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« Reply #3450 on: April 11, 2012, 09:27:56 PM » |
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Dunno what thats about o.o
BUT
The stage looks cool so far. I'm really excited about the invisible barriers cause I actually enjoy playing stamina matches.
Its even more fun when you have characters modeled after MvC games. Spider-Man and Deadpool for example.
I'm actually gonna go out and get MvC3 some time soon and use that for Wolverine and Iron Man (if no one does Iron Man first that is) And I might buckle down and do Captain America (I really don't have any taste for this guy) and most def gotta do X-23 now that Kit's left. (I was gonna do her before I found out Kit was gonna)
So kudos.
I may not like TvC or games like MvC... but they are fun when its the Brawl version xD
xD u should try em out! Post Merge: April 11, 2012, 10:52:25 PM
The name's Nah. Nah Bro. Also can't wait for the next stream
i would prefer if u didnt follow me aaron
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« Last Edit: April 11, 2012, 10:52:25 PM by DSX8 »
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« Reply #3451 on: April 12, 2012, 12:58:33 AM » |
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I do want that stage but that fog is way too intense.
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« Reply #3452 on: April 12, 2012, 01:38:05 AM » |
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I do want that stage but that fog is way too intense.
hah yeah... still trying to fix it... =/
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« Reply #3453 on: April 12, 2012, 01:49:47 AM » |
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I have tried them xD
Brawl seems to be the only 2D fighter I like...
Everything else has to have an 8 way run system...
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« Reply #3454 on: April 12, 2012, 02:08:47 AM » |
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I have tried them xD
Brawl seems to be the only 2D fighter I like...
Everything else has to have an 8 way run system...
lol i see... edit: well.. fog issue fixed on Daigo Temple Cherry B oms... sometimes the SRT0 data will play, sometime wont.. pretty weird if u ask me.. must be a SRT0 bug from BB 66.. also.. added some smexy light reflection on the tree's.. and they follow the camera
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« Last Edit: April 12, 2012, 04:02:00 AM by DSX8 »
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« Reply #3455 on: April 12, 2012, 05:37:29 AM » |
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lol i see... edit: well.. fog issue fixed on Daigo Temple Cherry B oms... sometimes the SRT0 data will play, sometime wont.. pretty weird if u ask me.. must be a SRT0 bug from BB 66.. also.. added some smexy light reflection on the tree's.. and they follow the camera smexyyy
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« Reply #3456 on: April 12, 2012, 11:07:15 AM » |
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Sexy indeed.
I might actually turn my Wii on this week.
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« Reply #3457 on: April 12, 2012, 11:23:41 AM » |
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only thing i find weird is how the level looks like a background, instead of a real level... at least in that pic it looks like that to me... probably its cuz of the lack of a shadow now i think about it...^^
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« Reply #3458 on: April 12, 2012, 11:46:32 AM » |
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I see what you mean.
The lack of shadows coming off snake and the metal boxes do actually make it look like a background picture.
But I suspect DSX8 has either addressed or will address that issue.
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« Reply #3459 on: April 12, 2012, 01:35:04 PM » |
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I see what you mean.
The lack of shadows coming off snake and the metal boxes do actually make it look like a background picture.
But I suspect DSX8 has either addressed or will address that issue.
lol the shadow model is there.. just not sure y its not loading up anymore in Dolphin.. i think BB 66 did something to it and doesnt make it work anymore...
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« Reply #3460 on: April 12, 2012, 02:12:05 PM » |
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Mother of God. That look like the original.
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« Last Edit: April 12, 2012, 02:43:53 PM by KTH »
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« Reply #3461 on: April 13, 2012, 05:45:35 AM » |
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Mother of God. That look like the original.
indeed it does! anyways... i found out y the MShadow doesnt work... the Part2 Entries of the MShadow material doesnt save properly in the latest BB, thus making them not work in game.. and plus it wont let me manually add/edit the part2 entry! so for now.. imma have to find another way to make it work for the custom MShadow model i made for Daigo Temple. edit: well got it to finally have "shadow" for its Part2 Entries on the material... tried it out, and i get no charater shadow at all... not sure what im doing wrong here.. update: well... working on Washinkyo Amehon.... got some models to have normals now, just gotta fix 3 more in 3ds max... gonna be a long process till this stage works properly in brawl..
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« Last Edit: April 13, 2012, 06:03:17 AM by DSX8 »
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« Reply #3462 on: April 13, 2012, 04:34:30 PM » |
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Coolio
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« Reply #3463 on: April 14, 2012, 04:17:41 AM » |
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indeed anyways... im having some issue's with the final model of the stage... Regular New with normals fixedOriginal Model: Scale: (-1,1,1.119873) Rotation: (0,30.80497,0) Translation: (-2.577034,3.768984,-22.35934) New model from 3ds max: Scale: (1,1,1.1199) Rotation: (-180,210.8049,0) Translation: (-2.577034,3.768984,-22.35934) as u can see.. only the Scale and Rotation in the main bone has changed upon exporting from 3ds max.. not sure what to do to fix this.. update: gonna have pervy fix that model in the pic above sometime soon! well tested both Washinkyo Amehon AND Gasellschaft Storm on my wii... Gasellschaft storm freezes 46secs into the match, but doesnt on dolphin. Washinkyo Amehon freezes 1min 19secs into the match instead of 39secs. i think the only way i can fix these silent freeze issue's (but with music playing still) is if i remake all the models in 3ds max, and add normals to their objects. Daigo Temple Cherry B oms on the other hand is fine except for 1 model that makes it freeze.. but i dont think any1 cares about that flamming ball in the background update2: well... fixed every model of washinkyo amehon models to have normals on ALL of its objects.. and its STILL freezing!!! i think its a material issue now... if thats not it... then i give up =/ (ignore the dark colors.. every object has their own color data back).. im just getting sick and tired of these TvC models always freezing on me anyways... im off to bed.. got a busy weekend in front of me.... :\
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« Last Edit: April 14, 2012, 10:05:06 PM by DSX8 »
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« Reply #3464 on: April 14, 2012, 04:30:08 AM » |
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Hope it works out.
I know all to well about hacks not working with you :/
I should get going to sleep too... its 530am...
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