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« Reply #675 on: September 21, 2013, 09:08:32 PM » |
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We've expanded stages, amount of costumes, and now character slots. Now we need to be able to add more music to My Music
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« Reply #676 on: September 21, 2013, 09:11:01 PM » |
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #677 on: September 25, 2013, 09:44:43 AM » |
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Anyone wanna direct me on how to do a model import over characters in project m?
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« Reply #678 on: September 25, 2013, 11:15:41 AM » |
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Anyone wanna direct me on how to do a model import over characters in project m?
Not the right thread. Try the help section.
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« Reply #679 on: October 31, 2013, 09:21:41 PM » |
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Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.
Is there a way to prevent it??
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« Reply #680 on: November 01, 2013, 04:54:49 AM » |
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Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.
Is there a way to prevent it??
samus is wierd since it has the rel shared with zs samus but did you try to add the ic constants codes manualy?
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« Reply #681 on: November 01, 2013, 05:27:09 PM » |
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Can anyone plz help me. I managed to rel port Jigglypuff (Aqua PSA) over Samus but for some reason, whenever I press B, Special or A combos, it got some T- Pose.
Is there a way to prevent it??
Try messing with the Samus has *'s jabs until it works. I forgot if the OP has the codes, but just mess around and eventually you might get it to work.
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« Reply #682 on: August 27, 2014, 07:24:57 PM » |
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Sound Bank Modifier NTSC-U:[Phantom Wings] 4A000000 80AD89E0 1400ZZZZ 0000000YY E0000000 80008000
ZZZZ = XX * 0x04
Characters [XX]: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Yoshi 05 Kirby 06 Fox 07 Pikachu 08 Luigi 09 Captain Falcon 0A Ness 0B Bowser 0C Peach 0D Zelda 0E Sheik 0F Popo 10 (Nana) 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Zero Suit Samus 19 Olimar 1A Lucas 1B Diddy Kong 1C Pokemon Trainer 1D Charizard 1E Squirtle 1F Ivysaur 20 Dedede 21 Lucario 22 Ike 23 Robot 24 (Pra-mai) 25 Jigglypuff 26 (Mewtwo) 27 (Roy) 28 (Dr. Mario) 29 Toon Link 2A (Toon Zelda) 2B (Toon Sheik) 2C Wolf 2D (Dixie) 2E Snake 2F Sonic 30 Giga Bowser 31 Warioman 32 Red Alloy 33 Blue Alloy 34 Yellow Alloy 35 Green Alloy 36 (Mario D)
Sound Bank Values [YY]: 01 Mario 02 Link 03 Pit 04 Metaknight 05 Dedede 06 Donkey Kong 07 Samus/Zero Suit Samus 08 Yoshi 09 Kirby 0A Fox 0B Pikachu 0C Luigi 0D Captain Falcon 0E Ness 0F Bowser 10 Peach 11 Zelda/Sheik 12 Popo/Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Olimar 19 Lucas 1A Diddy Kong 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Ivysaur 1F Lucario 20 Ike 21 Rob 22 Jigglypuff 23 Toon Link 24 Wolf 25 Snake 26 Sonic 27 Unknown 28 Alloy 29-4B Unknown
[/quote] What are the YY values for boss characters? (Rayquaza, Duon, etc). I want this because i ported Roy over Robot, but he is silent and i replaced Duon's sounds with Roy's. (I am using Roy's moveset files from Project M so they are meant to use Duon's soundbank.)
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« Last Edit: August 31, 2014, 02:39:36 PM by aaronlink127 »
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« Reply #683 on: August 27, 2014, 07:50:43 PM » |
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Sound Bank Modifier NTSC-U:[Phantom Wings] 4A000000 80AD89E0 1400ZZZZ 0000000YY E0000000 80008000
ZZZZ = XX * 0x04
Characters [XX]: 00 Mario 01 Donkey Kong 02 Link 03 Samus 04 Yoshi 05 Kirby 06 Fox 07 Pikachu 08 Luigi 09 Captain Falcon 0A Ness 0B Bowser 0C Peach 0D Zelda 0E Sheik 0F Popo 10 (Nana) 11 Marth 12 Mr. Game & Watch 13 Falco 14 Ganondorf 15 Wario 16 Metaknight 17 Pit 18 Zero Suit Samus 19 Olimar 1A Lucas 1B Diddy Kong 1C Pokemon Trainer 1D Charizard 1E Squirtle 1F Ivysaur 20 Dedede 21 Lucario 22 Ike 23 Robot 24 (Pra-mai) 25 Jigglypuff 26 (Mewtwo) 27 (Roy) 28 (Dr. Mario) 29 Toon Link 2A (Toon Zelda) 2B (Toon Sheik) 2C Wolf 2D (Dixie) 2E Snake 2F Sonic 30 Giga Bowser 31 Warioman 32 Red Alloy 33 Blue Alloy 34 Yellow Alloy 35 Green Alloy 36 (Mario D)
Sound Bank Values [YY]: 01 Mario 02 Link 03 Pit 04 Metaknight 05 Dedede 06 Donkey Kong 07 Samus/Zero Suit Samus 08 Yoshi 09 Kirby 0A Fox 0B Pikachu 0C Luigi 0D Captain Falcon 0E Ness 0F Bowser 10 Peach 11 Zelda/Sheik 12 Popo/Nana 13 Marth 14 Mr. Game & Watch 15 Falco 16 Ganondorf 17 Wario 18 Olimar 19 Lucas 1A Diddy Kong 1B Pokemon Trainer 1C Charizard 1D Squirtle 1E Ivysaur 1F Lucario 20 Ike 21 Rob 22 Jigglypuff 23 Toon Link 24 Wolf 25 Snake 26 Sonic 27 Unknown 28 Alloy 29-4B Unknown
What are the XX values for boss characters? (Rayquaza, Duon, etc). I want this because i ported Roy over Robot, but he is silent and i replaced Duon's sounds with Roy's. (I am using Roy's moveset files from Project M so they are meant to use Duon's soundbank.) Almost one year necropost.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #684 on: September 01, 2014, 04:31:14 PM » |
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if you guys want to get free nintendo eshop cards go to this site http://www.instagc.com/420909 get them in around a week and your ready this is not illegal Wrong place to post that.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #685 on: August 01, 2015, 06:15:58 PM » |
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I've been trying to port an alloy onto a character since I've seen that this is possible, but to no avail. The alloys ALL use 1 .REL file that is confusing to edit. How do I do this? How can I replace a character with an alloy?
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{I HAVE RETURNED... And I'm VERY OUTDATED! XD}
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« Reply #686 on: December 26, 2015, 12:36:57 AM » |
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Is there any way to .rel port a character OVER an Alloy? They all use 1 .rel file, so would I need to replace them with 4 characters all using the same .rel normally? Along the same lines, is the layout of the Alloy .rel file different than that of other characters?
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« Reply #687 on: December 31, 2015, 02:13:54 PM » |
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Can somebody PLEASE help me understand how to make a custom CSS and add sound to characters?
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« Reply #688 on: January 08, 2016, 07:28:16 PM » |
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i have doctor mario but when i get to the character selection screen his name shows but when i am fighting his name shows up crazy hand,please could you help me fix this issue thanks for your help
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« Reply #689 on: August 23, 2016, 06:52:25 PM » |
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So I'm trying to make raichu his own slot and it works moderately well but every time the results screen tries to load and raichu is in play it freezes. I think its suppose to have a FitPikachuResults.pac file that I would just change the name to FitRaichuResults.pac but I cant find any FitPikachuResults.pac files. What should I do?(keep in mind I'm using a hackles version of a project m ex build and I have no idea how to do that coding stuff)
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