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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1808696 times)
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KingJigglypuff
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    « Reply #4635 on: January 12, 2014, 12:17:56 PM »


    I thought something like this, all pure REFF material and not a model

    but if you still want to use aura sphere, I suggest asking PMBR since they already colored the aura sphere purple

    all beta, it was suppose to have a trail after it
    That's not too bad.

    Though if you can, try attempting to recreate this effect.

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    pikazz
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    « Reply #4636 on: January 12, 2014, 12:23:42 PM »


    That's not too bad.

    Though if you can, try attempting to recreate this effect.



    thats too advance for me for now sadly D:
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    KingJigglypuff
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    « Reply #4637 on: January 12, 2014, 12:36:09 PM »


    thats too advance for me for now sadly D:
    Darn.

    Well alright. I could possibly use Mewtwo's Shadow Ball effect, and merge it with your idea.
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    Kienamaru
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    « Reply #4638 on: January 13, 2014, 06:08:36 AM »


    Have you tried modifying either of these?
    http://s60.photobucket.com/user/darkdivinedragon/media/al_110501_11571binout.jpg.html

    http://i.imgur.com/yIrRV.jpg

    http://img571.imageshack.us/img571/1294/225462.jpg
    « Last Edit: January 13, 2014, 06:09:33 AM by Kienamaru » Logged

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    KingJigglypuff
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    « Reply #4639 on: January 13, 2014, 08:02:29 AM »


    Hmm...

    A combination of the second and third ones seem good. Though I'll wait to see what else pikazz has got.
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    HaloFanODST
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    « Reply #4640 on: January 13, 2014, 01:18:12 PM »


    Are you still working with the T-Rex PSA?

    If yes, have you found his SFX?

    If not, I found some good ones. There are yet some background SFX in a few of them, but they are almost unnoticeable.

    I found them here:
    Allstar Jurassic Park Soundpack! (Link in Description)

    The soundpack of this guy does not contain the music in the video.

    EDIT: There are also Velociraptor SFX and other dinos such as Spinosaurus. XP
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    « Reply #4641 on: January 13, 2014, 01:50:45 PM »


    The Xenomorph rig is now complete!

    I only want to Animate this character in Maya, so it might be a while before there's any progress.

    Are you still working with the T-Rex PSA?

    If yes, have you found his SFX?

    If not, I found some good ones. There are yet some background SFX in a few of them, but they are almost unnoticeable.

    I found them here:
    The soundpack of this guy does not contain the music in the video.

    EDIT: There are also Velociraptor SFX and other dinos such as Spinosaurus. XP
    This is just what I've been looking for! Thanks a bunch.

    Now if only someone would do this for Warpath: Jurassic Park.
    « Last Edit: January 13, 2014, 01:53:24 PM by KingOfTheHillJigglypuff » Logged

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    pikazz
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    « Reply #4642 on: January 13, 2014, 02:11:35 PM »


    Hmm...

    A combination of the second and third ones seem good. Though I'll wait to see what else pikazz has got.
    cant get you any better atm :c cant find the things you looking for! but I can send you back your PSA with the beta "zap cannon" REFF
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    « Reply #4643 on: January 13, 2014, 02:12:51 PM »


    cant get you any better atm :c cant find the things you looking for! but I can send you back your PSA with the beta "zap cannon" REFF
    Alright then. Thanks for your help/input.
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    KingJigglypuff
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    « Reply #4644 on: January 14, 2014, 12:16:01 AM »


    Hey.
    Guys.
    Guess what.
    I have Maya now.
    You know what that means?
    It means this.

    Though I am quite new to Maya, so it's gonna be a while before I post an Animation gif.
    So far, I'd like to use Maya with 3 other characters, but they have issues.
    Raptor's ankle is much higher than a human's ankle, so I'll need to find a way to add a fourth IK Control entry and Xenomorph's rig was somehow corrupted. As for Palutena, no word yet. Undecided
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    « Reply #4645 on: January 17, 2014, 09:46:04 PM »


    Hey, guys...

    Remember Raptor?

    Raptor was a rather underpowered character...

    Suffering from...

    Poor range...

    Poor Knockback...

    Slow Attacking...

    Odd Hitboxes...

    And low Knockback Resistance...
    Well these are no longer issues!
    Raptor is back, and stronger than ever!

    With increased range...

    Increased Knockback...

    Increased Speed...

    A shrunken Head Hurtbox, and more!
    "More? What else did you do?"

    Remember this move? Remember how slow and punishable the move was?

    Well fear no more! Dash Attack has now been sped up by a lot!

    Now you can punish foes who think they just dodged a poor move. Or you can continue the move by holding A.

    Remember this sad excuse of a move?

    Well now it's equipped with a launching hitbox!

    Get rekt!
    Now onto the revamped moves...
    Side Special has been reworked completely! It's no longer a copy-paste Wolf Side Special with the ability to angle!

    You can now charge the move!

    Meh...

    Look at that distance gain!

    Wanna know what else this majestic move can do...?

    You can interrupt this move with an attack...

    Or a jump!

    The move even retains its ability to angle...

    You can interrupt this with your Air Jump...

    Or an Air Attack!
    That's all for the Revamped moves.

    "D:"

    But fear not! Raptor has something new!

    "=D"


    Introducing Up Special!

    You can hop (Jump Animation is a placeholder)...

    Or charge to gain massive vertical distance!

    What's that? Your foe is above you, and you think you won't make it in time?

    Bam! Interrupt with an Air Attack!

    This is all for now...

    "Cool! When do you expect this to be out?"

    Likely not anytime soon...

    Though I am still taking testers for this PSA. As for a planned release date for this update... I'll likely set my deadline to 05/18/2014 (my 20th Birthday).
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    HaloFanODST
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    « Reply #4646 on: January 17, 2014, 10:09:29 PM »


    Hey, guys...

    Remember Raptor?

    Raptor was a rather underpowered character...

    Suffering from...

    Poor range...

    Poor Knockback...

    Slow Attacking...

    Odd Hitboxes...

    And low Knockback Resistance...
    Well these are no longer issues!
    Raptor is back, and stronger than ever!

    With increased range...

    Increased Knockback...

    Increased Speed...

    A shrunken Head Hurtbox, and more!
    "More? What else did you do?"

    Remember this move? Remember how slow and punishable the move was?

    Well fear no more! Dash Attack has now been sped up by a lot!

    Now you can punish foes who think they just dodged a poor move. Or you can continue the move by holding A.

    Remember this sad excuse of a move?

    Well now it's equipped with a launching hitbox!

    Get rekt!
    Now onto the revamped moves...
    Side Special has been reworked completely! It's no longer a copy-paste Wolf Side Special with the ability to angle!

    You can now charge the move!

    Meh...

    Look at that distance gain!

    Wanna know what else this majestic move can do...?

    You can interrupt this move with an attack...

    Or a jump!

    The move even retains its ability to angle...

    You can interrupt this with your Air Jump...

    Or an Air Attack!
    That's all for the Revamped moves.

    "D:"

    But fear not! Raptor has something new!

    "=D"


    Introducing Up Special!

    You can hop (Jump Animation is a placeholder)...

    Or charge to gain massive vertical distance!

    What's that? Your foe is above you, and you think you won't make it in time?

    Bam! Interrupt with an Air Attack!

    This is all for now...

    "Cool! When do you expect this to be out?"

    Likely not anytime soon...

    Though I am still taking testers for this PSA. As for a planned release date for this update... I'll likely set my deadline to 05/18/2014 (my 20th Birthday).


    I believe that it has also the SFX :3
    I want to test this PSA, so freakin' bad...
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    « Reply #4647 on: January 18, 2014, 01:54:36 AM »


    Wow KJP, you have been busy! That's a lot of great new stuff for raptor. Time to make those recolors!
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    KingJigglypuff
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    « Reply #4648 on: January 18, 2014, 07:57:05 AM »


    I believe that it has also the SFX :3
    I want to test this PSA, so freakin' bad...
    I'm working on it. Though I can only do so much with sounds from the films. I'd really like the sounds from Warpath: Jurassic Park.

    Wow KJP, you have been busy! That's a lot of great new stuff for raptor. Time to make those recolors!
    Aww yeah! \o0o/
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    Tabuu Forte Akugun
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    « Reply #4649 on: January 18, 2014, 08:55:59 AM »


    Hey, that Raptor is looking freaking sexy, animation wise, at least. I'm gonna try this out when you release this version!
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