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<a href="http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=SXxg_BgBmWo&amp;list=PLBF05582E8BD28C14</a>
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Author Topic: Projects of the Unknown ~ Aaaaaand we're back, KHats shall be made!  (Read 154239 times)
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Anonymous
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    « Reply #150 on: August 17, 2011, 03:45:58 PM »


    There one thing i really want to see is the is some victory animetion here one!
    Sora keyblade disapier and put he hands on the back of his head
    I actually do have one. It's one of his olypus colliseume victories ( which is why I saod i still need to make two) from kh I you'll probaby have to wait for the initial release to see it. I guess i could get 3 or 4 images....
    Now to your idea, I think i'll do that, it seems like a nice idea

    EDIT AFTER SEEING YOUR EDIT SOMEHOW: I've been to khvids. the more complicated part is the recording and splitting it into several .wav files.
    « Last Edit: August 17, 2011, 04:08:42 PM by Anonymous » Logged


    Inu Kazane
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    « Reply #151 on: August 21, 2011, 08:44:25 AM »


    So any porcent progress?
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    Anonymous
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    « Reply #152 on: August 21, 2011, 09:11:21 AM »


    So any porcent progress?

    well, I figured out that sword glows can be directed to different GFX and you can change the bone, so not only will I improve aerial slide, but I'm working on curaga (since I couldn't find a flat model that would show up for a 4 leaf clover or leaves)
    I got to work on the KHII Fire animation, but I will add it once every thing else in PSA is done and ready for V.1 initial release
    I'm greatly disappionted with how this turned out, but I can't vertex, so this is what it is. I'm not sure I can improve it, but it's worth a shot. this is what the graphic looks like in brawl box. of course in-game it'll be accompanied by other universal GFX-
    Hopefully very soon I'll have pictures of in-game curaga and new aerial slide. I then just need a nice way of getting it triggered and then I can show KHII Fire. watch for updates
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    Inu Kazane
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    « Reply #153 on: August 21, 2011, 10:28:10 AM »


    Looks great
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    Anonymous
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    « Reply #154 on: August 21, 2011, 01:03:07 PM »


     AWESOME 2.0!
                          Y  N
    Transparency- ☐ ☑
    [FAILED]

    will resize
    I think I need a new idea for <> air, becuase the sword glow trail comes out weird every time (and trust me, I've tried!)
    I might just be misunderstanding how sword glows work, so I'll try a few more times
    « Last Edit: August 21, 2011, 01:07:00 PM by Anonymous » Logged


    Hackingstar
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    « Reply #155 on: August 21, 2011, 01:07:49 PM »


    AWESOME 2.0!
                           Y  N
    Transparency- ☐ ☑
    [FAILED]


    CURAGA FTW Grin
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    Inu Kazane
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    « Reply #156 on: August 22, 2011, 04:41:45 PM »


    Still looks great
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    Lucifer_Gale
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    « Reply #157 on: August 23, 2011, 08:50:17 PM »


    Really nice work, can't wait to see him finished :3
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    Anonymous
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    « Reply #158 on: August 27, 2011, 10:22:20 AM »


    Final smash in progress. I ma have to cut it down to break only, since major drive would look wierd shooting drive orbs in a stright line not impressed
    Correction, major drive doesn't even work Im srs here Cutting it down to break only, FS teaser will come.
    Also, I have a little progress on aerial slide, still needs tweeks though. I'll be back with pictures later though.
    Once the FS is in working condition, I Might add a final smash teaser to the vualt, assuming everthing else isn't done.
    Whats left until V.1 release-
    2 more victory tuants done
    entry
    F-smash fix
    change f-air to horizontal slash check
    Improve blizzara (I hope..) check
    Aerial slide fix - I might change to glide. cacelable to D-air and F- air
    Trigger for curaga and Ars Arcnum ( asked SiLeNtDo0m on youtube about how Chaos Control worked. Awaiting reply for wether or not I understood somthing) - crash issue Sad
    Final smash (duh)
    KHII fire ver.
    curaga-less version (strike raid improvement)
    Curaga-less version (Xemnas friendly. now you know who'll be in the next video)
    Curaga and Ars Arcnum-less version
    - curaga & Ars arcnum probably need to be cut Sad instead Xemnas friendly, OP, Combo+, and normal now.
    « Last Edit: September 03, 2011, 01:41:33 PM by αᴎΘᴎϒmoῡs » Logged


    Inu Kazane
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    « Reply #159 on: August 28, 2011, 03:46:24 PM »


    So we wait until i we test the psa
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    Anonymous
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    « Reply #160 on: August 28, 2011, 04:09:21 PM »


    So we wait until i we test the psa
    The final smash will reach the Brawl Vault before the rest of the psa, and when Sora V1 is released, the beta final smash will be removed from the vualt
    (sorry if you didn't mean that)
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    Inu Kazane
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    « Reply #161 on: August 28, 2011, 04:16:09 PM »


    Ahhh man:/ oh well any new pics
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    Anonymous
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    « Reply #162 on: August 28, 2011, 04:49:47 PM »


    once I fix that verry large ammount of knockback on the first strike on break, I will get pictures and upload the final smash.
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    Inu Kazane
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    « Reply #163 on: August 29, 2011, 06:40:56 PM »


    Yayay
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    Inu Kazane
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    « Reply #164 on: August 31, 2011, 04:38:20 PM »


    once I fix that verry large ammount of knockback on the first strike on break, I will get pictures and upload the final smash.
    any thing esle
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