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Author Topic: Adding animation to a imported stage model.  (Read 971 times)
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    « on: April 24, 2011, 05:55:26 PM »


    I can import a model but when I try to add an animation the stage crashes. I follow WackaAlpaca's tutorials for importing elements of other stages. But when you make a new .brres file import the animation and change the type to AnimationData set the fileld to -1 even then it crashes what I'm I doing wrong?
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    « Reply #1 on: April 25, 2011, 03:08:08 PM »


    Quick Bump
    Please help me
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    « Reply #2 on: April 25, 2011, 06:05:13 PM »


    stages dont use animationdata

    u have to make a chr0 file inside the modeldata[##] of the model ur animating
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    « Reply #3 on: April 26, 2011, 03:01:52 PM »


    I'll see what happens when I do that.
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    « Reply #4 on: April 26, 2011, 06:43:22 PM »


    just right click on the model that you want to animate. right-click-->new-->bone animation. It will appear in a forlder, and be called NewNode01. If you already have an animation you want, make sure the animation has a frame count, and all 3 unknown values are 0, then
    right-click-->replace-->navigate to the animation you want to use-->open

    and there you go!
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    « Reply #5 on: May 12, 2011, 02:00:05 PM »


    I tried that but the model will not even go in the game. I have put models in stages before though. I'm tryin to put meta ridley in the gameg
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