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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2397652 times)
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Unkown Kokiri
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    « Reply #10050 on: November 05, 2014, 09:21:19 AM »


    she looking cool
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    DSX8
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    « Reply #10051 on: November 12, 2014, 07:19:35 AM »




    try to guess what this stage is... >.>
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    « Reply #10052 on: November 12, 2014, 07:21:27 AM »


    It's Dragon Roost Island!
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    « Reply #10053 on: November 13, 2014, 09:56:22 AM »


    island all finished off... enjoy!! Sadly vertex alpha's couldnt be saved... sad v.v
    Windows shine tho! Along with the wave board that travels u around to places on the island. so does the boat!






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    « Reply #10054 on: November 13, 2014, 10:34:59 AM »


    The fog looks a little too thick. It gives the feeling of like 8am instead of nice tropical sunny island.

    Could mainly because of the water getting really bright from far away, and the shadows on Wuhu Island. Could that be tweaked?

    Great work though! If it's at the point of being animated, send it to me. It'll give you a small break and I'll get to actually help on the new version. Lol
    the normals imma try to fix again... these were just custom normals i did for the houses and buildings xD

    but i believe its cause of the lighting position which i havent changed at all. Can't send it off to u yet tho, gotta add the sun and tree's.

    but here's the windows reflection... xD


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    Ricky (Br3)
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    « Reply #10055 on: November 13, 2014, 06:16:25 PM »


    This pleases me greatly.

    Keep it going, Mike!
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    « Reply #10056 on: November 13, 2014, 06:28:25 PM »


    It looks great either way. Smiley

    When everything on the model is done, are we gonna shrink it a bit?
    well turns out there was some duplicated models on the stage... like with the gold island.. and the underground ruins... and the cruise ship at the docks.. so that cleared up about 10k poly's

    as for the size of the stage, yeah ill be making it smaller.
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    « Reply #10057 on: November 13, 2014, 06:48:17 PM »


    Why does it need to be smaller? People aren't huge when up close to a 4 story hotel or building you know. I'd keep the size as is. Unless it's hurting file size I don't see the problem.
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    « Reply #10058 on: November 13, 2014, 09:45:51 PM »


    well... i didnt know that SRT0 had a "append animation"... wow i fail... x_x   so now i've merged 2 srt0 files into 1 with some fixes. Also fixed the fog a bit and now u can see the clear blue sky and ypdated the water textures. added a spec map to the ship too since u'll be seeing it quite.. often during the match.





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    « Reply #10059 on: November 14, 2014, 12:03:53 PM »


    Plus size is never accurate in Smash Bros.
    But Ri- *SHOT*
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    « Reply #10060 on: November 14, 2014, 11:46:13 PM »


    Those places were stylized by the way that game looked. Nothing in earthbound or Mario Sunshine were to scale really. So those are bad examples. Also, is there something wrong with having a big place to fight? I dont think so. But that's just me.
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    « Reply #10061 on: November 15, 2014, 01:34:54 AM »


    Meh... Big stages aren't a problem for me like they are for others.
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    « Reply #10062 on: December 09, 2014, 03:57:57 PM »


    Big stages are actually cool. As long as the fight isn't too long... lol.
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    « Reply #10063 on: December 09, 2014, 04:04:05 PM »


    But the fight is why you're playing the game. Why would that be a bad thing? Seriously?
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    « Reply #10064 on: December 09, 2014, 05:07:26 PM »


    But the fight is why you're playing the game. Why would that be a bad thing? Seriously?
    Play on Halberd 0.8 and you'll know what it means to have a 20 minute long chase around without landing a SINGLE hit.
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