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Question:
Out of the four members of the Fighting Alloy Team, which one is your favorite?
Red. - 9 (21.4%)
Blue. - 8 (19%)
Yellow. - 5 (11.9%)
Green. - 8 (19%)
Can't decide. - 10 (23.8%)
Not interested. - 2 (4.8%)
Total Voters: 42

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Author Topic: KJP's Throne Room. 09/08/2019: Fighting Alloy Team Pack Update  (Read 1801925 times)
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KingJigglypuff
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    « Reply #225 on: March 28, 2011, 05:33:57 PM »


    I'm glad my review was helpful. Anyways, are you still making a broken version? If so, the effect-less taunt could make Zoroark turn invisible, and make U-Turn a grab instead of an impact, so it could hit through shields.
    Yes, I am making a broken version.
    And maybe I should make an invisible mode on the balanced version too, but the counter for it could be either getting hit and or attacking.
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    « Reply #226 on: March 28, 2011, 05:41:48 PM »


    Shadow Claw should have him lunge forward, right now it's really useless :p Overall I like him, but I think he needs more range (as in him lunging forward in his attacks)
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    KingJigglypuff
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    « Reply #227 on: March 28, 2011, 05:45:12 PM »


    Shadow Claw should have him lunge forward, right now it's really useless :p Overall I like him, but I think he needs more range (as in him lunging forward in his attacks)
    OK, I will make Shadow Claw so that Zoroark will actually take a step at its opponent.
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    « Reply #228 on: March 28, 2011, 06:06:21 PM »


    I think the animations need work. Zoroark typically acts wild, he just seems too Lucario-ish. Night Daze definitely needs work, it should look like a crimson explosion. He shouldn't get off the ground, just pound it with both fist. His Down Smash and its charge definitely need new animations, maybe more like an arm cross and a sideways x slash so both hands end up at each side? But overall I really like the moveset, you never dissapoint KJ ^_^ Another job well done, even for a beta.
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    « Reply #229 on: March 28, 2011, 06:22:35 PM »


    If you don't make regular Zoroark's effectless taunt invisibility, then maybe you could make it do a low amount of damage, like Luigi's kick. It'd be useless, but it would also be a nice touch, as the taunt already looks like an exploding hand attack...
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    « Reply #230 on: March 29, 2011, 12:25:21 AM »


    @zyborg

    About the Taunt power-up being initially on in training mode, this is a common probelm shared by quite a few PSAs that we currently don't know how to fix.  My Shadow and Cloud both share this problem (Shadow with Chaos Control and Cloud with Omnislash V5).  It's not just training mode, but any mode where the character doesn't do their entry animation.
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    « Reply #231 on: March 29, 2011, 07:00:25 AM »


    an idea, transforms into the person their fighting and if he gets knocked out in that form, he wont lose a life (can only be used once a match)

    *I know it may be impossible but it'll be a great idea =p*
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    KingJigglypuff
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    « Reply #232 on: March 29, 2011, 08:35:53 AM »


    an idea, transforms into the person their fighting and if he gets knocked out in that form, he wont lose a life (can only be used once a match)

    *I know it may be impossible but it'll be a great idea =p*
    It's a good idea, but it's impossible.
    But I did add something...Illusion Mode.
    Side-Taunt to activate.
    The taunt is very very slow.
    Zoroark takes 25 damage...
    And turns invisible!
    And you're invisible until you either use the Side-Taunt again or get hit.
    But there is a way to tell where you are when you're invisible...
    When you attack, Dash, or Wait...Zoroark will emit a flash of light marking its location.
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    « Reply #233 on: March 29, 2011, 02:08:36 PM »


    It's a good idea, but it's impossible.
    But I did add something...Illusion Mode.
    Side-Taunt to activate.
    The taunt is very very slow.
    Zoroark takes 25 damage...
    And turns invisible!
    And you're invisible until you either use the Side-Taunt again or get hit.
    But there is a way to tell where you are when you're invisible...
    When you attack, Dash, or Wait...Zoroark will emit a flash of light marking its location.

    I haven't checked it out, but it seems to bad to use.
    You should make it slow OR with damage recoil, otherwise is not going to be a reliable move.
    The flash when attacking sounds cool.
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    KingJigglypuff
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    « Reply #234 on: March 29, 2011, 02:12:34 PM »


    I haven't checked it out, but it seems to bad to use.
    You should make it slow OR with damage recoil, otherwise is not going to be a reliable move.
    The flash when attacking sounds cool.
    Oh the Illusion mode isn't in the current download yet.
    But Illusion mode is very slow and Zoroark takes 25 recoil damage.
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    « Last Edit: March 29, 2011, 03:09:10 PM by KingJigglypuff » Logged

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    Velen
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    « Reply #235 on: March 30, 2011, 04:25:50 PM »


    Needs pics of Illusion Mode in the OP.
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    KingJigglypuff
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    « Reply #236 on: March 30, 2011, 04:27:06 PM »


    Needs pics of Illusion Mode in the OP.
    OK, I'll add an updated video too.
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    « Reply #237 on: March 30, 2011, 04:34:04 PM »


    Also, some suggestions to replace some of the throws and moves that are slashing moves.

    Hidden Power
    Faint Attack
    Punishment
    Frustration
    Aerial Ace
    Round
    Payback
    Retaliate
    Snarl
    Dark Pulse
    Sucker Punch

    You've got a good list to choose from.
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    KingJigglypuff
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    « Reply #238 on: March 30, 2011, 04:36:12 PM »


    Also, some suggestions to replace some of the throws and moves that are slashing moves.

    Hidden Power
    Faint Attack
    Punishment
    Frustration
    Aerial Ace
    Round
    Payback
    Retaliate
    Snarl
    Dark Pulse
    Sucker Punch

    You've got a good list to choose from.
    Nice ideas. I'll see what I can do.
    Which moves do you suggest get replaced?
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    « Reply #239 on: March 30, 2011, 04:43:14 PM »


    Nice ideas. I'll see what I can do.
    Which moves do you suggest get replaced?

    You do whatever feels right with then. Just replace a few, not all of them.
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