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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 311310 times)
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Royal_Blade
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    « Reply #375 on: July 26, 2011, 04:50:14 PM »


    Gaia, read the OP first, everything there is set (which gamma, i'll send you a list of updates for the OP). Also the stage idea is good, the hole would be useless if we can't get a crawl working.

    SDoom: I changed that already to those exact sounds. XD

    And I'll remove the RA variables and see what happens.
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    Gamma Ridley
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    « Reply #376 on: July 26, 2011, 04:51:50 PM »


    (which gamma, i'll send you a list of updates for the OP).

    Ok. I really need a summary of what we done, as we have quite a few files floating around now. XD

    I want to condense it back down to just the two.

    And Gaia, thanks for the input. :]
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    Royal_Blade
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    « Reply #377 on: July 26, 2011, 04:57:20 PM »


    Try this .pac
    http://www.mediafire.com/?1ccildfq5cs23li
    I altered the F-Air, Crouch flash, and Grabbing. Test those out.
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    Aether
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    « Reply #378 on: July 26, 2011, 05:01:37 PM »


    The stage idea sounds interesting, even more so if we implement the healing thing from Other M. Whenever you get to a high percentage, just roll into the safe place and heal up xD
    Broken of course, but everyone doesnt play for balancing.
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    Gamma Ridley
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    « Reply #379 on: July 26, 2011, 05:06:17 PM »


    The stage idea sounds interesting, even more so if we implement the healing thing from Other M. Whenever you get to a high percentage, just roll into the safe place and heal up xD
    Broken of course, but everyone doesnt play for balancing.


    I do. D:

    Also

    Try this .pac
    http://www.mediafire.com/?1ccildfq5cs23li
    I altered the F-Air, Crouch flash, and Grabbing. Test those out.


    Has anyone tested it yet? Or should I take a break from animating for a couple of seconds and test it myself.

    For the record, I'm almost done with the Missile shooting animation for the Side Smash.

    The Hold animations are always the worst to do. -_-
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    SiLeNtDo0m
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    « Reply #380 on: July 26, 2011, 05:07:49 PM »


    Well, I can't test it now.  I'll be going to sleep soon Azn
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    Aether
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    « Reply #381 on: July 26, 2011, 05:08:25 PM »


    We just tested it.
    The green on the Crouch looks about right, but its dirty diaper green, it should be neon green to look right.

    Forward Air still freezes.....

    Throws work, all of them, but the beam is still visible in all of them except for the actual GRAB itself. My CatchWait isnt put in yet either?
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    Royal_Blade
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    « Reply #382 on: July 26, 2011, 05:09:13 PM »


    Broken of course, but everyone doesnt play for balancing.
    I do. I prefer it.

    Anyways, Gamma, here's the list of changes:
    Side Tilt: Grapple Whip. Samus uses the grapple beam as a whip. (Can be angled up or down)

    Side Smash: Missles. Fully Charged shoots Super Missiles, non-full charged shoots Homing Missiles (Can also be angled)

    Neutral Air: Samus uses her Grapple Beam as a whip and spins around.
    Forward Air: Samus double kick's the air infront of her.

    Down B: Power Bomb (Works like Ganondorf's UTilt. It auto charges then releases a large dome of energy which will deal roughly 20% or so. Unleashing the energy deals 10% to Samus herself.)


    Edit:
    Aether, you tested it with the most recent motionetc.pac?
    And i'll change the green, just wanted to make shure it works.
    « Last Edit: July 26, 2011, 05:10:58 PM by Raikiri_Blade » Logged

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    Weyard
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    « Reply #383 on: July 26, 2011, 05:10:58 PM »


    Try this .pac
    http://www.mediafire.com/?1ccildfq5cs23li
    I altered the F-Air, Crouch flash, and Grabbing. Test those out.


    Grabs all work now.

    As for crouch, Samus is still green through most of the animation. Not sure if thats how you want it or not though.

    The color is also disgusting as Aether said lol. It's like asparagus vomit green.
    Forward Air STILL FREEZES.

    I suggest you just put Samus's old Forward Air psa info back into her forward air subaction. Then change edit the existing hitboxes to put the hitbox on her legs.
    Have all hitboxes except the last one have no knockback but a little hitstun (like ZSS's forward Air), while the final hit deals knockback.

    Also remove the fire flags/gfx. It has to be easier than all this testing and editing on ZSS's pasted info.

    I already know that the animation is compatable with her old psa info for Forward Air because it worked when I tested the fitmotion without a pac earlier.

    You would be emulating ZSS's forward Air without having to take it's info and rework it.
    « Last Edit: July 26, 2011, 05:15:50 PM by Weyard » Logged


    Royal_Blade
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    « Reply #384 on: July 26, 2011, 05:12:07 PM »


    Hm... I'll see what i can do..
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    « Reply #385 on: July 26, 2011, 05:14:24 PM »


    We're going with the Power Bomb as the Down Smash?

    I thought we were using that as the Down B. /:
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    Gaia
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    « Reply #386 on: July 26, 2011, 05:16:04 PM »


    Gaia, read the OP first, everything there is set (which gamma, i'll send you a list of updates for the OP). Also the stage idea is good, the hole would be useless if we can't get a crawl working.

    SDoom: I changed that already to those exact sounds. XD

    And I'll remove the RA variables and see what happens.

    I did read the OP.  A few times.  But I also read all 25 pages of comments and among those pages it was mentioned that even though the moveset is set after the changes are done there might still be more made in the future.  Should there be room.  My suggestions are for if the PSA goes any further than what was in the OP.

    Also this is directly from the OP

    ~Moveset~
    *Keep in mind that this moveset is tentative and subject to change*


    And I would love to see that stage done.  Brawl needs a really good Metroid stage. (Mewtwo2000, here's looking at you)
    « Last Edit: July 26, 2011, 05:18:12 PM by Gaia » Logged

    Weyard
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    « Reply #387 on: July 26, 2011, 05:19:47 PM »


    We're going with the Power Bomb as the Down Smash?

    I thought we were using that as the Down B. /:
    Dunno. I assumed it was for Down Smash the whole time.
    Doesn't matter though. You will probably have to reroute/redirect moves around later (every psa does it), so it doesn't really matter which move it starts out on.

    -

    Super Metroid and the intro of Prime is all that has gotten any Stage Recognition from Sakurai.

    Apparently none of the stage makers here like Metroid either. It isn't surprising though. I'm one of the only vertexers who has even attempted any Metroid related stuff.
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    SiLeNtDo0m
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    « Reply #388 on: July 26, 2011, 05:20:03 PM »


    Made some quick edits to the F Air and grabs.  Try this new one out:

    http://www.mediafire.com/?klrtklh4qmd5124

    Now off to sleep XD
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    Weyard
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    « Reply #389 on: July 26, 2011, 05:21:12 PM »


    Made some quick edits to the F Air and grabs.  Try this new one out:

    http://www.mediafire.com/?klrtklh4qmd5124

    Now off to sleep XD


    Testing.

    EDIT:

    Forward Air is working!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    « Last Edit: July 26, 2011, 05:30:15 PM by Weyard » Logged


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