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Author Topic: SKULL KID-Version 1.5 - About time I updated this :P  (Read 88667 times)
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ArcSage
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« Reply #120 on: April 13, 2011, 10:01:29 PM »


^
Why is that being posted here?
I just wasted two minutes of my life.
Thanks.
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    « Reply #121 on: April 13, 2011, 10:14:37 PM »


    ^
    Why is that being posted here?
    I just wasted two minutes of my life.
    Thanks.

    Because I'll be using skull kid and the psa in said machinima, hence on-topic post =_=;
    Fail Troll has failed to troll not impressed

    Seriously, two minutes and you're being an ass about it. Grow up...
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    ArcSage
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    « Reply #122 on: April 13, 2011, 10:20:40 PM »


    I don't troll, because I hate trollers, I just hate random nonsense even more. Smiley
    It was not mentioned in the video that this Skullkid PSA was being used. so how were we supposed to know. Like you said, you just left it there. :p
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    « Reply #123 on: April 13, 2011, 10:37:47 PM »


    Uhh, no offence, but your previous comment sure sounded like trolling to me >_> lol

    what part of "Based on a creepy pasta story that ruled the internet" and the sub-title of "you shouldnt have done that" on the actual video made you think I WASNT using skull kid and the psa? XD Then there's the clips from Majora's Mask at the beginning

    Seriously....I honestly thought that would imply enough, and if you couldn't see that....DERP! >_< XD
    « Last Edit: April 13, 2011, 10:39:35 PM by NaruZeldaMaster » Logged


    ArcSage
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    « Reply #124 on: April 13, 2011, 10:50:56 PM »


    ^ Um, what you just posted sounded like trolling to me.
    Whatever though, if you think it belongs, I'm not going to keep arguing about this because it doesn't really matter.

    Lets just all get along for the good of this SkullKid PSA.


    Which brings me to a question DivineOverlord, if you still even read anything from this thread.
    (I can't imagine why not)

    Philia put a lot of effort into making the voices for SkullKid, but they are pretty much worthless in their current state. Are you planning at all to update this PSA so that the voices made by Philia are played at the correct time for his moveset? Notice this is an issue with the PSA and not the SFX file or else I'm sure it would have been fixed by now.
    I would just hate for Philia's work to go to waste..

    And if you are too busy for this,
    Do you grant the permission for me or anyone else to update the PSA with the correct voices?
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    « Reply #125 on: April 13, 2011, 11:23:20 PM »


    Uhh, no offence, but your previous comment sure sounded like trolling to me >_> lol

    what part of "Based on a creepy pasta story that ruled the internet" and the sub-title of "you shouldnt have done that" on the actual video made you think I WASNT using skull kid and the psa? XD Then there's the clips from Majora's Mask at the beginning

    Seriously....I honestly thought that would imply enough, and if you couldn't see that....DERP! >_< XD
    Just because skull kid is in the video doesn't mean we're magically going to know that you're using this psa for it.
    And even then it's still not really relevant. Sorry.

    ^ Um, what you just posted sounded like trolling to me.
    Whatever though, if you think it belongs, I'm not going to keep arguing about this because it doesn't really matter.

    Lets just all get along for the good of this SkullKid PSA.


    Which brings me to a question DivineOverlord, if you still even read anything from this thread.
    (I can't imagine why not)

    Philia put a lot of effort into making the voices for SkullKid, but they are pretty much worthless in their current state. Are you planning at all to update this PSA so that the voices made by Philia are played at the correct time for his moveset? Notice this is an issue with the PSA and not the SFX file or else I'm sure it would have been fixed by now.
    I would just hate for Philia's work to go to waste..

    And if you are too busy for this,
    Do you grant the permission for me or anyone else to update the PSA with the correct voices?
    I very much hope this gets done somehow.
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    DivineOverlord
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    « Reply #126 on: April 14, 2011, 03:39:59 AM »


    I might update him this weekend. I already have both faeries working good. We'll see when I have time. Today, I have to preform presentations for class. :/
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    « Reply #127 on: April 14, 2011, 04:25:26 AM »


    Yay presentations!
    And yay faeries!
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    « Reply #128 on: April 14, 2011, 08:08:33 AM »


    Normally, I have to modify the voices a little, it won't be real modifications, as voices won't be moved, they will still be the same, but I received some reports saying that some voices are too low, especially the laughs and the scream. (the short, because the long I can't do anything for it and it seems not to be needed) I will try to make them better heard, but it won't change anything for the Fit.pac. But I don't know when I will do it...
    « Last Edit: April 14, 2011, 08:21:05 AM by Psycho Philia » Logged



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    « Reply #129 on: April 14, 2011, 08:32:46 PM »


    fairies, tatl and Tael is working good?
    « Last Edit: April 14, 2011, 08:48:01 PM by diedhammer98 » Logged

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    « Reply #130 on: April 16, 2011, 04:27:33 PM »


    It's an interesting project.
    Are you going to change the Specials? I don't like them.

    WHY DO I HAVE A PAL WII? I WANT TO HEAR YOUR SOUND EFFECTS, TOO.
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    « Reply #131 on: April 16, 2011, 04:34:50 PM »


    Yup, I was waiting for someone to make a blow pipe model for his specials but I don't think that'll ever happen. Right now, I just don't know what kind of specials to give him lol

    @diedhammer98 -  yea they both work. I tested them out the other day.
    « Last Edit: April 16, 2011, 04:38:15 PM by DivineOverlord » Logged

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    « Reply #132 on: April 16, 2011, 05:32:56 PM »


    Here's some ideas for specials.

    Side B: He smacks Tael (or is it Tatl?) just like he does in that one cutscene. This time he sends him flying out in front of him doing darkness damage to whoever touches him.

    Neutral B: Tatl/Tael pyre: Both fairies circle skull kid emitting protective flames that damage opponents who are close by.

    Down B: Skulkid Scream: That annoying scream >=D Electrifies any nearby enemies and stuns enemies that are further away.

    Up B: Nada...
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    « Reply #133 on: April 16, 2011, 05:37:28 PM »


    Here's some ideas for specials.

    Side B: He smacks Tael (or is it Tatl?) just like he does in that one cutscene. This time he sends him flying out in front of him doing darkness damage to whoever touches him.

    Neutral B: Tatl/Tael pyre: Both fairies circle skull kid emitting protective flames that damage opponents who are close by.

    Down B: Skulkid Scream: That annoying scream >=D Electrifies any nearby enemies and stuns enemies that are further away.

    Up B: Nada...

    sounds good Grin
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    « Reply #134 on: April 16, 2011, 06:03:48 PM »


    lol yay, I'd help with more ideas, but I got enough trouble coming up with moves for my weegee overlord XD (I actually wouldn't mind some anims if you could?)

    it would be awesome if you could make it so that if the hitbox nails a ledge that he's teleported to grab it >=D

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