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Author Topic: Beta Twilight Princess Ganondorf w/ sword. update.  (Read 80241 times)
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Sanitys_Theif
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    « Reply #120 on: October 02, 2009, 02:23:48 AM »


    Ok sorry this took so long, but Flash went on the fritz so I couldn't get to any uploading sites, or any sites that use flash for that matter Im srs here, tried reinstalling flash, that didn't work I see what you did there ..., tried reinstalling firefox, lost all my bookmarks and still didn't work , I was getting very pissed off until I found out Quicktime was trying to grab the flash files and play them even though they couldn't not impressed

    I'm so pissed  Awesome Face it's 3 AM I wanted to be asleep by 12 the latest

    Anyway here's the movie files(Let me know if you can't watch it and I'll convert it):
    http://www.megaupload.com/?d=T1AI5G2O


    BTW some weird things are in there, here's a little reference list for when you watch the video:

    -Ganon's uptaunt facing left has very large graphics while facing right with the uptaunt they're small Awesome Face

    -I know you can't hear it but when I do the AA combo a sound clip of his side taunt plays Im srs here..... every time

    -I cannot for the life of me get the 4th hit in the A combo string to work, right after I throw out the elbow all it does is restart at the first A hit, and if I cancel out the elbow at the right time, ganon slides.... you'll see it

    -The next move I'm doing after trying the A combo is the side tilt, it has the same animation as your old uptilt.... no hitboxes Lips Sealed

    -The move I do after that is the sidesmash by smashing Left/Right and A, he does some weird dash then teleports back and tries to do his regular sidesmash but it won't hit, charging it doesn't help Awesome Face

    -Ok next is the sidesmash with the C-Stick, now look at the first time I do it, the sword goes right through her @1:28, but the next time I try, it works....  I see what you did there ... I got no clue on this one, cool blue fire effects though, one heavy thing to note is that you DID manage to get rid of that hitbox past the tip of the sword with the C-Stick sidesmash Kirby Dance

    -@2:06 is when I start trying the uptilt, it starts off the same as the old and then cancels into a sparta kick

    -@2:23 I'm just tryin to show you 2 things, 1 is that you still have to be pretty close to hit with the warlock punch(edge of the graphics have no hitboxes), and 2, it's still overpowered... it kills Peach in 1 hit Im srs here

    -DownB is roughly the same, If I don't hold B the counterattack automatically comes out, but if I do, then he doesn't counterattack at all, even if I let go halfway through, and also, counterattack has no priority, Peach's slaps negate the counterattack @3:30 I see what you did there ...

    -Around 3:50 is the downair

    -@3:58, Ganon's Forwardair goes right through Peach Awesome Face, theres no hitboxes on the inside of his arm(IDK if that was intentional)

    -BackAir works good Kirby Dance

    -no hitboxes on upair until the explosion, but it's still awesome Happy Face

    -@5:04, Ganon has no charging effects for his Warlock Punch if I start it in the air

    -@5:37 things start getting weird, Peach goes SAKURAI!!!!!!!!ing flying, and I'm like Im srs here, that didn't happen with Bowser, and... well you see the rest for yourself the swords changes things... but you're always gonna be using it so....IDK its weird, it seems like the knockback varies greatly depending on the opponents gravity

    -@6:50, I do the running A, sry I forgot about it earlier, no hitboxes Lips Sealed

    Sorry about the end, my wii froze, it happens after doing the upthrow after a while

    Hope this helps

    « Last Edit: October 02, 2009, 09:13:06 AM by Sanitys Theif » Logged

    thanyou
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    « Reply #121 on: October 02, 2009, 01:58:12 PM »


    *Facepalm* The only thing you probably had to do to fix that was just dump it in a site like 4shared or Filefront, I'm pretty sure they don't use flash uploaders.
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    « Reply #122 on: October 02, 2009, 03:27:41 PM »


    *Facepalm* The only thing you probably had to do to fix that was just dump it in a site like 4shared or Filefront, I'm pretty sure they don't use flash uploaders.
    Still had to fix the problem though, and I couldn't even open those sites, well, not filefront, I never heard of 4shared
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    « Reply #123 on: October 02, 2009, 07:18:52 PM »


    thanks that video helped alot. i synked his side a with the wrong moves (before i figured out bitvariables, i would make capys of all his moves only with altered hitboxes ect. there were alot with similar names.) and because i synked that one to the wrong move, that messed up the order of all the other ones. (im talking about up tilt and side tilt. this also explains the blue fire on the sword hit. that was supposed to be only on the counterattack. like i said, things got messed up. but ur right, it does look pretty cool. i might just keep it Smiley )

    this definitly explained exactly whats happening with the up throw. it turns out that none of the hitboxes that Ive been editing recently have been doing a thing. (cuz this move was reverse engineered of the villian of time PSA, the hitboxes are working in differnt ways. i prefer to use offensive collisions whereas this 1 uses bones and special collisions.) anyway, a few weeks ago or whenever, i made it so it spiked you downward so that all the hits would work. i forgot that I had done this and changed the knockback rediculously high (remember the Lol phase when it would kill every time?) the only reason it doesnt kill now is because its hiting them downward, making them bounce off the ground. thats why characters fly to different heights. cuz every character has diff resistence to bouncing on the ground, they would fly at diff heights. im glad to know that the stun at the end of the knockback worked to stop their momentum. finially an origonal idea that works lol.
    as for the sword making a difference, i honestly cant explain it. the truth of the matter is that i never thought anyone would play this Psa in training mode. i just assumed that it would be used via brawl, therefore i made him draw his sword on his entry pose (not existent in training mode).

    now that I can see the PSA in action, i can see i went over with the darkness flame effect. it really takes away from his standing 2 animation and up air. it really really distracts from the up air. id say that without the darkness flames on him and just the darkness blast, its perfect.

    im keeping the flames on Foward air.
    i didnt make a single change to where his foward air hitboxes are. its always been like that. lol
    btw its exactly how i wanted it with the knockback and the effects Smiley yay.

    yeah that was poor judgment on my part with regards to his foward smash. i jsut messed up with the programing. that wasnt a very good idea, i think i know a better way to do it.

    as for the gerudo Razor, im not sure why it wasnt working. mabe that bitvariable is already in use by the game? i doubt it, but mabe thats it. i honestly dont see anything wrong with the programing there. ill have to look more carefully :-/
    down B, same as above.
    forgot to keep adding the intangible event for the downB.
    and as for the wierd glitch at the end of the down B, thats because i forgot to change the fact that hes supposed to go to that pose at the end of his vBrawl downB (where he stops after his dark foot thing). ill take that out, compleatly slipped my mind.

    yup
    what im really worried about is the freezing tho. i dont know why it froze. thats really really bad because its one thing to have a bad PSA, its another to have a non-working PSA. ill tinker around a bit.
    thanks again! sorry to put u thru all that!


    down air works good. its alittle strong but i like it.
    up
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    « Reply #124 on: October 02, 2009, 07:27:34 PM »


    if you have any theorys about the freezing plz tell me cuz im stumped. its a priority issue with this PSA.
    also, it does work in normal Brawl right? cuz thats what im making it around
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    « Reply #125 on: October 02, 2009, 10:18:39 PM »


    Honestly I have no idea about the freezing, all I know is that it's linked to his upthrow, doing it several times almost guarantees a freeze but if I stay away from it then everything's good

    Also, don't forget about adding priority to the counterattack, if Peach can slap Ganon's sword and stop it we know we have a problem Im srs here

    You didn't put me through anything, I have absolutely no problem making these videos, in fact I want to do it to help out cause this PSA is awesome, it wasn't your fault, it was Quicktime.... stupid Apple not impressed

    But I'm glad the videos help, better than just working off my explanations and smiley faces Awesome Face

    Oh yeah and your Ganon PSA works fine in Brawls, training mode just helps in determining knockback growth and if there is any easier
    « Last Edit: October 02, 2009, 10:22:56 PM by Sanitys Theif » Logged

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    « Reply #126 on: October 02, 2009, 11:17:50 PM »


    OK  heres the PSA update. im impressed with myself, i think it was pretty clever programing. i hope it works lol. (like a 5% chance itll freeze as soon as u start the game. idk if theres a limit on howmany bitvariables can be assigned to a single action.)
    i fixed everything except the adding priority to the down B. (SORRY!). its just a matter of making sure this works, then we can add more things to it. unlike the earlier versions, this PSA uses the same moves as origonal ganon, only with variables, requirements, and if/else commands. my hope is that i can make it so you can play as norm ganon if you dont have the sword code on, and if you do, itll play as mine. but thats for the not too distant future.

    try this out. if the down B is working fine, then i wont be afraid to add mroe variables to have 'priority'.

    fixed stupid things on the graphics
    fixed his sword skills
    new thing. if you down taunt, ur sword will grow red untill the next 1-5 hits you make. do it mid battle to start dueling with a blood-sword. DownB also triggers the red sword.

    as you probably already noticed, phantom wings had any flash overlay remain in the sword after it has been terminated (like if u use his B move, his sword will be purple)

    hope it works!
    video?

    heres the alt DL:http://www.megaupload.com/?d=43QF44E8
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    « Reply #127 on: October 02, 2009, 11:19:05 PM »


    DL link on main page updated.
    heres the link:    http://www.megaupload.com/?d=43QF44E8
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    « Reply #128 on: October 03, 2009, 02:13:50 AM »


    seeing ganon in a brawl match would be better because i would see how a player would react to diff moves. also id get to see his intro. in addition, im not 100% sure that the coding matches up 100% in both modes. i remember dark samus only worked in training  mode and froze in brawl during the beta stages.
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    « Reply #129 on: October 03, 2009, 06:19:12 AM »


    XD srry 2 busy playing NGS2...anyway I'll try it out...BTW what's this about a Dark Samus  I see what you did there ...
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    « Reply #130 on: October 03, 2009, 11:10:42 AM »


    NO PRIORITY ON DOWN B!!! HOW DARE YOU!!! not impressed

    Nah just kidding, take your time Wink

    And I used Ganon in brawl match, I just played player 1 + 2 Kirby Dance

    Having Ganon only switch if he takes out his sword sounds awesome Happy Face

    Here's the video: http://www.megaupload.com/?d=0106DLU2
    Few things to note on the movie:

    -Ganon still makes his side taunt sounds when doing AA combo

    -Blood sword color works, but switches back to normal if I do a standing dodge or a roll dodge

    -FAIL @ 1:50  Awesome Face not a good idea to do lol(just me being stupid)

    -@2:05 I start testing the sword color change @2:29 you should see the difference

    -@2:46 is side tilt... and my phone ringing Awesome Face

    -@2:56 is sidesmash by A+direction no hitboxes Lips Sealed

    -@3:09 I start testing sidesmash by C-Stick, now this is weird, if I just tap the direction it works, without hitboxes but the attack comes out, but if I hit the C-stick in a direction and hold it in that direction, the attack cancels out or something, it's the first thing you see

    -@3:40 is uptilt

    -@5:20 im testing downair knockback buildup

    -Upair lost fancy darkness flames on Ganon, IDK if it was intentional

    -forgot to test warlock punch in air sorry

    -@6:54 is running A, it works Kirby Dance has nice range too, AND HAS KNOCKBACK BUILDUP I JUST CHECKED Happy Face it will kill at high %s

    -and as you can unfortunately see, upthrow is still messed up

    you managed to fix a few things though, keep it up
    « Last Edit: October 03, 2009, 11:55:14 AM by Sanitys Theif » Logged

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    « Reply #131 on: October 03, 2009, 01:44:00 PM »


    yay i got some things perfected.
    but OMG WTF!!! FML!!!!  his sword moves didnt work? SAKURAI!!!!!!!!!!! it took me forever to recode those. i was so proud of myself too  :'(
    o well,
    i think ill just simplify it just to get it working so itll be playable while im fine-tuning it to perfection
    what the sword malfunction means is that the bitvariables will play the compleate subaction of the animation before going to the place they are told to. thats a very interesting find. ill try something else with the sparta kick. i might have to tinker around...oy

    the fact that the dash attack is working reveals that im using the variants of the bitvariable correctly and that they are working correctly. thats good.

    basicly, i think ill just rework his sword moves to be simpiler and easier. this unfortunatly means that i can only assign one powerlevel per move. therefore, since i want his sword-dash attack for his side smash, that means that whenever ill do a sword dash attack, itll do the same damage as a side smash. that could be bad. what do you think? would that be too broken?
    ill keep the C stick as the sword swing attack, but this also means that ill have to change the animations for the downB and Gerudo Razor. i think ill have it where the end of the Gerudo Razor is his uptilt animation, and the end of the Down B will be the sword swing. or the other way around. the problem with this whole thing is that i can only have one value set per animation, regardless of the variables i use. this isnt a fact of the matter, i just think im doing it wrong because the new Soren PSA character can use bitvariables correctly. im just messing up a i guess. idk what im doing wrong, but its definitly something wrong with how im doing it.

    im glad to say that i got the timing and spacing and whatnot for his Gerudo Razor EXACTLY as I wanted it. thats great news  Awesome Face
    also for awesome wins, the up air is working perfectly in every sense (might want to change the green lines to something else tho) Kirby Dance
    F air is PERFECT in every way Smiley
    Back Air is fine.
    down Air is perfect!  Cheesy (adding a new down B will be one of the last things added to this PSA.)
    up Throw is exactly how I want it. it sends them exactly where you want them to be so you can combo them with an air attack or upB or suicide side B ('Ganocide' as it is known). its perfect. all i want to do is add a lightning bolt coming down on the hit. o and making it so it doesnt freeze.  Roll Eyes
    up smash is good. ill just add a sweetspot at the tip of the sword and its perfect.  Angel

     
    dont worry, ill have it go to the sword attack.
    but mabe this wasnt the codes fault. u do know that on the elbow attack, ur supposed to press A right? this goes for the counterattack too. that could be the reason u didnt go to it in the video, cuz i didnt hear u press the button.
     come to think of it, thats not fair to the player to make the downB need more commands. ill make it auto on the down B. my bad

    as for clarifications:
    yeah I took off the flames on the up air, i thought it was distracting from the animation. what do you think?
    i cant tell but what sounds are in his up air? it sounded like he was laughing? is that true or is that just the sound quality bugging out there?
    the color change was ment to be temporary. so yeah its intentional that the red or purple go away after a while or after a sheild or something. thats fine.
    like i said earlier, you have to press A (mabe it was B. i think it was A tho. anyway its 1 of those) during the elbow hit of the Down B or Gerudo Razor
    the side-taunt sound on his second A was intentional. its a sound effect for hit fist hitting the person. is it good? should i take it out?
    im keeping the slide if you DI out of the Gerudo Razor. its cool and usable to trick your opponent.
    yeah thats exactly what i needed to see as far as setup goes. i needed to see how his moves affect a large character and a light character in a Brawl match. against a P2 was a good idea. keep doing that. but next time add a third try against Pikachu. i also need to see how his moves affect small characters. for all i know, the hits could be going over Pikachu's head.

    heres what ill do for the next update (later today)
    change the intro pose. ive got a baddass idea. XD
    fix the sword moves. make them similer and usable. they wont be balenced at first, thatll take some tweaking, but at least they will work. they might loook alittle different cuz im changing where the animations go.
    im changing his side smash to the lunge attack. this means that his dash attack will be the equivilent to an uncharged side smash (1 step above a C-stick flick). might be cool. might be overpowered. you'll have to be the judge of that. Grin
            because im not COMPLEATLY sure how to do this, theres a chance that itll do the swing animation w/ no hitboxes THEN go to the new side smash. if this happens, i apologize in advance
    up tilt will work, and will be a genuinly good move. powerful in both senses. alittle more knockback than his sparta kick.
    ill try something with the sparta kick. i think itll work but no guarentees. if not, then ill try to fix it in the next update.
    im keeping the SFX on the Gerudo razor for now. also, im double checking and making sure that the last hits work.
    ill make his DownB not require you to press A during the elbow move.
    I'll TRY to fix his down B to not have the wierd animation after each use. i thought i fixed that, i guess i didnt. which means, i deleated something that wasnt supposed to be deleated. Lips Sealed. be careful!
    change the green line graphic on his up Air (tell me which one u prefered. u be the judge.)
    lightning bolt on the hit of the up throw. idk why its freezing. tell me if it keeps happening. Embarrassed

    after this update (assuming i dont mess up his swords), ill be ready to call this the Beta and release in a new post! XD  the final will have invincibility in the counter, a custom alternative final smash, be able to be played as normal ganon if you dont have the sword code activated or (optimisticly but not realisticly) not require the sword code at all. also optimisticly, itll have a sword spin alt up B if performed on the ground. in addition, itll have a new arial down B, and , of corse, all the kinks worked out and perfect. thats the goal for the grand release.

    things to do before release of the Beta: fix sword moves, perfect gerudo razor, fix freezing on the up throw, and fix his Warlock punch (im having trouble fixing it. ill fix it later tho. Evil)

    ok thanks every1. any1 thats tried it out give feedback! the more the merrier Kirby Dance
    « Last Edit: October 03, 2009, 01:56:50 PM by Quicksilver » Logged

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    « Reply #132 on: October 03, 2009, 02:17:26 PM »


    XD srry 2 busy playing NGS2...anyway I'll try it out...BTW what's this about a Dark Samus  I see what you did there ...
    ill apreciate that. multiple testers means multipal viewpoints.
    its fine Smiley .
    yeah the dark samus that was released (look on smashboards. i know they're behind when it comes to PSA, but all the finished releases are posted there first). during its beta stages, it would only work on the training mode.  cuz technicly, its a 1 player mode. im not sure why this makes a difference, but it definitly does.
                 
    another request (besides s many ppl as possible giving feedback), find a sound effect to put as the ganon's sword hit sound effect. i dont like the beamsword sound. the sound effect would have to be from another character (w/o items just one of their A, air, dash, throw, victory, or taunt moves. has to be from a character). tell me the sound effect sound. sound it out for me. ex: "swooosh" or "c'tink!" . tell me which character it belonged too, and which move was done to create the sound. also tell me which of ganon's sword moves would it go the best on.
    thanks for the help.
    btw im done doing this by late october-november. by november, even if im not done, im not gonna be doing this at all anymore. college apps. so ive got a month to finish this like i promised and send it on its way. i enjoy doing this and everything, but i have other commitments. but because i promised, ill try my hardest to finish this before then. thats why im trying as hard as i can to finish this asap. theres a better- than average chance that ill release the Beta and not have time to finish it for a grand release. in that case, ill hand it off to anyone and everyone to finish for the final. include what i said in the previous post. refer to the previous post as for what needs to be done before the beta release.

    btw. around mid december - june i will have A TON of free time. (2nd simester senior year in high school. ive heard its a breeze).  when that happens, ill get back into PSA, but ill be doing diff projects. this includes (but not limited to) V from V for Vendetta, jedi fox, Sly cooper Lucario, Wind Waker toon link (deku leaf), Badass wolf (wolf only faster runing speed. move visually apealing. hes my main so i wont change his moves or how they work. ill just change the animations to make him look 'Badass'. and my fav and most anticipated project is the new Falco Final Smash (for fox, it can be an optional alternative Final Smash.) where they jump in an Arwing! and of corse, by then itll be perfected with model hacking, to make MAster cheif.

    but enough about the future. ill do that update.
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    « Reply #133 on: October 03, 2009, 04:26:39 PM »


    UPDATE:   http://www.megaupload.com/?d=DCIC262W
    DL link updated on main page. enjoy!
    new extended intro animation. hope u like it.
    changed some effects, and i DID NOT change the swords to simpiler ones. i tweaked the way i had it before. i really think it will work. im not getting why it doesnt work.
    once counterattack activated, goes straight thru attacks without haveing to press A after the elbow bash.
    i changed Gerudo Razor! now its A for 1st hit, B for 2nd hit, A+B(together) for 3rd hit. release for 4th hit.

    up smash now has a spike point at (what i hope is) the tip of the sword. when hit by it, does very little base knockback, but a TON of knockback growth. so if hit by it with low %s, will hardly go anywhere, if hit at (idk around 70%?), you will go flying. it does 3%. i like it.
                  also changed up smash from electric to darkness.
    now the only electric moves ganon has are his up B and his up Throw.
    up throw is hopefully fixed.
    tell me what everything does!
    « Last Edit: October 03, 2009, 04:40:19 PM by Quicksilver » Logged

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    « Reply #134 on: October 04, 2009, 01:28:36 AM »


    ANOTHER UPDATE! holly crap! :-D
    http://www.megaupload.com/?d=AA5DU27Y
    please try both out! tell me the differences if any!!!

    once again: try this out http://www.megaupload.com/?d=AA5DU27Y
    as well as this: http://www.megaupload.com/?d=DCIC262W

    the only difference is how i coded them. one using bitvariables, the other thru mad PSA skillz. this way we can see easily which 1 works. in the event that they both work (doubtful), then ull notice that the side smash will be stronger on one of them. same goes for the dash. (which will be WEAKER then the Smash Cheesy yay)
    this was difficult to do...to say the least.
    ganon why does ur warlock punch mock me so?

    bugs still to fix: warlock punch, super armor on down B, arial down B, up throw.
    Logged

    I did not stay like  peter pan and the lost boys and I unfortunately grew up and moved on to other things. I GIVE FULL PERMISSION FOR EVERYONE TO DO WHATEVER THE HELL THEY WANT WITH ANY OF MY PREVIOUS WORK
    (it would be nice if you credited me tho :3)  have a great life everyone! Smiley

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