DiedHammer98, sorry if this is off-topic, but do you know how to rig/fuse the bones with a Model in 3DS Max? Just as my thread says (
http://forums.kc-mm.com/index.php?topic=32959.0) I want to port a GameCube model (Wes from Pokemon Co

eum) over Snake since I have an Ocarina code that replaces all explosives by Poke Balls (seems funny!) but no one answered my question about fusing/rigging bones to a model. Not even Justin's tutorial do the thing, since he doesn't states how the bones are fused with the model. My bones are INSIDE the Wes model but I need to animate it in order to upload it in BrawlBox. Can you help?
I don't know.
as i know and i check, kamehameha model its from spear pillar stage
oh, I don't played that stage so long.