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« Reply #31 on: April 12, 2011, 04:49:34 PM » |
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This will save so much time Freakin AWESOME job; will use.
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« Reply #32 on: April 12, 2011, 04:58:36 PM » |
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And, of course, anyone's free to use the code in their own projects. If they can read the uncommented hellscape that my coding is XD
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FC: 2191-7379-6272
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« Reply #33 on: April 12, 2011, 05:03:53 PM » |
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And, of course, anyone's free to use the code in their own projects. If they can read the uncommented hellscape that my coding is XD
I may try to translate it to C#... (So I can add it to Brawlbox )
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« Reply #34 on: April 12, 2011, 05:06:51 PM » |
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I may try to translate it to C#... (So I can add it to Brawlbox ) heh... good luck with that...
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« Reply #35 on: April 12, 2011, 05:26:48 PM » |
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So
I would be able to make a tales of symphonia model work with this?
I'm dying to make a Genis psa =3
You should also add a bone tree editor, like it automatically rigs the bones for brawl use. If that's possible, since most models from other games have a [censored]-ton of bones.
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« Reply #36 on: April 12, 2011, 05:42:28 PM » |
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So
I would be able to make a tales of symphonia model work with this?
I'm dying to make a Genis psa =3
You should also add a bone tree editor, like it automatically rigs the bones for brawl use. If that's possible, since most models from other games have a [censored]-ton of bones.
This program only changes a few bytes of data. Redoing bones, besides being completely unknown to me, would probably a complete restructure of the model. In other terms, no.
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« Reply #37 on: April 12, 2011, 06:01:30 PM » |
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you could create a program for my method of adding bones :/
here's an example for Pika (the one I know by heart): bones: TopN -TransN --XRotN ---YRotN ----HipN -----HaveN (to be repositioned to the char's head or hand) -----(add your bones here) ----ThrowN
^don't animate these bones... (only animate your bones)
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« Reply #38 on: April 16, 2011, 02:45:42 PM » |
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ok umm how do i exactly use this? i dont see a application/exe program... i only see these...
___MDL0Fix___.py ___MDL0Fix___.pyc PyModHex.py
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« Reply #39 on: April 16, 2011, 02:49:54 PM » |
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Run PyModHex.py
If nothing happens when you double click it, install Python.
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« Reply #40 on: April 16, 2011, 02:50:37 PM » |
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Run PyModHex.py
If nothing happens when you double click it, install Python.
and where CAN i find python?
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« Reply #41 on: April 16, 2011, 02:53:13 PM » |
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« Reply #42 on: April 16, 2011, 02:53:30 PM » |
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xDD thanks
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« Reply #43 on: April 16, 2011, 02:54:16 PM » |
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xDD thanks lol np
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« Reply #44 on: April 17, 2011, 01:50:42 PM » |
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Some day I hope a external graphic importer is made for PSA.
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