SKULL KID-Version 1.5 - About time I updated this :P

Started by DivineOverlord, March 29, 2011, 08:47:58 AM

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Quote from: ArcSage on April 06, 2011, 09:13:18 PM
Tael Tatle?... You mean Tatle-Tael? :o

I still don't understand why you couldn't just duplicate the model. But that shows how ignorant I am of how vertexing works. Oh well, someone will figure it out eventually. :)

you can test it out for yourself on brawl box, If you use two of the same models, they will refrence the original texture, I tried renaming them but it didn't work, it still came out as a purple fairy. If you find another method of renaming the files then please do tell XD
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Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

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I think I found it... TWO textures! you want it?

Two separate models you mean? Because like it's been pointed out two separate textures aren't going to change anything.


April 07, 2011, 10:17:21 PM #108 Last Edit: April 08, 2011, 01:56:29 AM by diedhammer98
But I did it! I hexed it! If you are not believe me. Then try this. http://www.mediafire.com/?hn74fks2cvou854

two textures is "ball" and "balt". One model use "ball" texture other model use "balt" texture.

I made it myself.

You know user named "?????????". I am mastermind behind "?????????". I did edit Item PSA and Mario and Luigi's colored fireball. NOT "?????????".

If you want WHOLE model use other textures then try this http://www.mediafire.com/?8jb84prchq6ycbc
this model use "balt" and "Teather" textures. This model in ModelData[1].

Quote from: diedhammer98 on April 07, 2011, 10:17:21 PM
But I did it! I hexed it! If you are not believe me. Then try this. http://www.mediafire.com/?hn74fks2cvou854

two textures is "ball" and "balt". One model use "ball" texture other model use "balt" texture.

I made it myself.

You know user named "?????????". I am mastermind behind "?????????". I did edit Item PSA and Mario and Luigi's colored fireball. NOT "?????????".

If you want WHOLE model use other textures then try this http://www.mediafire.com/?8jb84prchq6ycbc
this model use "balt" and "Teather" textures. This model in ModelData[1].

Hey your right, you did it!!! Now we can have both tatl and tael XD...I'll add you as a collaborator when I update it.
Just a Financial Analyst that loves SSBB :D


Smash Attack 2.65: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17599
Noob Guide: http://forums.kc-mm.com/index.php?topic=12169.0
PSA Resource Thread: http://forums.kc-mm.com/index.php?topic=1337.0

Projects in Progress:
+ Dante Update
+ sword master kirby
+ Loyd over Pit
+ DO/KJ fusion Ichigo



You need to make the Moon bigger, so that no matter what you'll die if Skull Kid get's the smash ball and activates it. Right now it just looks like Skull Kid summoned a miniature version of the moon, personally I think that attack has every right to be ridiculously broken.

OMG, this hack totally gave me a different idea for my machinima XD

BTW D-O....
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XD

hmm... keep cosmic geno or switch him out for skull kid... sorry, ♥♪!?.
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I also think the moon should be bigger. But then how the hell would you dodge it?

Quote from: JediKnightTemplar on April 08, 2011, 11:13:06 PM
You need to make the Moon bigger, so that no matter what you'll die if Skull Kid get's the smash ball and activates it. Right now it just looks like Skull Kid summoned a miniature version of the moon, personally I think that attack has every right to be ridiculously broken.

But it's not an over powered psa. So that doesn't make sense.

Quote from: Apprentice Of Death on April 14, 2011, 02:50:08 AM
I also think the moon should be bigger. But then how the hell would you dodge it?

But it's not an over powered psa. So that doesn't make sense.

Good point. I think moon should resize to 1.5 - 2x bigger.

It's already quite hard to dodge...
Perhaps it should be made really big. Like actual undodgeable size but you can stop it if you can hit Skull Kid enough times. Or something.