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Author Topic: What should PSA be Updated with?  (Read 25520 times)
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Eternal Yoshi
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    « Reply #45 on: June 07, 2011, 07:05:40 PM »


    for those people who ignored the point of the video I posted earlier >:O

    the logic editor (PSA) should look somewhat like that

    there was some nice ideas posted below though Wink

    I really need to start making that post -.-*


    For someone who knows how to use PSA, that looks like a foreign language to me.
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    BlackJax96
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    « Reply #46 on: June 07, 2011, 07:06:12 PM »


    Sorta off topic but: Undo Button for BrawlBox is a friggin MUST lol.

    That's almost done, I've just been too busy with other things in Brawlbox to work on it XD
    You'll be able to have unlimited undo's and redo's
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    DarkPikachu
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    « Reply #47 on: June 07, 2011, 07:12:25 PM »


    For someone who knows how to use PSA, that looks like a foreign language to me.
    tbh, I don't really even know what that does...
    but from the looks of it...
    it looks like it might be the logic for a life-bar made of hearts...
    (something like Minecraft)
    ^amazing game btw ^_^
    EDIT: I was right Awesome Face
    http://blender3dtutor.com/index.php?option=com_content&view=article&id=6:health-bar-extended-hearts&catid=4:status-indicators&Itemid=2
    « Last Edit: June 07, 2011, 07:14:12 PM by Tcll » Logged


    Quote: Friedslick6
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    « Reply #48 on: June 07, 2011, 07:19:22 PM »


    ~_~

    how is that supposed to help with psa?
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    DarkPikachu
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    « Reply #49 on: June 07, 2011, 07:28:22 PM »


    ~_~

    how is that supposed to help with psa?
    because PSA is a logic editor...

    that's just what the visual implementations should look like...

    yes they do look foreign, but they're extremely simple once you work with them Wink
    take it from someone who's progg'd blender logic before (including python scripts)

    you guys look at blender as confusing as heck...
    in fact, it's just as simple as pressing a few keys to get what you want...
    and you don't have to go through as much as what 3DS offers
    3DS has a few nicer features though >_>

    anyways...
    back to topic now Tongue

    so that's what I would like PSA to be...
    a simple logic editor...

    right now there's just WAAAY too much to learn about the code ):>
    the idea I have should simplify almost all of that down to nothing Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #50 on: June 07, 2011, 07:33:04 PM »


    okay, i thnk i know what your saying, you want to make psa so simple it would only take a few click to pull off what you wanted
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    DarkPikachu
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    « Reply #51 on: June 07, 2011, 07:36:20 PM »


    okay, i thnk i know what your saying, you want to make psa so simple it would only take a few click to pull off what you wanted
    exactly Smiley
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

    spiritpyros
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    « Reply #52 on: June 07, 2011, 08:07:54 PM »


    psa need to ne visual



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    CaptN CeeGee
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    « Reply #53 on: June 07, 2011, 08:14:33 PM »


    i hope every code/event for psa hasnt been found out YET. mainly because there are some simple but powerful code 'snippets'(as well as just brawl events in general) that could be used to make better coding.  Also a while ago, i remember trying to open something in psa... i think it was a kirby copy ability pac, but it wouldnt open >.>...not really sure what i was trying to open, but the point is to have more compatibility for "psa"(not just for brawl characters)files.
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    DarkPikachu
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    « Reply #54 on: June 07, 2011, 08:26:14 PM »


    i hope every code/event for psa hasnt been found out YET. mainly because there are some simple but powerful code 'snippets'(as well as just brawl events in general) that could be used to make better coding.  Also a while ago, i remember trying to open something in psa... i think it was a kirby copy ability pac, but it wouldnt open >.>...not really sure what i was trying to open, but the point is to have more compatibility for "psa"(not just for brawl characters)files.
    you mean REL scripts??
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #55 on: June 07, 2011, 08:28:01 PM »


    i wasnt trying to open a rel...but i hope whoevers working on rel figures that out too.
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    DarkPikachu
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    « Reply #56 on: June 07, 2011, 08:47:04 PM »


    i wasnt trying to open a rel...but i hope whoevers working on rel figures that out too.
    PW's pretty much 50% completed with it <_<
    I'm only tapping at it... heh

    hopefully we'll get a good decompiler out of the deal Cheesy
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    Quote: Friedslick6
    you have been through a lot of hassle. I've watched every topic you posted on this, and most of them seemed to disintegrate gradually.
    But the coolest part was that you didn't stop working on it despite that.

    Quote: Internet Explorer
    you're doing more with your life right now than probably most other people around you. You're a valuable asset to the Smash community. So yeah, you should be proud.

    quote: Greg
    You do have a gift which I've seen many developers use to their advantage. You can become a great coder, and with all of those ideas I think you can really build something great.

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    « Reply #57 on: June 08, 2011, 11:35:44 AM »


    The only thing I want with PSA is to easily edit articles and special GFX... The kind of stuff you would need to hex but without needing to hex it anymore is basically what I mean... I just suck at article editing and if PSA had a simple easy system for doing so without the articles going all over the place (as in wrong GFX showing up, no sound, silent freezes, wrong flags, everything else that I usually screw up when hexing) I'd be very happy Awesome Face
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    « Reply #58 on: June 08, 2011, 12:10:23 PM »


    Shyguy was working on that Floating Point Editor before he left, I'm the only one with a copy. Can't give it away without permission, sorry.

    He was also working with the GFX too, but i don't think he ever finished it.
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    « Reply #59 on: June 08, 2011, 12:28:21 PM »


    is anyone actually gonna do sumthing with this suggestions????
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