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« Reply #930 on: July 31, 2014, 03:59:29 PM » |
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I can definitely say that this week has been very... Eventful. *Headdesk*
I would really appreciate it if you did Asch as well! Although I've no idea of when I'd actually get back to PSAing him, welp.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #931 on: July 31, 2014, 04:18:07 PM » |
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I can definitely say that this week has been very... Eventful. *Headdesk*
I would really appreciate it if you did Asch as well! Although I've no idea of when I'd actually get back to PSAing him, welp.
Maybe... If we can have both his model and animation, it's fine. Then you'd have something you wanted to work with for a long time
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On PC On Phone My PSA thread below. A forgotten place of a forgotten hero.
Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #933 on: July 31, 2014, 06:08:20 PM » |
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Oh my! Can't believe I skipped right over that! Cool!
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #934 on: July 31, 2014, 06:30:47 PM » |
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Weeeeeell, which character should I focus on, then ? Asch I guess ? lol There is two ways with the TotW:RM2 models and animations
1- Using the ripped model with the boneset + the animation (problem is, there is a movement glitch that you'd have to fix in almost every ripped animation and he would need several custom animation such as swimming, ladder or even for the items)
2 - Recreating the animation from the ripped model/animation, but using the model import of ShadowRockShoota, so you'd have to redo only the attack/wait animation, (it'll probably be a gain of time since there is several animation that you won't have to do)
Either way, I'll try to rip the models and animation as fast as possible
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« Reply #936 on: August 01, 2014, 09:46:36 AM » |
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Alright, here are all the animations of Asch https://www.dropbox.com/s/7p12h0zrpugxxq0/Asch.brres... And I realized there is more rotation problem than I thought (When exporting into Brawl Box)... few gif for comparison between 3ds Max and Brawl Box: "Asch the Drunk"
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« Reply #937 on: August 01, 2014, 06:27:39 PM » |
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Go home Asch, you're drunk D:
I bet that Abyss ending hit him pretty hard XD
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #938 on: August 01, 2014, 08:54:12 PM » |
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"REEEEPLIIII-hic-CaaaaAaaAaa...! -hic-"
But, yeah, the ending must have hit him pretty hard, indeed xD He can't even fall off correctly, now D:
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« Reply #940 on: August 22, 2014, 06:00:43 AM » |
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When she's landing, her body sways a little to the sides, which kind of hurts the overall animation. I love how femininely she gets back to her wait position, though.
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ㅤlㅤ
ㅤlㅤ
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« Reply #942 on: August 22, 2014, 06:48:49 AM » |
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Not bad. Also on a semi related note, sort of. I fixed up that new B-Air that you made for Lucina. I made it so that she's not all jittery anymore.
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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« Reply #943 on: August 22, 2014, 06:51:04 AM » |
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Oh? Did you? Vunderbar!
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #944 on: August 22, 2014, 06:52:24 AM » |
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Yup. All I did was fix the HipN rotations and Bam! Fixed. No jitters animation is perfectly smooth. Do you want it?
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WiFi Brawl FC:0606-0014-4748 You turned into a real boring [censored] while I was away. -Yoko Hooray for surpassing 4000 downloads!! Thanks guys!
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