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Question: Can't decide on which import to focus on.. what do you think?
Dont change focus.. finish Genis Sage!
finish Squall over Link
finish Vyse over Pit
finish Cream and Cheese over Sonic
start on Yuna (FFX) over Zelda
start on Genis/Presea over Ice Climbers
start on Lloyd/Colette over Ice Climbers
How about you update an old Import? (post suggestion)
Hey, you ever thought about making.. (post suggestion)
I think you think i can think for you

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Author Topic: Fonon Project - Model Imports [Current - ?]  (Read 222583 times)
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ShadowSnake
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    « Reply #660 on: June 29, 2012, 09:28:38 PM »


    That Cloud looks great! I voted Yuna over Zelda, I love your Tidus import. i just which the metal was fixed.
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    nanobuds
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    « Reply #661 on: June 29, 2012, 09:29:30 PM »


    Cloud!

    Is AC Cloud also getting a Revamp?
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    Chaos_Knight
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    « Reply #662 on: June 29, 2012, 09:32:21 PM »


    Cloud! Is AC Cloud also getting a Revamp?
    YEP!
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Segtendo
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    « Reply #663 on: June 30, 2012, 10:21:14 AM »


    yeh. after re-doing my cloud (the advent children suit one), i took the faces and such and then edited it onto the low-poly model of cloud from Kingdom Hearts. i was gonna show a screen in the WIP workshop days ago but i guess i forgot

    here is one..


    Gimme gimme gimme! Im srs here
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    Ninka_kiwi
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    « Reply #664 on: June 30, 2012, 04:53:09 PM »


    yeh. after re-doing my cloud (the advent children suit one), i took the faces and such and then edited it onto the low-poly model of cloud from Kingdom Hearts. i was gonna show a screen in the WIP workshop days ago but i guess i forgot

    here is one..


    took the screen last week. he looks a little different now. both Clouds are pretty much ready for release, i just need to prepare all the .pac files and take some shots. they'll be released separate, Kingdom Hearts Cloud deserves his own vault page


    @agent-s: im not sure if i can put extra faces on Squall, since his face is flat. Link uses vertex sets and each set uses the same texture.. i think. not sure what to do about that, i could give him at least moving eyes though. and by "finish" i kinda mean re-do him, since that rig is from last year

    just a note.. im not able to keep a "schedule", so the poll means almost nothing


    For Squall why not just use his Kingdom Hearts faces?

    KH Cloud looks pretty great.

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    ramonM64
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    « Reply #665 on: July 01, 2012, 03:13:05 PM »


    @Ninka - i dont think Squall had a high-poly face in the first or 2nd game. if he was on a other character, like Ike, that make different objects appear with bone visibility, i could make the different face textures and spread them out on the different faces. thing is, Link does his expressions differently. the face actually "animates". the vertex sets are positions the vertices move to for a expression.. i think (im kinda guessing there). if there is a way to make the vertex sets read with different textures, it should be ohkay. i havent looked into this sort of thing yet though

    Wow, that looks amazing! I can see the difference in his face. I wonder what it would look like with his Dissidia hair....
    i think almost the same. Kingdom Hearts Cloud's hair looks based on his original design. the last cloud id make would probably be a mix of models to get his look from Card Sagas Wars

    Card Sagas Wars - Link VS Cloud


    That Cloud looks great! I voted Yuna over Zelda, I love your Tidus import. i just which the metal was fixed.
    yeh, he has none. the main thing the Tidus update would do is lower the file size a hefty amount. instead of his textures being spread out all retarded (if you seen his .pac you'll know what i mean) in 6 512x256 and 3 256x256 textures, he would have 2 textures, 1 in each of those dimensions. like this. i fixed up Yuna's like that too, for when the day comes

    ---

    uh.. yeah. the usual last minute BS is happening with da Clouds and the sky. which was good, in a way. AC cloud ended up with a niice new fusion sword in the process. anyway they both should be out tonight
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    agent-s
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    « Reply #666 on: July 01, 2012, 03:55:29 PM »


    ok sure dude as i love squall you have created i was asking me what you could means when you said finish in the poll so that why i asked about the faces

    about yuna i keep hope she could to be your next import after Cloud
    i hope there will have not anymore of camera problem Sad

    about cloud great work dude he seems really cool Smiley



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    Hero ©
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    « Reply #667 on: July 01, 2012, 05:34:30 PM »




    Ever since you made that new X model with the sexy lighting, your future imports is gonna look as sexy as that. Maybe your other revamps will too!
    Happy Face

    Keep it up dude Grin
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    Ninka_kiwi
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    « Reply #668 on: July 01, 2012, 06:28:24 PM »


    Speaking of X's Sexy new lighting, when do you plan on releasing that?

    Oh yes, I forgot to mention, but I'm practicing making textures have more detail and was messing with Luke's texture. My god he has weird UV's and has super flat textures, so I wanted to try editing them to look better. So whenever you update my boy Luke, you'll be sure I have that texture done.
    « Last Edit: July 01, 2012, 06:29:22 PM by Ninka_kiwi » Logged

    Beyond
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    « Reply #669 on: July 02, 2012, 07:46:38 PM »



    Just downloaded Cloud and it's sexy. Model and rig are extremely clean.


    One minor thing though and maybe it's just me, but the skin of his arms seems noticeably more tan that of his face.
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    Wasabi_Skillz
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    « Reply #670 on: July 02, 2012, 07:51:16 PM »


    looks super great. replaced devmaster's/dsx8's. love your imports. keep it up! Cheesy
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    nanobuds
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    « Reply #671 on: July 02, 2012, 07:57:28 PM »


    Cloud looks great!
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    Albafika
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    « Reply #672 on: July 02, 2012, 07:59:06 PM »


    Splendid, ramon, splendid.
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    « Reply #673 on: July 02, 2012, 08:09:49 PM »


    It just got more cloudy. Cheesy
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    ramonM64
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    « Reply #674 on: July 02, 2012, 08:10:56 PM »


    thank you all for the kind words.. and funneh joke there. just to let yuh know, the update to Advent Children cloud is up too. the changes might not be notice-able right away, unless you used the old one often. finally fixed the dam waist cape's normals that bugging me

    @Beyond - its not just you. im still a nub with textures, i kept makin it look too bright or too dark (the arms). i ended up leaving it alone. i was gonna PM you if you could but uh.. yeh, i figured you were busy with Tapion. you'll also notice the bottom cape isnt the exact same color as the top part of the cape. i used that one tool in GIMP to copy the pixel's color from one texture to the other except i still couldnt get it to "sync"

    @Ninka - that one was for Hero's and marioking64DS's PSA (each has their own) that they are working on, it'll be out with their PSA's. it wont work with Samus without the included motion file. it has extra bones, like the 2nd hand/fingers and mouth bones. i will update him someday over the original Samus bones, not sure when though

    wuh?    someone willingly talking about Tales of the Abyss and Luke? yeh, he is the one that needs a update most. he has a cheap vertex edit for his sword and its not even textured. when i update him, ill start with a new model and now i have 3 of his swords from Tales of Vs to use. thats sweet yer giving him a buff though. did you double the texture size?

    and about Tales of the Abyss, would you be interested in texturing and UVing Guy or Asch models from the PS2 disc? its possible to get more of the models and costume except they are UVless and Textureless. for Asch you could use his Tales of Vs texture as a base.. or somethin'. lemme know if yer interested
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