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Author Topic: DragonBrawl: is moving Thread(this not dead project) locking this Thread  (Read 266890 times)
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DoctorFlux(Mariodk)
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    « Reply #675 on: May 29, 2011, 10:02:00 AM »


    ok all i needing now is a explosion GFX ID so it looks good the big bang attack hits
    then its time for make Down-B or up-B
    « Last Edit: May 29, 2011, 10:05:44 AM by MarioDK » Logged

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    Anivernage
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    « Reply #676 on: May 29, 2011, 10:08:44 AM »


    ok all i needing now is a explosion GFX ID so it looks good the big bang attack hits
    then its time for make Down-B or up-B
    graphic 18, 12, 19, 2a, 3a, 41, 4d, 64...
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    DoctorFlux(Mariodk)
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    « Reply #677 on: May 29, 2011, 10:11:14 AM »


    Big bang attack for now is lucario´s aura GFX ID: 30/11(for the white in middel)
    until i found out a low fize GFX or is done with "B" attacks

    N-B GFX/Finalflash GFX use really much filesize

    preview of Big bang attack(FS on Ground):
    Start:

    Fired:

    hitted someone/End


    GFX will be changed if i got Filesize for it after the attacks is done
    but the attack feel like a real projectile
    « Last Edit: May 29, 2011, 11:31:11 AM by MarioDK » Logged

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    diedhammer98
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    « Reply #678 on: May 29, 2011, 12:02:55 PM »


    How much filesize that GFX takes?
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    DoctorFlux(Mariodk)
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    « Reply #679 on: May 29, 2011, 12:04:38 PM »


    that Big bang GFX is just Lucario´´s Aura GFX ID
    it is not inside Fitwolf.pac Grin
    but i will maybe edit it soon after all "B" attacks working right
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    diedhammer98
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    « Reply #680 on: May 29, 2011, 12:07:04 PM »


    Vegeta over wolf?
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    Carnage
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    « Reply #681 on: May 29, 2011, 12:14:47 PM »


    big bang looks awnsome how about on impacct you used the explosion boxes graphiks? the ones that blow when you damage them.
    also does big bang stop time? or is it really fast? because if doesnt stop time or isnt fast it will be to much easy to dodje
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    DoctorFlux(Mariodk)
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    « Reply #682 on: May 29, 2011, 12:16:41 PM »


    big bang looks awnsome how about on impacct you used the explosion boxes graphiks? the ones that blow when you damage them.
    also does big bang stop time? or is it really fast? because if doesnt stop time or isnt fast it will be to much easy to dodje
    big band is middel speed i will say but if you got hit there is a big chance you die
    also big band attack can only hit one person Sad if not they stay really close
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    diedhammer98
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    « Reply #683 on: May 29, 2011, 12:32:08 PM »


    How many damage?
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    DoctorFlux(Mariodk)
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    « Reply #684 on: May 29, 2011, 12:37:52 PM »


    50% dmg
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    Herculeswill22
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    « Reply #685 on: May 29, 2011, 12:45:39 PM »


    Just remembered something I keep forgetting to ask. In the next version (final?) of Goku, whenever you get to it, can you make Neutral B Kamehameha not spammable in the air? The hitbox is so big, that my loser friends just jump up and down spamming it and you can't do anything about it.  Im srs here
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    DoctorFlux(Mariodk)
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    « Reply #686 on: May 29, 2011, 12:48:42 PM »


    i can try but the lastest updates is them you got in BV for Goku
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    Herculeswill22
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    « Reply #687 on: May 29, 2011, 12:49:44 PM »


    K thx, just something I had to get off my chest.
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    SmashClash
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    « Reply #688 on: May 29, 2011, 01:03:31 PM »


    http://www.youtube.com/watch?v=yFzx15pCcMc&feature=player_embedded#at=237

    @ 3:52- Make the darkness effect him charging up. Ex: Hold A: Charge up yellow(or any other color of the wind graphic), if you hold it every 2 seconds you gain 1% health. If you hold it for 8 seconds
    then it becomes blue wind aura(Max Power Mode) once in Max Power Mode you'll have stronger defense, you'll be a little faster, and you'll be
    able to shoot more Kai blasts at a time. Your punches will also be slightly stronger.
    @ 0:02- Make that possible his SideSmash(Since it's close range)


    Remember this, k?
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    DoctorFlux(Mariodk)
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    « Reply #689 on: May 29, 2011, 02:40:56 PM »


    ok i am soon done with Down-B Grin
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