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« Reply #585 on: December 29, 2011, 10:19:08 AM » |
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http://www.mediafire.com/?bij5a9viqdpodk6And I see what you mean. The error thing when you try to save. It on works if you save as a different name. Don't just click save but click save as the nsave as a new name. PS-The link is 4.51 in ASF1nk blue SSS. Ohh so that's how it works! Thank you so much SlayerMarth, for teaching me how to save it and for making the ASF1nk's menu for me! You're amazing man!
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« Reply #586 on: December 29, 2011, 10:21:23 AM » |
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No problem. Glad to help.
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« Reply #587 on: January 08, 2012, 05:15:36 PM » |
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Can you get a version of Great Bay WITHOUT swimmable water? Brawl's water mechanics aren't..... good. How do I explain this? Because of the water mechanics, certain characters can stall under the stage indefinitely. It's like rudder stalling, but permanent since the stage doesn't rise in the sky like Pirate ship. http://www.smashboards.com/showpost.php?p=8794249&postcount=1
Watch, read, and think about it.
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« Reply #588 on: January 12, 2012, 12:17:37 AM » |
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You could always try BBrawl's water codes. If a character swims up for more than 5 seconds (not possible "normally" with the water height on any stage afaik) they automatically drown. Of course non-swimmable water would certainly be truer to the stage's melee incarnation anyway. On another note, I'm also having the weird stage shaking glitch others have mentioned.
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« Last Edit: January 12, 2012, 04:50:47 PM by octorox »
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« Reply #589 on: January 16, 2012, 02:29:48 PM » |
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So, uh, Code Manager won't allow me to have more that 256 lines of code, but I want the main codes in here, Default Settings Mod, CSS stuff and some other things that come out to... 518. HOW DO
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« Reply #590 on: January 16, 2012, 02:45:24 PM » |
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get the newest version of ocarina code manager then put the gamconfig.txt on the root of you sd card and when the code manager says you have more than 256 lines selected just continue.
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SSJ - The guy that can, but won't.
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« Reply #592 on: January 16, 2012, 05:05:56 PM » |
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Also experiencing the violent stage shaking glitch. Its negligible on stages that only shake briefly but for things like Green Greens, when the tree is blowing, the stage becomes terrible.
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« Reply #593 on: January 16, 2012, 05:22:21 PM » |
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Also experiencing violent stage shaking. I've only experienced it on Norfair thus far.
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« Reply #594 on: January 16, 2012, 05:49:35 PM » |
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uh yah i dont know what thats about
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SSJ - The guy that can, but won't.
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« Reply #595 on: January 23, 2012, 09:27:05 AM » |
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Hello, I am French and I use a translator. Be clement on my English. Already I thank you for this magnificent work which I would like to use. My lens wii being broken I cannot use of disk and I pass by usb. Thus my question is the following one: we can modify the iso manually rather than to cross(spend) by riivolution. Modify thus the iso with wiiscrubber or wii iso tools. And then put on it with usb loader gx or wiiflow.
Thank you for having read to me, I look forward to your answer.
Ps: I know Miaicis with whom I discussed there is a moment, he always works for Kitty Corp?
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« Reply #596 on: March 13, 2012, 05:42:13 AM » |
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use the file patch code, its available for both PAL and NTSC now ^^
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« Reply #598 on: March 15, 2012, 03:40:53 AM » |
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Im having a problem with my SSS. I tried to replace one of the custom stage portraits with a different one and now all of the portraits have become battlefield's portrait with the triforce as the emblem :'( Any idea how to fix this?
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« Reply #599 on: March 18, 2012, 04:18:36 PM » |
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did you replace the entire sc_selmap.pac? or just one portrait?
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