two codes, put into one:
    Code:
    Code 1
    * 28708ceb 0000004D
    * 28708d2e 00002806
    * 4A000000 90180F06
    * 14000076 FF002818
    * E0000000 80008000

    Code 2
    * 28708ceb 0000004D
    * 28708d2e 0000281A
    * 4A000000 90180F06
    * 14000076 FF002818
    * E0000000 80008000
    The first code plays the Kong Jungle music (2818) instead of Corneria (2806) on stage 4D (which is Kongo Jungle Melee). The second plays the Kong Jungle music (2818) instead of Venom (281A) on that stage.
    So if you want to change the music, change those codes.
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    libertyernie
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    « Reply #380 on: July 26, 2011, 11:04:30 AM »


    i have a question
    i could add alternate stages for jungle japes? and anothers stages?
    if i can, i only need rename the stage to ''Stgfinal_A.pac''? for example
    and, i can only add a _A.pac stage? or i can add a _B, and a _C....?

    If you change the Alternate Stage Loader Data code in the Codeset.txt, then you could add a _B, _C, etc, and/or have alternates for stages like Jungle Japes. See this post for info: http://www.smashboards.com/showthread.php?t=276065
    Once you set that up like you want it, you would be able to use STGFINAL_A.pac, STGDXGARDEN_A.pac, etc.
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    slayermarth101
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    « Reply #381 on: July 26, 2011, 11:40:52 AM »


    In gecko mine loads and then freezes on the green screen
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    Lord_of_D:
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    « Reply #382 on: July 26, 2011, 06:33:52 PM »


    indeed you shall be able to swim in great bay not impressed
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    libertyernie
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    « Reply #383 on: July 27, 2011, 10:10:38 AM »


    In gecko mine loads and then freezes on the green screen
    I'm not sure what's causing this. I would have to look at your SD card.
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    slayermarth101
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    « Reply #384 on: July 27, 2011, 11:16:49 AM »


    It's the alternation stage codes....when I use them it freezes
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    flyinelk212
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    « Reply #385 on: July 28, 2011, 10:12:33 AM »


    It's the alternation stage codes....when I use them it freezes

    I can verify this. I tried this out last night and when I placed the alternate stage codes into my RSBE01.gct, I got a green screen of death.

    On another note, when I turn those alternate stage codes off, my game works fine, however, after staying on the SSS screen for more than 3 seconds, my game freezes. Any idea what's the cause behind this? Using Gecko Homebrew.
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    slayermarth101
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    « Reply #386 on: July 28, 2011, 11:23:52 AM »


    I dont get the freeze..all i get is the green screen
    My SSS used to freeze like that..But i added in ASF1nk codes and it works perfectly
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    flyinelk212
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    « Reply #387 on: July 28, 2011, 12:18:17 PM »


    Oh yeah? I'm pretty positive that I already have those codes in...including the codes that came w/ the download.

    Still getting the freeze Sad
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    slayermarth101
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    « Reply #388 on: July 28, 2011, 01:22:07 PM »


    Hm.. Well idk what that problem is

    Oh and libertyernie mine works now...I just used a brand new SD card and put your private folder and code folder in and it worked...now im just adding my things in one by one to try and pin point the problem i had
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    flyinelk212
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    « Reply #389 on: July 28, 2011, 01:43:57 PM »


    Hmm...that's not a bad idea slayermarth. I'll probably end up doing the same. I'm pretty sure the pack by itself works for me.
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