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Author Topic: The greatest magician ever: SOREN Version 4X and Videos now NEW  (Read 81091 times)
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1ce1223
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« Reply #30 on: September 29, 2009, 01:39:08 PM »


Best.
PSA.
Ever.
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Mr.N
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    « Reply #31 on: September 29, 2009, 01:56:10 PM »


    To Kenji:
    I don't understand what you want to say.
    Of course I will change(ana have) change air attacks.
    None of them has good knockback.
    Please explain it a bit more.

    To 1ce1223:
    That's what I wanted to hear.
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    UMOP
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    « Reply #32 on: September 29, 2009, 02:21:54 PM »


    He is not overpowered.

    He is unbelievably overpowered. If you honestly think this is a balanced character, I'm going to blunt and say you need to learn to play better.

    I just got done fully testing lightning, and it's almost as bad as wind, I think. The jab was really good, maybe not broken good, but still very useful. Utilt and dtilt were, again, pretty much useless. Ftilt was a bit too good, the range was beyond necessary, and didn't hit right next to you. Fsmash was reasonably balanced, maybe even a little too weak. Usmash was weird, the first hitbox appears before the lightning does, and the damage was a bit too high for such a quick hit, but the range was good. I suggest putting the first hit right when the lightning strikes, and use the second lightning strike as a sourspot (PSA characters need more sourspots, this doesn't just apply to you). Dsmash was nice, I wouldn't complain if you didn't change it, but a little more knockback wouldn't hurt. The aerials weren't as bad as winds, but they could still use a little changing. I don't know what the heck is going on with nair, but it's range is too big and it's gfx are even bigger. The knockback doesn't serve any purpose until around 200%; you should increase the BKB to fix that. You should keep fair the way it is, but get rid of the multihit effect. Bair has too much range, it's way too easy to wop with it, even with the ending lag, which isn't even a problem if you land because of the lack of landing lag. Uair and dair were really good, but the direction they send the opponent seems a bit weird. The specials were wacky. Neutral B was weird, overall I'd say it's a somewhat balanced move, but there's no need for the final hit to hit someone on the other side of freaking New Pork City. Tone that down, it isn't Bolting. Side B was probably the most broken move in his entire moveset, the other two elements included. The range on it, the almost instant hit, and the ability to cancel it right after any hit besides the first into anything else, including another side-b, made it pretty much impossible for anyone to get close. You need to add more start-up lag to that move. It's hard to hit with down B, but it really pays off if you do, so it's reasonably balanced. Up B, once again would be much better off with control stick input, imo. As for what it does, I think you should get rid of a good portion of the buildup, and make going forward or backwards a little more useful for recovery. On the ground, he seems to get a boost to those two directions, which can often send him shooting off the stage.

    Overall, he's really overpowered. The main move you need to fix is side b. That has incredible range and hits almost instantly. I found myself using pretty much just that, and there was almost no way to get around it. Even though it can only be used on the ground, if they tried to approach over top of the range it gets I just simply ran from where I was and controlled the area they landed with it. It got to the point where I was only using that, and occasionally ftilt and bair. A bunch of the other moves should get buffs, too, to prevent people from only using three attacks out of the entire moveset you built.

    Now, I know you're going to say that to balance this out, he has no kill moves, but there really is no way out of his offense. Don't even try that excuse.

    As a final note, this time the graphics weren't bad, but just too large in some obvious cases. I know he's supposed to be "the greatest magician ever" and all, but could you make them a suitable size for brawl? Also, the SFX were just plain bad. You need to add more subtle sounds, such as the rustling of clothes or the swoosh of arm swings. He moves as quiet as a ninja half the time. Not only that, most of the hits were slashes instead of electricity.


    (By the way, I'm pretty sure what Kenji meant was to give Soren a way to go from lightning to wind or whatever in the air)
    « Last Edit: September 29, 2009, 02:27:52 PM by UMOP » Logged

    Mr.N
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    « Reply #33 on: September 29, 2009, 02:38:45 PM »


    I have to agree about side B with you.
    The up Smash I wanred to change,too.
    Again nice that you did it and write such a long post.
    Only a little thing to add:
    I don´t want him to be the greatest magiciain ever, It´s my oppinion that Soren is the best character in Fire Emblem. He is my absolut favourite character. Because of this I wrote best magiciain ever. It has nothig to do with the moveset or Brawl.
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    Kenji
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    « Reply #34 on: September 29, 2009, 03:56:20 PM »


    (By the way, I'm pretty sure what Kenji meant was to give Soren a way to go from lightning to wind or whatever in the air)

    This is correct.
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    Shiroyu
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    « Reply #35 on: September 29, 2009, 07:13:08 PM »


    Woo, I totally didn't see this topic. Anyway, I'm copypastaing what I posted in the original topic.

    Okay, I updated the Soren texture and stuff. Sorry for the delay, I've just been busy with school and the hospital and crap.

    http://www.megaupload.com/?d=7MGUK6DK

    Unless if asked (or complained to) otherwise, consider this to be the final version.

    If you want, I can make a video showing the new moves and stuff and put it on YouTube.

    Edits: I might try making a CSP as well.

    Yay for edits: Do you want me to change the sword back to normal? I changed pretty much all of it so that it looks like part of his belt like you requested, but after reading your post I'm just not sure if the sword should be brown anymore. <_<

    Actually I could try to give the sword a more original design, if you want.
    « Last Edit: September 29, 2009, 07:22:22 PM by Shiroyu » Logged


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    « Reply #36 on: September 29, 2009, 11:23:53 PM »



    Edits: I might try making a CSP as well.


    Mind if I do that? :3
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    Shiroyu
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    « Reply #37 on: September 29, 2009, 11:29:33 PM »



    Edits: I might try making a CSP as well.


    Mind if I do that? :3

    Not at all, go for it.
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    « Reply #38 on: September 30, 2009, 07:32:02 AM »


    I have not complained.
    I only asked when the texture ir ready and if I even get one at all.
    I would be glad if you make a video but not now. He is too unready.
    My testing is over. Now I will fix the things you criticised.
    I had no time to test the texture yet but great that you did one further.
    (What is a CSP?)
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    thanyou
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    « Reply #39 on: September 30, 2009, 09:43:35 AM »


    (What is a CSP?)

    Its the portrait that appears when you select a character, you can also make battle portraits which are the pictures of the character that appear near the damage % during a match.
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    Mr.N
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    « Reply #40 on: September 30, 2009, 10:03:13 AM »


    Would be absolutly great if you will make that(Can you change the name, too?).
    This new textuer looks good.
    I'll leave the sword how it is.
    You even made the sign on his head(not 100% correct but good work).
    (Perhaps you can turn the right side so that it doesn't look like an M. You needn't. Only if it doesn't take long and you like to do it. Doesn't matter if you don't.)

    Th main thing I've changed now in thunder side B so that it looks very different, has not such a huge rage and is very much fairer.
    I'm now mainly changing the sound effects because UMOP complained about them(I thoughed this would not have high priority because you all use the NTSC version.).

    I want to change Wind Side B, too.
    It should not last so long and not hit so often.
    Should I do this?
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    DramaticTension
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    « Reply #41 on: September 30, 2009, 10:39:07 AM »


    I agree with most of the criticism that UMOP postet.  Other than that, this character's beautiful. I love how you put the animations of Marth into what they are now. He's just like a real magician, Close combat attacks aren't as good as long ranged attacks and Spells.
    I really like all the effects, too, but, seriously, tone that Fire B Move down a bit... It's damage is a bit too high, since you can start casting it in the air, land, and then immediately use it, and the knockback is too deadly. The size of the explosion makes it's hitbox look a LOT better than it is, so you can easily get confused and miss(Hurts when I look back on the fight against Kyzon Link. I tried to cast B, I missed because I couldn't spot the hitbox, and you know what happens if a magician it too near on a fighter :UMUSTDIE:).

    To the Fire B move: Tone down the damage a bit, decrease the Knockback, fix the size of the explosion.

    Overall, it is really nice work.
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    Mr.N
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    « Reply #42 on: September 30, 2009, 12:12:23 PM »


    This little hitbox from meteor disturds me, too.
    I planned to make it like you said, before.
    Of course one of the most important thing to change is that you can´t une neutral B in air and make this deadly hit so fast.
    First I try to make the sound effects.
    I did tbe air attacks today.
    Forward air A and backwards in wind are now a bit slower.

    I got some time before the suggestion to make a green flash overlay effect on wind. I tried it out but didn´t wort. I made the green parameter to 100 and left all the others 0. Did I something wrong. Do I have to put in over or under the graphic effect?I tried both.
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    Shiroyu
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    « Reply #43 on: September 30, 2009, 12:35:39 PM »


    (Perhaps you can turn the right side so that it doesn't look like an M. You needn't. Only if it doesn't take long and you like to do it. Doesn't matter if you don't.)

    I would have done that, but with Marth's face texture, it's basically mirrored for both sides. Most textures use mirroring, it's quite annoying.

    Oh, and even though some moves do seem either overpowered, underpowered, or just weird to control, I found this to be INCREDIBLY fun to use, and one of my favorite PSAs ever.

    I did find two glitches though. In the fire form, pressing B in the air has him charge normally, but nothing happens until he lands, in which it does the Rexcalibur animation with no hitboxes. If you hold B in the air, when he lands it pretty much just does the ending animation of Bolganone, with the same hitboxes, but with a muchly enhanced knockback, killing at 0%. It's quite easy to spam this.

    A minor complaint also, but recovery is just weird. For wind and thunder forms, I find it hard to control since you can't do diagonals, and with the thunder form, you need to be quick to get it right, otherwise you'll just whiff it. The fire form's up B I feel is just too slow, and would also benefit from directional input. It's fairly easy to gimp this.
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    « Reply #44 on: September 30, 2009, 01:37:16 PM »


    Ok if it´s impossible it doesn´t matter. It´s only a detail.
    This Neutral B in ain glitch i do still know. I will remove neutral B completely.
    The overpowerd ur underpowerd moves will be corrected.
    I would immediately change the up B wind and thunder controll to controllstick but as far as I know it´s impossible. First there in no controll stick button id. This would be no problem because I could make a D-pad controll. My biggest problem is that I work with the move character code. This cobe doesn´t work with move right or left it works with move forward or backwards. So if you face right and push D-pad right you move right dut of you face left and push D-pad right you move left. So this would be even more complicate to move. If someone can give me a "if facing right/left" event it would be no problem to make D-pad controll.
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