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Question: Can't decide on which import to focus on.. what do you think?
Dont change focus.. finish Genis Sage!
finish Squall over Link
finish Vyse over Pit
finish Cream and Cheese over Sonic
start on Yuna (FFX) over Zelda
start on Genis/Presea over Ice Climbers
start on Lloyd/Colette over Ice Climbers
How about you update an old Import? (post suggestion)
Hey, you ever thought about making.. (post suggestion)
I think you think i can think for you

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Author Topic: Fonon Project - Model Imports [Current - ?]  (Read 260098 times)
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Royal_Blade
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    « Reply #180 on: November 22, 2011, 08:22:56 PM »


    I recently figured out that Link can't be ported over Wario. So don't bother.

    @PSA: Ah... Well, my ideas were for a more Brawl-like PSA.
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    ramonM64
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    « Reply #181 on: November 23, 2011, 03:14:03 AM »


    i have no idea what yer sayin Inner, i know nothing of yer work.   hahah
    which why ill focus on importing stuff for now.


    I kinda know someone who has exported RM3 models before. I could see if they could help? (Although the time it takes for them to respond is kinda long, so don't wait on me.

    Also is the moveset in the OP the one your using? Because I have a few ideas myself that might go against the one in the OP.

    yawp.. that was my PSA moveset idea, which needs tweaking, in the 1st post. yea i think we should start on some kind of moveset if we dont hear from him in months. and yea, if he knows how to extract the textures properly tell him to PM tempesttime. he might be in need of help.


    in case you guys didnt know i got the other model import done awhile ago but am having problems with transparency so im holdin release, its not noticeable while fighting but i want it fixed.

    i posted a help thread here   ---> http://forums.kc-mm.com/index.php?topic=37198.0

    i also got sideswiped with how much i like the X series so i started this guy and hes pretty much done but a few problems here and there.   
                                see here
      ---> http://forums.kc-mm.com/index.php?topic=36601.msg751071#msg751071

    oh and hey the dude tryin to get the PS2 character models got asch and guy..  the method should work for ALL models in the game..   the only thing he cant find out is how to extract their textures    x__x
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    Royal_Blade
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    « Reply #182 on: November 23, 2011, 05:11:48 AM »


    oh and hey the dude tryin to get the PS2 character models got asch and guy..  the method should work for ALL models in the game..   the only thing he cant find out is how to extract their textures    x__x
    That's great! So then using the actual abyss models would be best.

    and could we not just use the ToVS textures? Or would they be mapped differently?
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    « Reply #183 on: November 23, 2011, 07:11:48 AM »


    They're going to map differently
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    Psycho Philia
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    « Reply #184 on: November 23, 2011, 07:22:14 AM »


    I come back from the blizzard and I cannot believe what I see here... Honestly, I lost a lot of things during all this time...

    Anyway, ramonM64, do you allow me to talk with you by private messages? I have quite some things to talk with you... And I prefer talking with you, with more privacy. I hope you understand and will accept!

    Edit: My god... I didn't thought things would go that far... Masal, next time you see this topic, contact me immediately! We have to discuss of some things too... And RamonN64, I'm truly sorry for what happened. This buddy that planned for a long time to have Luke Fon Fabre in Ssbb, it's me, glad to meet you! I will give you other details by private message. Contact me when you're ready! My message box is ready to welcome your messages! Laugh
    « Last Edit: November 23, 2011, 07:26:41 AM by Psycho Philia » Logged



    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

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    « Reply #185 on: November 23, 2011, 09:34:42 AM »




    Progress for PSA:

    PSA version: Alpha 0.0001
    Original source: Brawl- Link's PSA
    Things added:

    AAA changed (I think it goes smoothly too)
    Left A (Although hard, can combo to AAA or Smash left)
    Up A (Hitboxes can't hit enemies. too far away)
    Ground B (Fang Blade. Almost done. Luke freezes at animation end)

    Not much, but I only worked on it for a half hour so far.

    A handful of animations are added

    If anyone wants the alpha version, let me know.
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    xxmasal22xx
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    « Reply #186 on: November 23, 2011, 10:51:14 AM »


    Yes, ramond, i do want you to stop the moveset. Please, im begging you to, me and Philia have had this planned for like 5 months now, and to see someone just take over after i asked for a model only....it hurts....alot....

    But, inner, if you wouldnt mind, please send me what youve done for this, and everyone working on this, please send me the latest files for luke. Me and Philia will take it from here, please. Thank you.

    Oh, and by the way, dont even think bout starting Richter from DotNW, ive already been working on him for some time now.....Thanx again,


    ~Masal
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    « Reply #187 on: November 23, 2011, 10:59:05 AM »


    Masal, I understand how you must feel, and it is true that I and you were planning to do a Luke Psa from a very long time, but still, this member is new, and we didn't even made an official announce that we would do a Luke Psa. How can you imagine in that case how ramon must feel? He must really feel this is strange, and even don't understand what's going on, and it's even more normal as he is a new member.

    And to be honest, it pains me to see this topic too, but not really for the same reasons. Of course, I'm sad to see that someone will make an other moveset of Luke when I made one long time ago, but what is probably worse is to "forbid" him to work on what he wants, especially in this case as he already beginned the work on Luke.

    Honestly, according to me, we can't ask ramon to stop this Luke Psa. Besides, we have the right to work on the same Psa, but differently. Do you not agree Masal?
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    Oh bomb, no one understands you. You have to be expressive with your feelings. Don't worry, Philia will help you with that. Fu fu fu fu....

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    « Reply #188 on: November 23, 2011, 11:23:10 AM »


    The files are sent to both of you. If it's OK, can I help you with Luke?

    Sorry if that sounded negative in any way.

    I use Brawl- and this codeset: (It's long, BTW)


    RSBE01
    Super Smash Bros. Brawl (NTSC)

    Project Tales codeset

    Menu codes:

    Default Settings Modifier [9 lines]
    * 24494A98 80000000
    * 20523300 00000000
    * 04523300 DEADBEEF
    * 42000000 90000000
    * 0417F360 00000104
    * 0417F364 04020A00
    * 0417F368 08010101
    * 0417F36C 01000000
    * E0000000 80008000

    Char ID fix 2.1 [spunit262, The Paprika Killer]
    * C28152E4 00000006
    * 819E003C 907EFFFC
    * 80E30030 2C07000F
    * 40A2001C 80FE0008
    * 3C008180 7C070000
    * 4080000C 39030008
    * 9107FFFC 00000000

    CSS fixes for Samus/ZSS and Zelda/Shiek V2.1 [spunit262] (6 Lines)
    * 04693D50 38800004
    * 06693D6C 00000008
    * 38000000 3880000F
    * 046900E8 60000000
    * 04697F58 60000000
    * 04697EEC 60000000

    infinite Replays
    * 040EB804 60000000

    Save Tags in Replays
    * 0404B140 38A00000

    Unrestricted Pause Camera
    * 040A7D60 4E800020
    * 04109D88 38800001

    Unrestricted Replay Camera
    * 0409E934 60000000
    * 0409E93C 60000000
    * 0409E9AC FC201890
    * 0409E9B8 FC600090
    * 0409E9BC FC000890
    * 0409E9C8 FC001890

    Custom CSS V3 [spunit262] [17 lines]
    * 0668310C 00000030
    * 387E006C 3B600000
    * 3C808068 38840DE0
    * 7CBB20AE 7CA50775
    * 41800014 94A30004
    * 3B7B0001 2C1B0032
    * 4180FFE8 48000038
    * 04690338 48000068
    * 066900d8 00000008
    * 2c170028 41820168
    * 02680DE0 0022FFFF
    * 06680DE0 00000029
    * 00090D0C 0515011A
    * 0A071325 1002240E
    * 0F140616 1F172903
    * 040B1908 23201B5D
    * 5E5C1121 18221226
    * 27000000 00000000

    Custom Random V1 [spunit262] (10 Lines)
    * 06685824 0000000C
    * 3C608068 7C630214
    * 88630E80 00000000
    * 046857F0 3AE00028
    * 06680E80 00000028
    * 00090D0C 0515011A
    * 0A071325 1002240E
    * 0F140616 1F170304
    * 0B190823 201B5D5E
    * 5C112118 22122627

    Independent Pokemon Engine +no wreck My Music V2 [spunit262] (11 lines)
    * 06407BD0 0000000E
    * 04030F0D 1E1B1F1B
    * 201B211B 221B0000
    * C2684964 00000007
    * 881400B8 2C00003F
    * 41A00028 2C03001D
    * 40A20008 3860001E
    * 2C03001F 40A20008
    * 38600020 2C030021
    * 40A20008 38600022
    * 987400B8 00000000

    Gameplay codes:

    Colored shields [Phantom wings]
    * 4A000000 80F59A60
    * 14000088 FF3AB700
    * 14000090 FF000000
    * 140000A0 FF000000
    * 140000A8 00000000
    * 4A000000 80F59ED4
    * 14000088 00FFFF00
    * 14000090 0000FF00
    * 140000A0 0080FF00
    * 140000A8 00000000
    * 4A000000 80F5A348
    * 14000088 FAF9E100
    * 14000090 FFFF0000
    * 140000A0 FFFF8000
    * 140000A8 00000000
    * 4A000000 80F5A7BC
    * 14000088 88FCAE00
    * 14000090 00FF0000
    * 140000A0 00C00000
    * 140000A8 00000000

    Universal Walljumping [Dantarion]
    * C285893C 00000003
    * 2C030024 4082000C
    * 38600001 48000008
    * 7C63002E 00000000

    No Random Tripping [Y.S.]
    * 0481CB34 EC210828

    No Stale Moves with a Fresh Bonus [spunit262]
    * 02FC098A 00110000

    Triple Jump Glitch Fix [Phantom Wings, spunit262]
    * 04858DCC 38830003

    No special fall after glide attack [Standardtoaster]
    * 04FB31E0 0000000F
    * 04FB3240 0000000F

    Jump Deadframe Fix
    * 06FC18F8 00000010
    * 00020000 00000000
    * 00020000 00000000

    Grab Release Speed-Ups [Standardtoaster]
    * 4A000000 90000000
    * 1619B000 00000078
    * 00000001 00011940
    * 00000001 00011940
    * 00000001 00011940
    * 00000002 9019B020
    * 04000100 80FAFB64
    * 04070100 9019B000
    * 00000002 9019B038
    * 04000100 80FB05A4
    * 04070100 9019B008
    * 00000002 9019B050
    * 04000100 80FAFC5C
    * 04070100 9019B010
    * 00000002 9019B068
    * 04000100 80FB06AC
    * 04070100 9019B010
    * 06FAFBCC 00000008
    * 00070100 9019B018
    * 06FB060C 00000008
    * 00070100 9019B030
    * 06FAFC7C 00000008
    * 00070100 9019B048
    * 06FB06CC 00000008
    * 00070100 9019B060
    1.2x speed

    Dash Dancing [Phantom wings]
    * C271F474 00000004
    * 81830058 2C0C000E
    * 4182000C C0230040
    * 48000008 FC20D090
    * 60000000 00000000

    Shield during Dashdance 2.0 [Yeroc]
    * 06586080 00000040
    * 00000002 80FAC5DC
    * 00000002 805860A8
    * 00000000 0000001A
    * 00000006 00000030
    * 00000000 00000003
    * 02010300 80586090
    * 02000401 80FAC32C
    * 00090100 80586080
    * 06FAC5D4 00000008
    * 00090100 80586088

    No Powershield Buffering [Shanus, Magus]
    * 4A000000 90000000
    * 1619AA10 00000055
    * 00000006 00000030
    * 00000000 00000003
    * 00000000 00000000
    * 00000005 20000001
    * 00000002 9019AA38
    * 000A0200 9019AA10
    * 12000200 80fb0bdc
    * 000E0000 00000000
    * 12000200 9019AA20
    * 000F0000 00000000
    * 00080000 00000000
    * 06fb0c5c 00000008
    * 00070100 9019AA30

    Ledgecancelling v1.1[Yeroc, Shanus]
    * 06586000 00000038
    * 00000002 80586010
    * 00000000 00000001
    * 02010200 80FAF3EC
    * 12000200 9019A748
    * 08000100 80586008
    * 02010200 80FAB64C
    * 00080000 00000000
    * 06FC1C58 00000008
    * 00070100 80586000

    Dash Cancel 3.0 [Yeroc]
    * 06585E80 00000078
    * 00000002 80FAC974
    * 00000002 80FACDF4
    * 00000002 80585EC8
    * 00000002 80585EE0
    * 00000000 00000011
    * 00000006 00000007
    * 00000005 000003FC
    * 00000000 00000004
    * 00000005 00000C72
    * 02010200 80FAC634
    * 02010500 80585EA0
    * 00090100 80585E80
    * 02010500 80585EA0
    * 02010200 80FACB54
    * 00090100 80585E88
    * 06FAC96C 00000008
    * 00090100 80585E90
    * 06FACDEC 00000008
    * 00090100 80585E98

    Ledgeteching v1.1 [Dantarion]
    * 065861A0 00000030
    * 00070100 80FB3F0C
    * 00070100 80FB3F1C
    * 0D000200 80FB362C
    * 00090100 805861C0
    * 00000002 80FB3694
    * 00000002 805861A0
    * 06FB368C 00000008
    * 00090100 805861C8

    Remove Dead Frame on Jumps [shanus]
    * 06FC18F8 00000010
    * 00020000 00000000
    * 00020000 00000000

    Ledgehang Duration [Yeroc]
    * 06FB656C 00000008
    * 00000001 0001D4C0
    Current Setting: Animation Speed x2

    Ledge Invincibility Duration [Y.S.]
    * 04B88EB4 0000000F
    Current Setting: 15 frames

    Momentum Capture V4.3 [Phantom Wings, spunit262]
    * C28669D8 00000013
    * 3C008180 809D0008
    * 8084FFFC 7C040000
    * 4080000C 80840030
    * 48000008 3880FFFF
    * 807D007C A0E30006
    * 80630038 2C03000B
    * 40A20044 3C004540
    * 901B000C C05B000C
    * 38A2FE5C 84C50004
    * 7CC0C671 4180000C
    * 7C002000 4082FFF0
    * 54C0027E 6C004540
    * 901B000C C01B000C
    * FC001028 C03B0008
    * FC210032 2C030022
    * 41800014 2C04002F
    * 40A20010 2C070112
    * 41A00008 D03B0008
    * 60000000 00000000
    * C277F794 00000002
    * 801E0034 B01E0006
    * 801E0048 00000000

    Momentum Capture Data
    * 065A9180 00000038
    * 0600119A 09000CCD
    * 0A001000 0E0014CD
    * 0F001400 11001000
    * 12001000 17001333
    * 18001666 1A001266
    * 2000099A 21001000
    * 2F001CCD FF000D9A
    <!--[!include:Character ID List(Momentum Capture)]-->

    Hitstun [Phantom Wings, spunit262]
    * 02B88F48 00030001
    * 04B87AA8 3F0A3D70
    Current Setting: .54 Hitstun

    Shield Stun V8 [spunit262]
    * C28753FC 00000005
    * 83810034 8083013C
    * 2C040000 41810014
    * 1F9C0016 3B9C002B
    * 3880000A 7F9C23D6
    * 60000000 00000000
    (Old shield stun*X+Z)/Y=new shield stun
    Prelim value: 6.5 (old value = 10)
    1F9CXXXX=0016
    3B9CZZZZ=002B
    3880YYYY=000A

    Fastfall During Tumble v2.2 [spunit262, Phantom Wings]
    * C27651BC 0000000A
    * 887E007C 2C030000
    * 40A20040 809E0014
    * 54846CFE 2C0417E5
    * 41A00030 809EFFFC
    * 80A4007C 80A50034
    * 2C050049 40A2001C
    * 80840070 80840024
    * 8084001C 80A40000
    * 60A50004 90A40000
    * 60000000 00000000

    Tech Window v.05  [spunit262]
    * C277F190 00000012
    * 80810010 2C040046
    * 41A00080 2C04004C
    * 41A10078 80BF0068
    * 88C5008F 2C06000F
    * 41A10068 88E5008E
    * 7CC63A14 2C060032
    * 41800058 2C040049
    * 41820050 41A00008
    * 3884FFFC 3884FFBA
    * 5484083C 38840060
    * 2C040062 41810030
    * 41820010 80C50038
    * 54C66D3E 48000014
    * 80E50074 50E4EFFE
    * 80C5003C 7CC69E70
    * 2C0607E5 41A00008
    * 60840001 90810010
    * 60000000 00000000
    * C2765394 00000005
    * 88C30058 2C060032
    * 41A10014 7C060214
    * 2C0000FF 41800008
    * 380000FE 98030058
    * 60000000 00000000
    Teching window (15) [2C06000F]5th Line
    Missed teching window (teching window included) (35) [2C060032]7th,21st Lines



    You both probably use vBrawl. That's why I mentioned these codesets (In case you do want my help)

    Until then, I will stop working on Luke. If you disapprove of my help, I won't work on Luke anymore.
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    ramonM64
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    « Reply #189 on: November 23, 2011, 11:26:23 AM »


    That's great! So then using the actual abyss models would be best.

    and could we not just use the ToVS textures? Or would they be mapped differently?
    most definetly their gonna map differently. i checked by dragging the textures on asch just to see and he turned all white. apparently you can rip the textures seamlessly from a emutlator with that " 3D screen print" program 3D Ripper DX. rippin the actual model that way is another story.. my brother gots a stronger comp that i could use to run stuff like that, ill have to ask to use it though.



    I come back from the blizzard and I cannot believe what I see here... Honestly, I lost a lot of things during all this time...

    Anyway, ramonM64, do you allow me to talk with you by private messages? I have quite some things to talk with you... And I prefer talking with you, with more privacy. I hope you understand and will accept!

    Edit: My god... I didn&#039;t thought things would go that far... Masal, next time you see this topic, contact me immediately! We have to discuss of some things too... And RamonN64, I&#039;m truly sorry for what happened. This buddy that planned for a long time to have Luke Fon Fabre in Ssbb, it&#039;s me, glad to meet you! I will give you other details by private message. Contact me when you&#039;re ready! My message box is ready to welcome your messages! Laugh
    go ahead and flood me with messages of yer plans. as for as the PSA status, ive focused on model importing while Inner started a Luke PSA of his own. i think he should be allowed to continue OR.. you guys can work together to get it done.

    Yes, ramond, i do want you to stop the moveset. Please, im begging you to, me and Philia have had this planned for like 5 months now, and to see someone just take over after i asked for a model only....it hurts....alot....

    But, inner, if you wouldnt mind, please send me what youve done for this, and everyone working on this, please send me the latest files for luke. Me and Philia will take it from here, please. Thank you.

    Oh, and by the way, dont even think bout starting Richter from DotNW, ive already been working on him for some time now.....Thanx again,


    ~Masal
    my bad. we didnt want to go against you 2, we just had almost no idea who was doing what on the PSA. and heard almost nothing from you at the time. Inner is the one mainly workin on a PSA and hes agreeing to stop and share his build. i have done nothing to help with the PSA so its all up to you guys. as much as id want my specific moveset done, ill focus on gettin people imported.
    « Last Edit: November 23, 2011, 11:38:24 AM by ramonM64 » Logged


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    « Reply #190 on: November 23, 2011, 11:45:27 AM »


    Innerscope, you can most deffinatley work with us. Even better, Every one of you are invited to work with us. But we require 2 things:

    1) you all listen to what we have to say, and we listen to you as welll.
    2) me and philia will be the two collabs and give credit to you guys who help

    Philia, as well as you guys have to agree before i say yes to any of this however. So what do you guys think?
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    « Reply #191 on: November 23, 2011, 11:54:18 AM »


    OK, I agree with both terms. I have a few questions to ask before I start:

    1: What's the moveset?
    2: Do you use vBrawl or a codeset (like brawl+)? If so, which codeset do you use?

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    « Reply #192 on: November 23, 2011, 12:03:26 PM »


    Innerscope: Personally, I use the regular Brawl, which is from Us, but I also use a japanese sound brsar, I prefer mentioning this because it's really important when you make a sound pack... For the moveset, go see your private messages, I just sent you the moveset I created long time ago.

    Masal: Of course I agree. If we want to cooperate, of course these rules are absolutely necessary. But I don't think Innerscope deserve credit, he probably deserves the status collaborator.

    And ramon: I know you didn't want to go against me and Masal, and I fully understand your position. However about your moveset, we'll see what will be done. But before discussing about this, watch the moveset I created, that I will send you right now.
    Logged



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    « Reply #193 on: November 23, 2011, 12:22:50 PM »


    @Philia:
    The moveset that you and masal have planned, is it brawl-like PSA or a PSA where you're trying to get character to play like they are in their game?
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    My PSA Thread

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    « Reply #194 on: November 23, 2011, 12:32:24 PM »


    Me? I use regular brawl, through riivolution, so custom1 and custom2. Philia, mind sending me the moveset as well??? I have the pm still, but i have like 20 something pages of pm's.....

    scratch that. I have exactly 1279 total PM's
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    By the way, I think every active hacker in this forum could use less distractions.

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