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Author Topic: Haloedhero's Projects: Finally on the Project: M Team  (Read 203936 times)
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SiLeNtDo0m
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    « Reply #525 on: August 29, 2011, 03:57:32 PM »


    If you counter KD3's minions you heal <O< >O> Also how did you edit the AIs? I've tried giving Olimar ike's AI since I use Cloud over him but it never worked o.o So... When will some of the tourney recolors come into this thread? ;3

    There are some things you can't do as regards to AI because it causes problems.  One of them being giving Olimar someone else's AI.  The reason being because no matter what kind of AI you give him, he always tries to pick out Pikmin (I think it might be hardcoded elsewhere aka not in his AI file).  Obviously though, since he'll never spawn a Pikmin he ends up just spamming the Neutral B.  Yet another reason why I don't use Olimar ports XP

    And yeah I think Fox's may work since he's quick and offensive.
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    « Reply #526 on: August 29, 2011, 04:45:14 PM »


    If you counter KD3's minions you heal <O< >O> Also how did you edit the AIs? I've tried giving Olimar ike's AI since I use Cloud over him but it never worked o.o So... When will some of the tourney recolors come into this thread? ;3

    Yeah, you heal any time the punch connects with something.

    As for the tourney recolors, you can, of course, download any you like that have links in the thread, but I've had a few requests that I hold off on judging for a few days. I'll probably try to get the winners into the pack by next weekend.
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    « Reply #527 on: August 30, 2011, 10:29:12 AM »


    Just wondering Because its bugging the heck out of me.
    Is there plan for a vertex over the beam sword.

    You know; The power of love sword, heart hilt with cloth above, the rests a sword which Is pporbably just a bit bigger then the beam sword its self.
    I would assume most know what im talking about
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    « Reply #528 on: August 30, 2011, 10:37:07 AM »


    Yes. SmashClash did one, but he can't get it to me right now.

    Oh, also, everyone should use this code:
    Scott has no tether
    04B0B81C 00000000

    You don't have to, but it's a much better solution than the one in the PSA. I highly recommend it and will add it to the pack with the next revision.
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    « Reply #529 on: August 30, 2011, 10:46:45 AM »


    Oh, that reminds me:

    When in the air, if you press Z (or R+A) you automatically start using the B move, which is somewhat frustrating.

    Will implementing this code adjust that so he can just have a normal air dodge when pressing Z?
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    « Reply #530 on: August 30, 2011, 10:47:44 AM »


    Yes, that's exactly the problem the code fixes. The neutral b thing was a temporary fix so that he at least wouldn't be able to use the rope snake, but this fixes it entirely.
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    « Reply #531 on: August 30, 2011, 10:49:12 AM »


    Ok that's good to hear.

    Everything else is pretty solid. Great job on the PSA. :]
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    « Reply #532 on: August 30, 2011, 11:42:12 AM »


    I have a really strange feeling that you should try to use Wario's AI instead of Marth's...

    I honestly don't know why, but you should try it.
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    « Reply #533 on: August 30, 2011, 12:04:07 PM »


    i think wario's or mario's
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    « Reply #534 on: August 30, 2011, 12:09:37 PM »


    I have a really strange feeling that you should try to use Wario's AI instead of Marth's...

    I honestly don't know why, but you should try it.

    Problem with Wario is that he ALWAYS primarily uses his Side B to recover, then follows up with the Up B.  He'll drop down, use Side B then use Up B.  With Scott, that means he will SD every time he tries to recover.
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    « Reply #535 on: August 30, 2011, 01:01:23 PM »


    Fox's works pretty well, except that he's easy to punish when he uses neutral b.

    Oh, and the next version will allow neutral air to cancel into itself again, but not as early as you can cancel into other moves, so that you can't really spam it.
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    « Reply #536 on: August 30, 2011, 01:11:50 PM »


    Is it possible to take parts of other characters AI and use them with this one?
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    « Reply #537 on: August 30, 2011, 03:00:28 PM »


    Problem with Wario is that he ALWAYS primarily uses his Side B to recover, then follows up with the Up B.  He'll drop down, use Side B then use Up B.  With Scott, that means he will SD every time he tries to recover.

    I see what your saying, But scott has a decent side recovery considering its horizontal and not vertical, And Personally I think marth would be the best still. not anexpert when It comes to Ai but what about the star fox characters?
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    « Reply #538 on: August 30, 2011, 03:02:42 PM »


    not anexpert when It comes to Ai but what about the star fox characters?
    Fox's works pretty well, except that he's easy to punish when he uses neutral b.
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    « Reply #539 on: August 30, 2011, 03:08:55 PM »




    Doesnt he need to use his guitar at some point, it just seem that the starfox characters spam there B moves more than any other in game character, and that seems vital considering the character. marth has got good ai other then the fact it doesnt seem like he uses many specials. I still like the idea of either.
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