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« Reply #465 on: August 26, 2011, 12:02:26 PM » |
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I'll upload what I got anyways http://www.mediafire.com/?bgg2h22i04d83b6Includes victory theme, in-game name, Sex Bob-omb logo (CSS and in-game sizes), and a name to go with ASF1nk's CSS.
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« Reply #466 on: August 26, 2011, 12:03:45 PM » |
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damn, your sex bob-omb logo is sweet. puts mine to shame lol
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« Reply #467 on: August 26, 2011, 12:07:59 PM » |
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« Last Edit: August 26, 2011, 12:10:34 PM by Segtendo »
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« Reply #468 on: August 26, 2011, 12:10:25 PM » |
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no problem lol. by the way, does anyone know how the Up-B works..... it said refer to the thread, but im not seeing anything XD
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« Reply #469 on: August 26, 2011, 12:14:37 PM » |
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no problem lol.
by the way, does anyone know how the Up-B works..... it said refer to the thread, but im not seeing anything XD
Tap B to do Toon Link's Up B Hold B to do Mario's Up B Hold B and A to do Samus' Up B
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« Reply #470 on: August 26, 2011, 12:17:53 PM » |
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Guess I should put that in the op. Just busy right now. Don't worry, pics, info, and all that good stuff will grace the main page when I get a chance.
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There is no power quite like the power of understanding.
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« Reply #471 on: August 26, 2011, 12:19:36 PM » |
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I'm wondering. Do you think that an appropriate announcer call would be when Matthew Patel says "Mister Pilgrim" when he enters in the movie?
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« Reply #472 on: August 26, 2011, 01:13:00 PM » |
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Hey haloed I made a couple of small presentational tweaks to the PSA. First is that with the Entry, he will always enter facing towards the screen (when he came ending with the facing left, he faced away from the screen). The second is that I think fixed the SFX timings of the Side and Down Taunts (since the SFX came out too early for those).
I haven't really had the chance to test it properly today, but expect a video review probably tomorrow, and I'll make a blog feature once you do V1 with all the stuff you need.
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« Reply #473 on: August 26, 2011, 02:53:04 PM » |
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Nice, thank you. Usually, I'm too proud to accept help on my stuff, but... there'd be no point in fixing that stuff myself just to say I did it myself. Thanks.
As for the sound effects, I wasn't going to bother with them, because they would change when I finish the other taunts, but it's good that they're fixed either way. (Although, I have to pick a new sound, because every time it happens, I'm like "wait, who died off the top?")
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There is no power quite like the power of understanding.
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« Reply #474 on: August 26, 2011, 03:22:50 PM » |
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« Reply #475 on: August 26, 2011, 03:34:21 PM » |
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I have been playtesting the thing to death. The second that version 1 comes out I will post my feedback. I am seriously liking it though.
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Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #476 on: August 26, 2011, 03:43:19 PM » |
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I tried it out.
Pretty sexy stuff. His animations seem fast though O_o
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« Reply #477 on: August 26, 2011, 03:44:45 PM » |
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if only he could be ported to peach. or diddy or another useless character
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #478 on: August 26, 2011, 05:25:49 PM » |
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I'm glad you're changing the sound of his taunt, lol.
I really love the PSA so far. Here's some feedback:
Since he falls faster than other lightweight characters such as mario, he should really have a higher second jump. Not excessively higher, but somewhere from half of scott pilgrim's height (on the ground, standing, not jumping) to his whole height. This would compensate for his up-b, which doesn't reach far compared to other characters.
Additionally, the neutral aerial needs some tweaks. There should be more of a sourspot after the move has been executed for a bit of time. Currently it just seems too powerful when you end up hitting someone right at the end of the move. As well, I dislike the vertical boost's properties. He can repeatedly use the move in a spammy fashion. I suggest that you make it add a certain amount of upward force to his current fall rate, rather than have a set height that the move always moves him upward. This way, he still gets a vertical boost when using it towards the start of the jump, but when falling relatively fast, he comes to a halt vertically.
His grab reach seems rather far; it should be on par with Mario's.
His forward air should probably have less knockback growth when sweetspotted. This is since it has a diagonally-downwards angle instead of the typical diagonally-upwards one. As well, the sweetspot seems rather easy to get; it's either too large or lasts too long. However, if you reduce the knockback, you could probably keep the sweetspot's hitbox the same.
I think that's it. Anyways, I love the moveset and can't wait to see the taunts and other new stuff to come.
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« Reply #479 on: August 26, 2011, 05:34:45 PM » |
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Well Scott's jumps aren't that low, and he has a very high air speed. This coupled with his N Air for horizontal recovery thanks to its bouncing as well as his Side B or Up Bs his recovery his overall very solid. I do agree about the F Air though. The angle is just too deadly for a lot of characters to recover from it. I think the sourspot should be at the default 169 angle, whilst the sweetspot should have less knockback growth and be at 0 degrees.
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