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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 312358 times)
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Royal_Blade
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    « Reply #270 on: July 26, 2011, 01:39:36 PM »


    I just animated the Up Throw. Gonna work on Down next.

    @Gamma: The tilt is the whip animation... The Smashes are the missles.

    @Weyard: Ok, I know how to fix that.

    Also, for the Charge Beam, how many levels of charge are we having? The same as Brawl? Or rapid shots and full charged shots?
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    Weyard
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    « Reply #271 on: July 26, 2011, 01:52:40 PM »


    I would have always preferred to just have rapid non-charged shots, about as fast as Falco's laser but with no knockback/little knockback. Then a fully charged version being the same as Brawl's normal fully charged version. I wouldn't worry about having mid-level charges and such.
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    Gamma Ridley
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    « Reply #272 on: July 26, 2011, 01:53:46 PM »


    I just animated the Up Throw. Gonna work on Down next.

    @Gamma: The tilt is the whip animation... The Smashes are the missles.

    @Weyard: Ok, I know how to fix that.

    Also, for the Charge Beam, how many levels of charge are we having? The same as Brawl? Or rapid shots and full charged shots?

    Whoops. Mixed them up. XD

    I say have only two levels of charge. If it isn't charged for a certain amount of time, it just fires thw weak shot. If, however, it's charged for a certain amount of time or longer, it fires the fully charged shot.

    Think D3 and his Jet Hammer.
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    Ultraxwing
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    « Reply #273 on: July 26, 2011, 01:57:07 PM »


    In my honest opinion.

    i would change the graphic to the Duon beam. and make her have the simple ability to shoot fast with not knock back.

    and to charge it a little bit and hit someone with this beam that does like 10% damage and knockback. (if you just want give her standard charge shot. this isn't megaman with multiple charges)

    may i ask why make the smashes missles? it works. but that'll take some gettin used to. then what's the Side-B going to be? her super death run?

    and her Up-B, what is it going to be? make a ground version, as you make her aerial version the screw attack?
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    Gamma Ridley
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    « Reply #274 on: July 26, 2011, 01:59:14 PM »


    may i ask why make the smashes missles? it works. but that'll take some gettin used to. then what's the Side-B going to be? her super death run?

    and her Up-B, what is it going to be? make a ground version, as you make her aerial version the screw attack?

    Side B is gonna be the Screw Attack.

    But horizontal.

    Up B is gonna be the Shinespark.
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    Royal_Blade
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    « Reply #275 on: July 26, 2011, 02:01:39 PM »


    Ok then.

    Gamma, work on the neutral special animation. Because that's an essential to this PSA. I want it done and ready before most other things. Just because of file size issues.

    I was just thinking that I should Look at Eldrain's Zero PSA. It has alot of essentials to our PSA. Neutral Charge in stages, Different Smashes depending on charge, close-up grabs, etc.

    @Ultraxwing, we have multiple charges depending on weak or strong shots.
    And what Gamma said about specials.
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    Ultraxwing
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    « Reply #276 on: July 26, 2011, 02:02:07 PM »


    Why is Up-B going to be Shinespark? whouldn't it make more sense if it as Side-B seeing how that move works much like Ike's Side B.

    i mean you can make the move anyway you want. i'm saying leave Screwattack alone (or make it weaker and make it where you can do it 3 times lol)

    and mike Shinespark Side-B. what's going to be the Down-b
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    Weyard
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    « Reply #277 on: July 26, 2011, 02:06:48 PM »


    Why doesn't anyone read the OP? The moveset was stated in the very first post people.
    Read it before posting so we don't have to restate the moveset on every page -.-
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    Gamma Ridley
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    « Reply #278 on: July 26, 2011, 02:11:09 PM »


    Gamma, work on the neutral special animation. Because that's an essential to this PSA. I want it done and ready before most other things. Just because of file size issues.

    K.

    I'll just make her shooting animation simple. Kinda like Super Metroid, I suppose.

    I might actually start from scratch, for once. :O

    Why is Up-B going to be Shinespark? whouldn't it make more sense if it as Side-B seeing how that move works much like Ike's Side B.

    i mean you can make the move anyway you want. i'm saying leave Screwattack alone (or make it weaker and make it where you can do it 3 times lol)

    and mike Shinespark Side-B. what's going to be the Down-b

    It's more similar to Other M this way.

    Think about it.

    When has Screw Attack ever shot up straight like that?

    Never.

    Although it can be used to gain vertical distance, it's always been better horizontally.

    On the other hand, the Shinespark can be directed either uppwards or to the side. So really, it could be used for either.

    Up B is preferable.
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    Ultraxwing
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    « Reply #279 on: July 26, 2011, 02:13:07 PM »


    I only look at the OP once usually. unless the title says it's been updated lol.

    i mean, i hope Shinespark works the way it should to be honest.

    anyway. SO can't wait for moveset to be finished.



    oh and i forgot shinespark could be angled. it's much like Foxes Up-B then. (haven't played super metroid in a while. and after my Drive died i couldn't beat Other:M i was right after the part when that Furby Chooble thing just evolved... i think it's Ridley, i just have a feeling about it.
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    Gamma Ridley
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    « Reply #280 on: July 26, 2011, 02:16:24 PM »


    oh and i forgot shinespark could be angled. it's much like Foxes Up-B then. (haven't played super metroid in a while. and after my Drive died i couldn't beat Other:M i was right after the part when that Furby Chooble thing just evolved... i think it's Ridley, i just have a feeling about it.

    Actually

    Modeling it after Fox's Up B is not a bad idea at all.

    Have some starting lag (similar to how the Shinespark kind of "starts up") and during that lag you can direct the Shinepark wherever you tilt the control stick.

    But not downwards. That would be silly.
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    Royal_Blade
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    « Reply #281 on: July 26, 2011, 02:20:25 PM »


    If Shinkespark is going to angle, it'll be either 90°, 45°, 135°. It's an Up B for a reason.
    Plus the usage of Shinespark in Other M is usually to go up.
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    Ultraxwing
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    « Reply #282 on: July 26, 2011, 02:22:47 PM »


    Of course. and it will save coding space.

    do you plan on making multiple versions with other lasers? like that plasma beam? and what not
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    Gamma Ridley
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    « Reply #283 on: July 26, 2011, 02:23:46 PM »


    If Shinkespark is going to angle, it'll be either 90°, 45°, 135°. It's an Up B for a reason.
    Plus the usage of Shinespark in Other M is usually to go up.

    That's kinda what I was getting at, yeah.

    And I forgot to mention, I was toying with the Beep Boop taunt last night. It looks a bit more realistic, as she's actually touching her Canon now.

    Needs some more fixing, but at least it looks presentable.
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    Aether
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    « Reply #284 on: July 26, 2011, 02:24:05 PM »


    Except that one part where you are running from the avalance, she shinesparks to the side : p
    Give it 3 angles. Up, and then slanted to the left or right.

    ----------
    Mind if i give her ZSS's Forward Air? One of you mentioned it earlier i think and it would be an easy switch.
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