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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 361589 times)
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Segtendo
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    « Reply #675 on: September 21, 2013, 09:08:32 PM »


    We've expanded stages, amount of costumes, and now character slots.
    Now we need to be able to add more music to My Music Tongue
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    « Reply #676 on: September 21, 2013, 09:11:01 PM »


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    « Reply #677 on: September 25, 2013, 09:44:43 AM »


    Anyone wanna direct me on how to do a model import over characters in project m?
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    « Reply #678 on: September 25, 2013, 11:15:41 AM »


    Anyone wanna direct me on how to do a model import over characters in project m?
    Not the right thread. Try the help section.
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    Wiisam
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    « Reply #679 on: October 31, 2013, 09:21:41 PM »


    Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.

    Is there a way to prevent it??
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    « Reply #680 on: November 01, 2013, 04:54:49 AM »


    Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.

    Is there a way to prevent it??
    samus is wierd since it has the rel shared with zs samus but did you try to add the ic constants codes manualy?
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    « Reply #681 on: November 01, 2013, 05:27:09 PM »


    Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.

    Is there a way to prevent it??
    Try messing with the Samus has *'s jabs until it works. I forgot if the OP has the codes, but just mess around and eventually you might get it to work.
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    « Reply #682 on: August 27, 2014, 07:24:57 PM »


    Code:
    Sound Bank Modifier NTSC-U:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown

    [/quote]

    What are the YY values for boss characters? (Rayquaza, Duon, etc). I want this because i ported Roy over Robot, but he is silent and i replaced Duon's sounds with Roy's. (I am using Roy's moveset files from Project M so they are meant to use Duon's soundbank.)
    « Last Edit: August 31, 2014, 02:39:36 PM by aaronlink127 » Logged


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    « Reply #683 on: August 27, 2014, 07:50:43 PM »


    Code:
    Sound Bank Modifier NTSC-U:[Phantom Wings]
    4A000000 80AD89E0
    1400ZZZZ 0000000YY
    E0000000 80008000

    ZZZZ = XX * 0x04

    Characters [XX]:
    00 Mario
    01 Donkey Kong
    02 Link
    03 Samus
    04 Yoshi
    05 Kirby
    06 Fox
    07 Pikachu
    08 Luigi
    09 Captain Falcon
    0A Ness
    0B Bowser
    0C Peach
    0D Zelda
    0E Sheik
    0F Popo
    10 (Nana)
    11 Marth
    12 Mr. Game & Watch
    13 Falco
    14 Ganondorf
    15 Wario
    16 Metaknight
    17 Pit
    18 Zero Suit Samus
    19 Olimar
    1A Lucas
    1B Diddy Kong
    1C Pokemon Trainer
    1D Charizard
    1E Squirtle
    1F Ivysaur
    20 Dedede
    21 Lucario
    22 Ike
    23 Robot
    24 (Pra-mai)
    25 Jigglypuff
    26 (Mewtwo)
    27 (Roy)
    28 (Dr. Mario)
    29 Toon Link
    2A (Toon Zelda)
    2B (Toon Sheik)
    2C Wolf
    2D (Dixie)
    2E Snake
    2F Sonic
    30 Giga Bowser
    31 Warioman
    32 Red Alloy
    33 Blue Alloy
    34 Yellow Alloy
    35 Green Alloy
    36 (Mario D)

    Sound Bank Values [YY]:
    01 Mario
    02 Link
    03 Pit
    04 Metaknight
    05 Dedede
    06 Donkey Kong
    07 Samus/Zero Suit Samus
    08 Yoshi
    09 Kirby
    0A Fox
    0B Pikachu
    0C Luigi
    0D Captain Falcon
    0E Ness
    0F Bowser
    10 Peach
    11 Zelda/Sheik
    12 Popo/Nana
    13 Marth
    14 Mr. Game & Watch
    15 Falco
    16 Ganondorf
    17 Wario
    18 Olimar
    19 Lucas
    1A Diddy Kong
    1B Pokemon Trainer
    1C Charizard
    1D Squirtle
    1E Ivysaur
    1F Lucario
    20 Ike
    21 Rob
    22 Jigglypuff
    23 Toon Link
    24 Wolf
    25 Snake
    26 Sonic
    27 Unknown
    28 Alloy
    29-4B Unknown



    What are the XX values for boss characters? (Rayquaza, Duon, etc). I want this because i ported Roy over Robot, but he is silent and i replaced Duon's sounds with Roy's. (I am using Roy's moveset files from Project M so they are meant to use Duon's soundbank.)

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    « Reply #684 on: September 01, 2014, 04:31:14 PM »


    if you guys want to get free nintendo eshop cards go to this site http://www.instagc.com/420909  get them in around a week and your ready this is not illegal


    Wrong place to post that.
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    « Reply #685 on: August 01, 2015, 06:15:58 PM »


    I've been trying to port an alloy onto a character since I've seen that this is possible, but to no avail. The alloys ALL use 1 .REL file that is confusing to edit. How do I do this? How can I replace a character with an alloy? Embarrassed
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    « Reply #686 on: December 26, 2015, 12:36:57 AM »


    Is there any way to .rel port a character OVER an Alloy? They all use 1 .rel file, so would I need to replace them with 4 characters all using the same .rel normally?
    Along the same lines, is the layout of the Alloy .rel file different than that of other characters?
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    « Reply #687 on: December 31, 2015, 02:13:54 PM »


    Can somebody PLEASE help me understand how to make a custom CSS and add sound to characters?
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    « Reply #688 on: January 08, 2016, 07:28:16 PM »


    i have doctor mario but when i get to the character selection screen his name shows but when i am fighting his name shows up crazy hand,please could you  help me fix this issue
    thanks for your help
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    « Reply #689 on: August 23, 2016, 06:52:25 PM »


    So I'm trying to make raichu his own slot and it works moderately well but every time the results screen tries to load and raichu is in play it freezes. I think its suppose to have a FitPikachuResults.pac file that I would just change the name to FitRaichuResults.pac but I cant find any FitPikachuResults.pac files. What should I do?(keep in mind I'm using a hackles version of a project m ex build and I have no idea how to do that coding stuff)
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