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Author Topic: Clone Engine/Character Porting Q&A/FAQ Thread ***DO NOT REQUEST .RELS!!***  (Read 347219 times)
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Tempo_
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    « Reply #75 on: May 26, 2011, 07:27:07 PM »


    Err... what are the values for X Charcter has 3 jabs?
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    « Reply #76 on: May 26, 2011, 07:32:05 PM »


    Trying to figure out how the code works?

    Let me check.......

    will edit or repost when I return.
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    « Reply #77 on: May 26, 2011, 07:45:48 PM »


    Being Ninja'd normally stinks, but not in this case.

    Be aware that they follow the order on THIS page.
    http://anonym.to/?http://opensa.dantarion.com/wiki/IC-Constants

    Edit: Oh snap. O_O

    Just a moment, I had an idea.

    Looking through the page, I see that each character's row is basically 38 bytes when you count 4 for each column.

    Huh.
    « Last Edit: May 26, 2011, 07:55:19 PM by EternalYoshi » Logged


    Tempo_
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    « Reply #78 on: May 26, 2011, 07:56:00 PM »


    Derp.

    Thanks for the info.
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    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



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    « Reply #79 on: May 26, 2011, 07:56:38 PM »


    ninja'd - When posting on a forum, you submit a post only to find that someone has posted the same thing only seconds earlier.

    How odd. We were thinking the same thing..... again.
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    Tempo_
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    « Reply #80 on: May 26, 2011, 07:59:59 PM »


    You two are unconsciously mentally linked.

    Thinking about it will make the ability go away.
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    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



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    « Reply #81 on: May 26, 2011, 08:03:49 PM »


    Probably. I'll update the OP when I get ALL of the values.
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    Dope
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    « Reply #82 on: May 26, 2011, 08:06:28 PM »


    I actually calculated the whole list (well almost) yesterday of each character's first offset [jab ??]. I stopped after Wolf because I didn't care about any characters that came after Wolf.
    Code:
    240  Mario
    278  DK
    2B0  Link
    2E8  Samus
    320  Yoshi
    358  Kirby
    390  Fox
    3C8  Pikachu
    400  Luigi
    438  Captain
    470  Ness
    4A8  Koopa
    4E0  Peach
    518  Zelda
    550  Sheik
    588  Popo
    5C0  Nana
    5F8  Marth
    630  GameWatch
    668  Falco
    6A0  Ganon
    6D8  Wario
    710  Metaknight
    748  Pit
    780  ZeroSuitSamus
    7B8  Olimar
    7F0  Lucas
    828  Diddy
    860  Poketrainer
    898  Pokelizardo
    8D0  PokeZenigam
    908  Pokefushigis
    940  Dedede      
    978  Lucario
    9B0  Ike
    9E8  Robot
    A20  Pramai
    A58  Jigglypuff
    A90  Mewtwo
    AC8  Roy
    B00  Dr Mario
    B38  Toon Link
    B70  Toon Zelda
    BA8  Toon Sheik
    BE0  Wolf
    C18  Dixie
    C50  Snake
    C88  Sonic
    CC0  GKoopa
    CF8  Warioman
    D30  Zakoboy
    D68  Zakogirl
    DA0  Zakochild
    DD8  Zakoball
    E10  MarioD

    So just add 4 to each value to go to the jab count IC Constant. Then plug in that number for XXX into this code
    04B0BXXX 00000003 <-- This 3 is for how many total jabs. in this case 3.

    And if you know what you're doing you can also enable or disable constants like crawl for a character or fix multijumps when porting a non multijumper like Ike over a multijumper like Jigglypuff.


    EDIT: Added the last 10.
    « Last Edit: May 26, 2011, 09:59:25 PM by Dope » Logged

    Tempo_
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    « Reply #83 on: May 26, 2011, 08:13:47 PM »


    Huh, I must have added wrong.
    « Last Edit: May 26, 2011, 08:18:18 PM by Tempo_ » Logged

    Asbel: "To protect those close to us!"
    Malik: "To be a completely badass!"
    Hubert: "To be a Tsundere nerd!"
    Richard: "To be completely FABULOUS!"
    All: "WE ARE THE TOGF MANLY MEN BRIGADE!"
    -kazemaru95421



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    « Reply #84 on: May 26, 2011, 08:29:26 PM »


    Added the last 10 to my previous post.
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    Eternal Yoshi
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    « Reply #85 on: May 26, 2011, 09:01:15 PM »


    I'm thinking about how to organize it. I'm thinking by IC-Constant.
    I'm sure that the second Jab IC-Constant is for how many jabs in total and the THIRD is for whether they can go into a Jab loop like MK and when.

    By character seems to work good too.
    « Last Edit: May 26, 2011, 09:10:11 PM by EternalYoshi » Logged


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    « Reply #86 on: May 27, 2011, 01:26:50 AM »


    OKAY! I'm done with the list. Smiley
    See the OP.
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    « Reply #87 on: May 27, 2011, 06:35:22 AM »


    Hrm.
    I have a question about the codes.

    Is there any difference between using an IC constants code like this;

    XX has YY's IC-Constant [Dantarion]
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000

    Or using multiple codes like this?;

    Lucas has 3 U0(Jab?) [ssbbtailsfan]
    04B0B7F0 00000003

    Lucas has 0 Jab [ssbbtailsfan]
    04B0B7F4 00000000

    Lucas has 1 Rapid Jab [ssbbtailsfan]
    04B0B7F8 00000001, etc...
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    « Reply #88 on: May 27, 2011, 06:40:07 AM »


    Quote
    Important Codes for special situations

    Ever had a character T-stance when jabbing or ftilting? Freezes when you Double Jump? Well you're reading the right section. Change the corresponding IC and problem solved.

    04B0BXXX 0000000Y
    IC-Constant modifier
    [standardtoater, ds22, and ssbbtailsfan for helping with the variables]

    you have to fill in the code yourself.

    Sooo.....With this, i saw that there is mewtwo and dixie. What will happen if i use those? Will i get to play as their models or something?
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    Eternal Yoshi
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    « Reply #89 on: May 27, 2011, 06:59:57 AM »


    Hrm.
    I have a question about the codes.

    Is there any difference between using an IC constants code like this;

    XX has YY's IC-Constant [Dantarion]
    C2858928 00000003
    2C0400XX 40820008
    388000YY 1C040038
    60000000 00000000

    Or using multiple codes like this?;

    Lucas has 3 U0(Jab?) [ssbbtailsfan]
    04B0B7F0 00000003

    Lucas has 0 Jab [ssbbtailsfan]
    04B0B7F4 00000000

    Lucas has 1 Rapid Jab [ssbbtailsfan]
    04B0B7F8 00000001, etc...

    Yes. You can have only 1 X has Y's ICs but should be able to use multiple of these smaller codes since they all don't run from C2.

    Quote
    Sooo.....With this, i saw that there is mewtwo and dixie. What will happen if i use those? Will i get to play as their models or something?

    Err.... note the words DUMMIED OUT.

    They do not have any other character data other than an empty effect.pac and in the case of Mewtwo, empty voice clips and a victory tune slot on the disc.
    « Last Edit: May 27, 2011, 07:04:26 AM by EternalYoshi » Logged


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