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« Reply #255 on: July 30, 2011, 02:32:42 AM » |
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[youtube]http://www.youtube.com/watch?v=oOb9s9ZGS_s[/youtube} looks like i''m cutting ROB, and lowering freq's on "ASS" "Now back to you sega..." and "thisfatass[censored]" (i made no changes to the brsar after uploading that)
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« Reply #256 on: July 30, 2011, 02:37:56 AM » |
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It's up to you which to cut.
Personally, I'd begin with Bowser one
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« Reply #257 on: July 30, 2011, 03:04:06 AM » |
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i'm also resetting the 16k frequency on wii mote dedede back to 6k
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« Reply #258 on: July 30, 2011, 03:06:44 AM » |
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You had 16000 frequency on Wiimote sample?  Get rid of that and test, hopefully will work.
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« Reply #259 on: July 30, 2011, 03:31:09 AM » |
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 ^ yah... jsut for giggles, i did that, and the wiimote becable overly obnoxious (until i inserted diddy from dk64 over his announcer)
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« Reply #260 on: July 30, 2011, 04:40:02 AM » |
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Jaklub, are there any chat's that your regularly participate in?
I want to discuss something with you.
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Zephiel: You know what I really like on my stack smash? Texture updates.
Androu1: @Zephiel: “your†Stack Smash?
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« Reply #261 on: July 30, 2011, 05:07:44 AM » |
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Nope.
I may enter KCMM IRC if you want, though.
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« Reply #262 on: August 04, 2011, 04:59:32 PM » |
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Quick question, to louden sounds all I have to do is amplify it correct? And if my sounds have a frequency of 44100 instead of 48000 how would that affect them?
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« Last Edit: August 04, 2011, 08:58:05 PM by Pervy Shadow of Shadow Bros Inc. »
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« Reply #263 on: August 04, 2011, 05:10:52 PM » |
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Yes, you have to amplify them. 44100 frequency is still very high for a sample to be inserted to Brawl. 32000 is absolute max, the quality  won't be drastic.
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« Reply #264 on: August 04, 2011, 05:19:54 PM » |
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Would making it go higher quiet the sounds or just make them sound worse?
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« Last Edit: August 04, 2011, 08:57:37 PM by Pervy Shadow of Shadow Bros Inc. »
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« Reply #265 on: August 05, 2011, 07:01:18 AM » |
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Frequency going lower decreases quality of your sound, but makes them smaller. Frequency going higher simply pumps up the size of the sound and therefore should never be done (unless you have crackles in SmashBox).
If you want to change volume of sounds, don't change frequency - use a sound editor.
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« Reply #266 on: August 05, 2011, 11:11:13 AM » |
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on the newest swandz. you have already given us the Group ID's and Collection ID's right? all we need to do is find the wave ID?
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 Soon enough... I'll show you my true power.
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« Reply #267 on: August 05, 2011, 12:38:22 PM » |
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does sawndz 0.11 change the file size because when i use a .sawnd file it does. I did enter the group ID.
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« Reply #268 on: August 05, 2011, 12:40:40 PM » |
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@MandoWolfe: The text file included with Sawndz doesn't contain all of them, but can be used as reference. @Link1213: Yes.
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« Reply #269 on: August 05, 2011, 01:18:56 PM » |
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ok thanks Jaklub. does anyone know the error "Attempted to divide by zero" in smashbox. I inserted a .sawnd then went to smash box to test all the sound then when i get to this one certain .wav ID (wav21) it gives me an error but when i click continue it still works. it doesn't crash though.
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