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Author Topic: Fighter Kirby: Seeking New Project Manager, See Thread For Application Details  (Read 63154 times)
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thanyou
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« Reply #30 on: September 04, 2009, 09:20:02 PM »


do u want one of the current version or wait til you think you got a perfect version. (by accident) i already made one of the latest version, showed off all levels of neutralB, sideB, airneutralB, and (mah fav) upB.

when you release any later versions, please do not nerf up and sideB. when used to gether they make the best combo... EVAR

If you've already made the video, go ahead and upload it. I'll put it in the OP, hopefully it'll gather more interest than text alone.

And yes thanyou, comboing out of the move was my plan. Tell me if I should change it, but as it is, comboing this off the side already sets up so much, adding knockback would pretty much guarantee it would be deadly.

By the way, I've made up my mind. I'm definitely going to buff the knockback on the level 2 and 3 hadouken. I'm thinking about having the level 2 kill around 150%, and level 3 around 95%. Any opinions on this?

Yeah, that'd be great. Right now level 3 Hadouken kills Toon Link at 150+ on the ground =p Buffs would be appreciated
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thanyou
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« Reply #31 on: September 04, 2009, 09:26:22 PM »


And I was playing with the Hadouken a little bit and I saw this:



This was taken immediately as the Hadouken hit Mario. Broken Hitbox Much =p ?
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UMOP
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    « Reply #32 on: September 04, 2009, 10:16:26 PM »


    And I was playing with the Hadouken a little bit and I saw this:



    This was taken immediately as the Hadouken hit Mario. Broken Hitbox Much =p ?


    Thanks for pointing that out, I didn't even notice it D:

    Alright, I buffed the knockback and decreased the hitboxes on the level 2 and 3 hadouken. They seem almost overpowered now, but silly CPUs don't know how to dodge it, so I don't know how it would actually play out in a real match. I also added the ability to cancel charging by pressing the shield button. Once I get the Vulcan Jab combo finished up, I'll upload the real V0.1.3 with the entire neutral B.
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    thanyou
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    « Reply #33 on: September 04, 2009, 10:28:23 PM »


    Cool, I've also got another glitch to report, its when he does the Hadouken in the air, he pauses for a split second before falling again. But you probably already know this.
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    SnesS
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    « Reply #34 on: September 05, 2009, 03:32:03 AM »


    Heres the link to the video UMOP
    <a href="http://www.youtube.com/watch?v=NAtpIl2RtG8" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=NAtpIl2RtG8</a>

    sorry if it seems crappy to you; i kinda recorded this without myself even knowing!!! I was simply having fun!
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    UMOP
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    « Reply #35 on: September 05, 2009, 08:23:53 AM »


    Thanks, I'll put it in the OP right away. And thanyou, I did that because his hadouken travels in a straight line from him, and if he was moving while he did it the hadouken would move with him, which is awkward looking. I wish there was another way to make it work properly in the air, but this is the only solution I could think of.
    « Last Edit: September 05, 2009, 09:26:00 AM by UMOP » Logged

    Kirblord23
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    « Reply #36 on: September 05, 2009, 08:37:35 AM »


    just saw the vid. what gfx# did u use for hadouken?
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    UMOP
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    « Reply #37 on: September 05, 2009, 08:53:32 AM »


    2B and 11, because they only last a few frames. I looped them so that they are constantly created in a straight line from him each frame, so it looks like one effect that's moving.
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    Kirblord23
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    « Reply #38 on: September 05, 2009, 09:12:53 AM »


    cool. i gotta try that out once i learn how to use PSA @_@
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    Plasmakirby
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    « Reply #39 on: September 05, 2009, 11:37:53 AM »


    once you get the chance, make his dash attack use his ^smash animation, and make it look like the dash attack from squeak squad
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    UMOP
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    « Reply #40 on: September 05, 2009, 12:55:44 PM »


    once you get the chance, make his dash attack use his ^smash animation, and make it look like the dash attack from squeak squad

    That's the attack I had in mind, but I'm going to try a different animation. Uair is my fallback if the one I have in mind doesn't work.
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    nejuer
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    « Reply #41 on: September 05, 2009, 11:11:33 PM »


    Care to explain how you get his neutral B to do all that?
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    UMOP
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    « Reply #42 on: September 06, 2009, 01:18:50 AM »


    Care to explain how you get his neutral B to do all that?

    I will when it's not 3:00 in the morning. d:

    Anyway, bumping for the new beta. Check the OP for details.
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    metaXzero
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    « Reply #43 on: September 06, 2009, 02:22:28 AM »


    I've only played with the Rising Break and Whirlwind kick version, but I'd like to make a suggestion.

    Would you be able to add more end lag to the whirlwind kick move in the air? It's kinda spammy as a recovery. Not too much, just enough where he drops a decent distance before he can do anything again.

    And for the Hadouken, you plan on using the Lucario-Kirby animation eventually?
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    SnesS
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    « Reply #44 on: September 06, 2009, 09:53:27 AM »


    need new video? or do you want to wait til you have a beta for all his moves?
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