@Ninka - i dont think Squall had a high-poly face in the first or 2nd game. if he was on a other character, like Ike, that make different objects appear with bone visibility, i could make the different face textures and spread them out on the different faces. thing is, Link does his expressions differently. the face actually "animates". the vertex sets are positions the vertices move to for a expression.. i think (im kinda guessing there). if there is a way to make the vertex sets read with different textures, it should be ohkay. i havent looked into this sort of thing yet though
Wow, that looks amazing! I can see the difference in his face. I wonder what it would look like with his Dissidia hair....
i think almost the same. Kingdom Hearts Cloud's hair looks based on his original design. the last cloud id make would probably be a mix of models to get his look from Card Sagas Wars
That Cloud looks great! I voted Yuna over Zelda, I love your Tidus import. i just which the metal was fixed.
yeh, he has none. the main thing the Tidus update would do is lower the file size a hefty amount. instead of his textures being spread out all retarded (if you seen his .pac you'll know what i mean) in 6 512x256 and 3 256x256 textures, he would have 2 textures, 1 in each of those dimensions. like
this. i fixed up Yuna's like that too, for when the day comes
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uh.. yeah. the usual last minute BS is happening with da Clouds and the sky. which was good, in a way. AC cloud ended up with a niice new fusion sword in the process. anyway they both should be out tonight