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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2398081 times)
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DSX8
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    « Reply #10080 on: December 12, 2014, 04:25:15 AM »


    Don't mess with me. Are those actual models from HW? Im srs here
    yes they r! sadly objects influenced by physics r broken.. and i just noticed that uv's r majorly destroyed.. altho the game has boob physics.. i like that alot c:

    and that the OoT Link DLC model uses the 3ds model of adult link.. but with new fingers and face.. and HD textures lol

    « Last Edit: December 12, 2014, 04:27:19 AM by DSX8 » Logged

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    « Reply #10081 on: December 12, 2014, 05:38:32 AM »


    What the-- How the hell did you even get your hands on these?! O.o
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    « Reply #10082 on: December 12, 2014, 06:31:15 AM »


    What the-- How the hell did you even get your hands on these?! O.o
    im not saying... all ill say its the same format as dynasty warriors, so wasnt that hard to unpack said files in the iso.
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    « Reply #10083 on: December 12, 2014, 08:22:19 AM »


    how's the poly count?
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    DSX8
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    « Reply #10084 on: December 12, 2014, 08:29:25 AM »


    how's the poly count?
    it varies... lol... right now i only have Midna and Princess Ruto models fixed and they're both 12k poly's. models that has deformations.. like ganondorf with his hair and cape, impa with her hair and orange cloth on her side.. there's also some deformation with zant, but not much to where he cant be fixed like ganondorf and impa (which is in the high 20k poly range if i try). im pretty sure the rest is under 20k like ruto and midna is.

    edit:
    got Impa down to 28k poly's.. while ganondorf is 30.5k poly's... im sure they'll be less when the script is more refined.

    also..
    OoT Ganon - 20.3k poly's (if fixed it might be 14-17k poly's)
    TP Ganon - 23.7k poly's (if fixed it might be 16-19k poly's)

    « Last Edit: December 13, 2014, 06:30:29 AM by DSX8 » Logged

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    « Reply #10085 on: December 13, 2014, 12:17:49 PM »


    Hyrule Warriors models?? You, my friend, win an Internet or two. Especially if Lana is coming up.
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    « Reply #10086 on: December 13, 2014, 05:00:22 PM »


    lana be about 29k poly's after being fixed
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    « Reply #10087 on: December 13, 2014, 05:02:31 PM »


    That's amazing, DSX8! *throws away all progress I had on a custom Lana model*
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    « Reply #10088 on: December 13, 2014, 06:06:06 PM »


    That's amazing, DSX8! *throws away all progress I had on a custom Lana model*
    You should probably keep it... Who knows... Could be useful.
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    « Reply #10089 on: December 13, 2014, 07:28:20 PM »


    i actually didnt even optimize this lyn model.. xD
    i dont see anything wrong with the hair texture Velen.. then again, ppl like u care about looks i guess..



    Looks actually do matter.

    Her hair needs to be mapped as one piece , not including the ponytail.
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    « Reply #10090 on: December 13, 2014, 07:54:21 PM »


    What the-- How the hell did you even get your hands on these?! O.o
    im not saying... all ill say its the same format as dynasty warriors, so wasnt that hard to unpack said files in the iso.
    Now now, don't be selfish...

    There's a topic over on Facepunch's Modelling forum where Twili posted them (from the files that crediar extracted?). I'm already looking into the model format myself and have made significant progress. More on that later.
    « Last Edit: December 13, 2014, 07:56:09 PM by RandomTBush » Logged


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    « Reply #10091 on: December 13, 2014, 07:57:12 PM »


    lana be about 29k poly's after being fixed



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    « Reply #10092 on: December 13, 2014, 09:31:10 PM »


    Now now, don't be selfish...

    There's a topic over on Facepunch's Modelling forum where Twili posted them (from the files that crediar extracted?). I'm already looking into the model format myself and have made significant progress. More on that later.
    oh is that so? awesome! wish the uv's and other objects could be saved.. xD

    and honestly i wasnt being selfish.. i just didnt know how ppl got it xD
    i got the models from soneek so... :3
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    « Reply #10093 on: December 13, 2014, 09:34:29 PM »


    oh is that so? awesome! wish the uv's and other objects could be saved.. xD

    and honestly i wasnt being selfish.. i just didnt know how ppl got it xD
    i got the models from soneek so... :3
    The script update I'm working on gets bone structures, rigging and UV mapping. I'm looking into getting the "cloth" model parts to render properly right now.

    And if I could get my hands on the Smash Bros. for Wii U model files, I'd work my magic on those.
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    « Reply #10094 on: December 13, 2014, 09:38:13 PM »


    The script update I'm working on gets bone structures, rigging and UV mapping. I'm looking into getting the "cloth" model parts to render properly right now.

    And if I could get my hands on the Smash Bros. for Wii U model files, I'd work my magic on those.
    oh nice! yay for fixed uv's and bones! wish i could have that script so i can do ruto cause there's nothing wrong with her.. but what about the textures...? im a bit lost on that.. ._.
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