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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 10 (23.3%)
Blue. - 8 (18.6%)
Yellow. - 5 (11.6%)
Green. - 8 (18.6%)
Can't decide. - 10 (23.3%)
Not interested. - 2 (4.7%)
Total Voters: 43

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1814227 times)
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Akeno/Archer
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    « Reply #6300 on: February 05, 2015, 09:28:48 AM »


    This is too much. I want this dinosaur in my Brawl now... More than ever.
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
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    « Reply #6301 on: February 05, 2015, 11:38:45 AM »


    If/When I manage to apply the model, material, and shader edits to the recolors, Rappy alt, and Talon alt, then I might consider releasing my current Raptor stuff.

    But for now, here's a preview video of the current Raptor.

    <a href="http://youtu.be/SrGtNe9hfYM" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/SrGtNe9hfYM</a>


    Watch it...and expand to feature length...

    List of things since the last preview video.
    -Spec map applied to skin.
    -Reflective Spec map applied to claws.
    -Final Smash eyes implemented (not shown in video).
    -Hitbox edits to every attack to fit with the increased model size.
    -On Hit Cancel mechanic has been buffed.
    -Revamped Side Tilt.
    -New Neutral Air.
    -New Entry.
    -60 FPS Recorded Emulation with minimal stuttering.
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    Akeno/Archer
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    « Reply #6302 on: February 05, 2015, 11:51:44 AM »


    Well now... Guess we can say that this is...
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
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    « Reply #6303 on: February 13, 2015, 01:00:20 PM »


    You Should Know That a Wisp Can't be Cut [Eldiran's Wisp Revamp Preview]


    Have you ever slashed a soul Wisp to ribbons? :V
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    Akeno/Archer
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    « Reply #6304 on: February 13, 2015, 02:04:09 PM »


    You Should Know That a Wisp Can't be Cut [Eldiran's Wisp Revamp Preview]

    Have you ever slashed a soul Wisp to ribbons? :V
    I'd like to, now. :V
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    "Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
    Best color, most stars, and least amount of power. The good life.
    Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.

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    « Reply #6305 on: February 14, 2015, 01:35:41 PM »


    Guys. I did it.

    I made a new Raptor CSP pose that fits a vertical plane.


    Reference:
    « Last Edit: February 14, 2015, 01:50:29 PM by KingJigglypuff » Logged

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    zutox
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    « Reply #6306 on: February 14, 2015, 04:11:21 PM »


    So much awesome in this thread! I'm so happy to see that wisp is getting some love. Always thought it was such a very interesting character and now with the changes I see it is better than ever. That turok rawr pose is mega-awesome!
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    « Reply #6307 on: February 15, 2015, 02:29:57 PM »


    It's my own Original Character™. :V


    Raptor's Shadow. Just have to patch up the tail area a bit.

    Easter Egg: Raptor's Shadow model is the Velociraptor model from Jurassic Park: Operation Genesis.
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    BlueBrain
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    « Reply #6308 on: February 17, 2015, 08:33:06 AM »


    dat tail though ...

    cool little detail non the less Tongue
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    Nasca Corp
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    « Reply #6309 on: February 19, 2015, 07:57:15 PM »


    Wow dude, i havent no idea that you was working in the xeno psa, i was seeing the animations and looks awesome, specially the tail i love it, there is a lot of movenents by the game Aliens Colonial marines that you can use for the grabs

    https://www.youtube.com/watch?v=_iW9uAHRboo 

    and other thing dude, i need codes to make it work your solo charizard PSA?

    Thks!!
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    KingJigglypuff
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    « Reply #6310 on: February 19, 2015, 08:25:21 PM »


    I tend to stay away from A:CM, but I appreciate your interest.

    As for Solo Charizard, the codes needed are in the respective Readme txt files.
    « Last Edit: February 19, 2015, 08:29:01 PM by KingJigglypuff » Logged

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    TheBlueBlur
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    « Reply #6311 on: February 23, 2015, 07:15:02 AM »


    Hi KingJigglypuff. I tested your Solo Charizard over Link and its amazing! And I know that you know theres a glitch that you can play as Mega Charizard Y in Training Mode and Subspace by just startig the match. Anyway when using the .rel in the package, is it PAL or NTSC-US? Because I edited a PAL marth.rel and putted Links ID(I know how to make .rels, ported over other characters) and it frozed but when using without the .rel it wont freeze. And heres comes the glitches I founded WHEN not using the .rel, playing on Brawl and Training Mode (Im a PAL user by the way):

    When playing Charizard in Brawl mode, everything is normal no freeze entry or result just when using the Final Smash on ground and it doesnt work but it does work when using it in the air. When Charizard double jumps, the jumps seems to be Mega Charizards X jumps. And using the FS in air, trying to turn Mega wont work.
    Im a Riivolution user so codes doesn't work on me(The code Link has Charizard IC-Constant would maybe fix the problems but I cant use GeckoOS with SSBB)
    So yeah thats my problem then. I need to get the code "File Replacment" to work on my Wii version 4.3 but it only works for older Wii like 4.1 or 4.2.
    Oh well sorry for the "long" message about Charizard. Your PSA are AWESOME :3
    « Last Edit: February 23, 2015, 07:17:27 AM by TheBlueBlur » Logged


    KingJigglypuff
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    « Reply #6312 on: February 23, 2015, 09:01:52 AM »


    Hi KingJigglypuff. I tested your Solo Charizard over Link and its amazing!
    Thanks.

    And I know that you know theres a glitch that you can play as Mega Charizard Y in Training Mode and Subspace by just startig the match.
    The Training Mode thing has been fixed. But Mega Charizard Y still starts in SubSpace.

    Hi KingJigglypuff. I tested your Solo Charizard over Link and its amazing! And I know that you know theres a glitch that you can play as Mega Charizard Y in Training Mode and Subspace by just startig the match. Anyway when using the .rel in the package, is it PAL or NTSC-US?
    There's a NTSC rel and a PAL rel in the newest version.

    Because I edited a PAL marth.rel and putted Links ID(I know how to make .rels, ported over other characters) and it frozed but when using without the .rel it wont freeze. And heres comes the glitches I founded WHEN not using the .rel, playing on Brawl and Training Mode (Im a PAL user by the way):
    Use the included rel for the PAL version.

    Hi KingJigglypuff. I tested your Solo Charizard over Link and its amazing! And I know that you know theres a glitch that you can play as Mega Charizard Y in Training Mode and Subspace by just startig the match. Anyway when using the .rel in the package, is it PAL or NTSC-US? Because I edited a PAL marth.rel and putted Links ID(I know how to make .rels, ported over other characters) and it frozed but when using without the .rel it wont freeze. And heres comes the glitches I founded WHEN not using the .rel, playing on Brawl and Training Mode (Im a PAL user by the way):

    When playing Charizard in Brawl mode, everything is normal no freeze entry or result just when using the Final Smash on ground and it doesnt work but it does work when using it in the air.
    That's likely due to the fact you're not using the included rel, as I have added Sub Actions. You need the new .rel for the new Sub Actions to work.

    When Charizard double jumps, the jumps seems to be Mega Charizards X jumps.
    You need the IC Constant code that's included in the Readme. txt. But since I have my folder open, here are the two PAL codes for the PAL version of Solo Charizard.

    Link has Charizard's IC [PAL]
    C2853D88 00000003
    2C040002 40820008
    3880001D 1C040038
    60000000 00000000

    Link has Charizard's Soundbank [PAL]
    04AD4808 00000024

    trying to turn Mega wont work.
    If you're having difficulty activating Mega Evolution, use the B Version, as you only need to press B when the Mega Evolution requirement is met.

    Im a Riivolution user so codes doesn't work on me(The code Link has Charizard IC-Constant would maybe fix the problems but I cant use GeckoOS with SSBB)
    Here's a Riivolution edit that allows you to use Gecko codes (with the exception of the File Patch code)
    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16990

    I feel most of your problems should be resolved if you download the most recent update.

    Oh well sorry for the "long" message about Charizard.
    It's perfectly fine.

    Your PSA are AWESOME :3
    Thanks again.
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    « Reply #6313 on: February 24, 2015, 08:25:38 AM »


    Thanks for all the info about Charizard and I did used the new one but the "Riivolution for Gecko user" didn't work for me. I think its USA/Canada user but I manage to edit the .xml file to work on PAL Wii. Character replacments,music,stages, everything works except the codes. In the Readme.txt it says: "put the .gct file inside of pf folder" I did that with the codes you gave me and it didn't load the codes.. But the codes do work when booting Gecko OS. Oh well, wish I had a Wii U with SSB4...(Must.Have.It.Now... But my parents wont let me have them)
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    « Reply #6314 on: February 28, 2015, 09:59:40 AM »


    How may of you would watch if I streamed within the hour?
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