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« Reply #2010 on: January 07, 2012, 11:36:31 AM » |
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Thanks! And in return.... I could offer assistance with animation. I just finished an animation exporter of mine and started programming Brawlbox a bit, say if the animations from MVC3 get cracked, I could set something up pretty easily... although I don't think you're planning any animation to begin with.
actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!
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« Reply #2011 on: January 07, 2012, 05:38:56 PM » |
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actually ur wrong there Xiggah... i do plan on doing animations for these MvC3/UMvC3 stages.. and i kno doing that will take time, but im up for that challenge!
Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?
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« Reply #2012 on: January 07, 2012, 05:42:02 PM » |
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Great! All that's left is to parse the animation files... although aren't the Wii animation files all the same?
hmmm dunno... some (well most) wii games dont use CHR0 files
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« Reply #2013 on: January 07, 2012, 05:46:29 PM » |
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hmmm dunno... some (well most) wii games dont use CHR0 files
Oh. Then that's a bother. The Capcom versus games probably use the same animation files?
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« Reply #2014 on: January 07, 2012, 05:48:49 PM » |
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Oh. Then that's a bother. The Capcom versus games probably use the same animation files?
well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0) as for MvC3/UMvC3, im not sure WHAT animation files they use
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« Reply #2015 on: January 07, 2012, 05:54:45 PM » |
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well Tatsunoko vs Capcom uses bother CHR0 and .MOT files (MOT files is for characters while the TvC stages uses CHR0)
as for MvC3/UMvC3, im not sure WHAT animation files they use
How pesky. Maybe I'll get my file parsing practice from MOT files?...
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« Reply #2016 on: January 07, 2012, 07:55:11 PM » |
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How pesky. Maybe I'll get my file parsing practice from MOT files?...
hmm if u want i can send u a few .mot files from TvC ask segtendo if he has any animation files from MvC3/UMvC3
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« Reply #2017 on: January 07, 2012, 07:57:55 PM » |
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I never bothered to check what (U)MvC3 uses for animations @_@
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« Reply #2018 on: January 07, 2012, 07:58:39 PM » |
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I never bothered to check what (U)MvC3 uses for animations @_@
hmm would u mind checking?
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« Reply #2019 on: January 08, 2012, 01:23:06 AM » |
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hmm if u want i can send u a few .mot files from TvC
ask segtendo if he has any animation files from MvC3/UMvC3
That would be nice: and I think it's worth mentioning that I have TvC. I'll see what he has. EDIT: Seggy T. == no know. Seggy T. == Segtendo. Segtendo == no know.
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« Last Edit: January 08, 2012, 01:24:17 AM by Xiggah »
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« Reply #2020 on: January 08, 2012, 01:39:08 AM » |
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That would be nice: and I think it's worth mentioning that I have TvC.
I'll see what he has. EDIT: Seggy T. == no know. Seggy T. == Segtendo. Segtendo == no know.
hah well then.... should i even send u any at all then? and lol wats with those "Seggy T. == ####" stuff? O.o edit: i have successfully fixed Orbital Rings System Cargo Bay Scale, Rotate, Translate (SRT0) files, and they work WONDERFUL! I also fixed up the VIS0 files in it too.... Sadly BB doesnt know how to fix V4 CLR0's to V3 with a framecount.... which is wat i need the most in some brres files :| edit2: well im remaking Daigo Temple (Cherry B oms) stage again... for the 5th time >_>... luckily it doesnt freeze this time unlike the other times... im guessing it was an MDL0 error in the stage
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« Last Edit: January 08, 2012, 02:30:09 AM by Nymph »
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« Reply #2021 on: January 08, 2012, 02:48:22 AM » |
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edit2: well im remaking Daigo Temple (Cherry B oms) stage again... for the 5th time >_>... luckily it doesnt freeze this time unlike the other times... im guessing it was an MDL0 error in the stage does that mean the cherry b oms will fall in the background?
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« Reply #2022 on: January 08, 2012, 09:30:25 AM » |
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That would be nice: and I think it's worth mentioning that I have TvC.
I'll see what he has. EDIT: Seggy T. == no know. Seggy T. == Segtendo. Segtendo == no know.
Umm... Yes, I'm Segtendo EDIT: Hmm... According to the "motion" folder, for characters, they use .LMT, which I've never heard of. Not sure what stages use.
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« Last Edit: January 08, 2012, 09:33:38 AM by Seggy T. »
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« Reply #2023 on: January 08, 2012, 12:51:37 PM » |
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Umm... Yes, I'm Segtendo EDIT: Hmm... According to the "motion" folder, for characters, they use .LMT, which I've never heard of. Not sure what stages use. Yeah, I was slow on realizing that sorry. Anyways, I'll look into Ultimate MVC3's animation files after I upload my animation packages for MY LITTLE PONIES. I've got too much to do with that and Brawlbox and other things on my list of things to do.
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« Reply #2024 on: January 08, 2012, 01:48:36 PM » |
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does that mean the cherry b oms will fall in the background? sadly no, those b oms r actually a BREFF file.. and importing that freezes progress on TvC stages: 6 out of 14 completed and fixed
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« Last Edit: January 08, 2012, 04:22:32 PM by Nymph »
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