Home Gallery Resources The Team Rules chat Login Register
Poll
Question: I have no idea what to import next...
Marcus Fenix - 2 (2.5%)
Jak - 11 (13.6%)
Reptile - 5 (6.2%)
Spyro - 16 (19.8%)
Delta - 2 (2.5%)
Seargent Johnson - 5 (6.2%)
Genesis - 7 (8.6%)
Desmond Miles - 4 (4.9%)
Haytham Kenway - 7 (8.6%)
Filler: i don't know any of those characters   - 22 (27.2%)
Total Voters: 81

Pages:  1 ... 63 64 65 [66] 67 68 69 ... 75
Author Topic: ShadowSnake's Imports: back with 3 previews of WIPs  (Read 298666 times)
0 Members and 2 Guests are viewing this topic.
ShadowSnake
Venomous Hacker
Heroic Kitten
**
Offline Offline

Posts: 2786


Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #975 on: November 07, 2012, 02:11:19 PM »


    *le downloads*

    le re-download.

    i uploaded the wrong files a minute ago.
    Logged

    I DONT TAKE REQUESTS.


    Chaos_Knight
    Boss Kitten
    ****
    Offline Offline

    Posts: 4798


    I squid you not.

  • Awards Fiery Topic Heart Container Starstormer Famous Hacker

  • View Profile Awards
    « Reply #976 on: November 07, 2012, 02:13:24 PM »


    le re-download. i uploaded the wrong files a minute ago.
    « Last Edit: November 07, 2012, 03:55:07 PM by Pear_Knight » Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Anivernage
    Heroic Kitten
    **
    Offline Offline

    Posts: 2280


  • Awards Ninja Super Saiyan Topic Starstormer Renowned Hacker

  • View Profile Awards
    « Reply #977 on: November 07, 2012, 03:58:06 PM »



    . . .


    *Sees poll*
    Voted for sephy Awesome Face

    *Sees title*
    I need to change my vote sir.  I see what you did there ...
    Logged


    Chaos_Knight
    Boss Kitten
    ****
    Offline Offline

    Posts: 4798


    I squid you not.

  • Awards Fiery Topic Heart Container Starstormer Famous Hacker

  • View Profile Awards
    « Reply #978 on: November 07, 2012, 04:07:53 PM »


    . . . *Sees poll* Voted for sephy Awesome Face *Sees title* I need to change my vote sir.  I see what you did there ...
    I see what you did to Sephy.... I see what you did there ...

    Now do it to KH Sephy. Im srs here
    Logged

    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    ShadowSnake
    Venomous Hacker
    Heroic Kitten
    **
    Offline Offline

    Posts: 2786


    Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #979 on: November 08, 2012, 11:04:13 PM »


    So i want reboot Mew... again. Im srs here

    But this time with bone edits and added tail bones. I feel like that would make the mod a lot better.

    I inspected Snoopy's guide, i think i finally understand it but i couldnt seem to find any unused bones on Ness to even pull it off. So what do you guys think i should do, if there are unused bones then prove me wrong please.
    Logged

    I DONT TAKE REQUESTS.


    Iwvi
    Cronic Procrastinator
    Heroic Kitten
    **
    Offline Offline

    Posts: 2103


    Temporarily retired

  • Awards Infinite Smash Team Fiery Topic Renowned Hacker Star Hacker

  • View Profile Awards
    « Reply #980 on: November 08, 2012, 11:09:13 PM »


    Isn't his backpack bone useless? not sure if it'd work but I think he has one.
    Logged


    ShadowSnake
    Venomous Hacker
    Heroic Kitten
    **
    Offline Offline

    Posts: 2786


    Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #981 on: November 08, 2012, 11:11:56 PM »


    Isn't his backpack bone useless? not sure if it'd work but I think he has one.

    i dont think it is useless, the backpack still has influence on the backpack vertices, not a single other import would use it but a lot of people still have Ness on their sd cards and it would mess up his animations i believe.
    Logged

    I DONT TAKE REQUESTS.


    Gamma Ridley
    ~Mercenary~
    Boss Kitten
    ****
    Offline Offline

    Posts: 4606


  • Awards Featured Super Saiyan Topic Heart Container Famous Hacker

  • View Profile WWW Awards
    « Reply #982 on: November 08, 2012, 11:15:28 PM »


    Moving bones around doesn't affect animations since you aren't editing animations. So if you were to move his backback down to be a child of the Hip bone, the backpack (or in this case, the tail) would still be animated and affected by physics.

    Not to self-promote, but look at my Hydreigon Cosplay thingy. Used the backpack bone for the tail, worked like a charm. :I
    Logged


    Snoopy
    Lol Kitten
    *********
    Offline Offline

    Posts: 762


  • Awards Super Saiyan Topic Renowned Hacker Star Hacker Active Contributor

  • View Profile Awards
    « Reply #983 on: November 08, 2012, 11:59:18 PM »


    it's not so much that the bones need to be completely unused, it's more that you won't be rigging them to the new model. 

    so for example, you could easily use Ness's Mouth bones, CapJ, RWaistNb and LWaistNb, and probably even the WaistNb for the tail.  that's 7 bones that you could use for the tail.  and if you want some movement for it, after you position the bones, you can rename them to match other bones, like the LArmJ for example, and it'll use the same rotations and stuff but applied to the tail.

    and if you need any help with the bone edits, i'd be happy to help.  bone edits can be a bit tricky sometimes.
    Logged


    Carnage
    God Kitten
    *******
    Offline Offline

    Posts: 7551


    (retired)

  • Awards Constructive Super Saiyan Topic Heart Container Starstormer

  • View Profile Awards
    « Reply #984 on: November 09, 2012, 02:23:04 AM »


    and mew doesnt need all the bones remenber you can use like the finger bones and the likes since mew wont get rigged fingers anyway  since his hands are tiny like hell
    Logged


    _Data_Drain_
    Master of the Dark Matter
    Heroic Kitten
    **
    Offline Offline

    Posts: 2579


    ....

  • Awards 2012 SSBB Tournament Runner-Up Fiery Topic Good Citizen Ceiling Cat

  • View Profile WWW Awards
    « Reply #985 on: November 09, 2012, 09:24:50 AM »


    Sorry I'm late...

    But I have a few things to point out in Sephiroth's rig. And normals.





    As you can seem his normals are a bit off. Now for the rig itself.


    His arms seem a bit off.



    His wrists twist very oddly.


    His neck is still a slight bit off... But not as much as it was at least. If someone makes a PSA, this can be gotten around.

    All and all, he still needs a bit of work... On the plus side, I didn't find anything else wrong, though perhaps I need to test a bit more... Sorry for sounding so negative. Have some cool pictures.



    Logged


    3DS FC: 1762-2823-8581

    Wii-U ID: Data-Drain Mii Name: Jiro

    SMM Stages: https://supermariomakerbookmark.nintendo.net/profile/Data-Drain

    ShadowSnake
    Venomous Hacker
    Heroic Kitten
    **
    Offline Offline

    Posts: 2786


    Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #986 on: November 09, 2012, 07:12:52 PM »


    Sorry I'm late...

    But I have a few things to point out in Sephiroth's rig. And normals.





    As you can seem his normals are a bit off. Now for the rig itself.


    His arms seem a bit off.



    His wrists twist very oddly.


    His neck is still a slight bit off... But not as much as it was at least. If someone makes a PSA, this can be gotten around.

    All and all, he still needs a bit of work... On the plus side, I didn't find anything else wrong, though perhaps I need to test a bit more... Sorry for sounding so negative. Have some cool pictures.





    idk why the normals look bad, i guess max does such a bad job rendering them that i didnt notice it, testing it in-game the normals only have issues on extreme lighting but it is still the first fix that needs to be done, im guessing it messed up when i smoothed him extremely so there idk why the wrist does that, i thought i fixed it but it is an easy fix, the neck looks a lot better, the rig for it is perfect, its just bone alignment that needs adjustment.

    Im going to be honest, i did not have any sort of desire to make a v3. But with the pointed out issues, it needs to be done. But not any time soon, he got maybe 10-20 Dls yesterday when i expected a good 100-200. Plus i have several other projects at hand that need to be finished.

    it's not so much that the bones need to be completely unused, it's more that you won't be rigging them to the new model.  

    so for example, you could easily use Ness's Mouth bones, CapJ, RWaistNb and LWaistNb, and probably even the WaistNb for the tail.  that's 7 bones that you could use for the tail.  and if you want some movement for it, after you position the bones, you can rename them to match other bones, like the LArmJ for example, and it'll use the same rotations and stuff but applied to the tail.

    and if you need any help with the bone edits, i'd be happy to help.  bone edits can be a bit tricky sometimes.


    Thanks for explaining a lot of that, this will help a lot. I have a couple quesions though...

    So if we are using something like rshoulderjb to replace rshouldern to move the arm bones into his body some, we delete the original rshouldern and after making rshoulderjb the new parent rename it to rshouldern?

    Also, we move the bones using xtranslations will moving any of the children that have a new bone as a parent mess up anything?

    Lastly if i were to rename one of the tail bones rarmj and i still had rarmj in effect there would be nothing wrong?
    « Last Edit: November 09, 2012, 07:38:54 PM by ShadowSnake » Logged

    I DONT TAKE REQUESTS.


    Boygos
    srs kitten
    *
    Offline Offline

    Posts: 2612


    If you remember me, you've been at this too long

  • Awards Infinite Smash Team Starstormer Super Saiyan Topic Star Hacker

  • View Profile WWW Awards
    « Reply #987 on: November 09, 2012, 07:28:25 PM »


    I don't understand anything that's going on... Can't wait for Mew though xD
    Logged



    Snoopy
    Lol Kitten
    *********
    Offline Offline

    Posts: 762


  • Awards Super Saiyan Topic Renowned Hacker Star Hacker Active Contributor

  • View Profile Awards
    « Reply #988 on: November 09, 2012, 08:59:27 PM »


    So if we are using something like rshoulderjb to replace rshouldern to move the arm bones into his body some, we delete the original rshouldern and after making rshoulderjb the new parent rename it to rshouldern?

    you shouldn't delete bones, that'll throw off the ThrowN index and cause freezing issues.  you could make the RShoulderJb the direct child of the RShoulderN, with having the RArmJ as the child of the Jb bone, rename it to something else, then move it in a bit.

    Also, we move the bones using xtranslations will moving any of the children that have a new bone as a parent mess up anything?

    yep, just move them using the Translations.  once you rename the bones, they'll stay right where they are.  and yes, it'll move all the children it has with it.  it won't mess anything up, as long as the new parent doesn't move.

    Lastly if i were to rename one of the tail bones rarmj and i still had rarmj in effect there would be nothing wrong?

    nope, it actually won't mess up anything.  i had to do that with my Klonoa, and that's when i learned that bones can have the same name.  they'll just have the same movements applied when the animations are.
    Logged


    ShadowSnake
    Venomous Hacker
    Heroic Kitten
    **
    Offline Offline

    Posts: 2786


    Back from the dead to mod Smash-U

  • Awards Infinite Smash Team Star Hacker Starstormer KCMM Veteran

  • View Profile WWW Awards
    « Reply #989 on: January 18, 2013, 01:31:36 PM »


    I am back with a nice suprise import.

    Altair over Marth:



    This version destroys the one I made over Link by a lot.

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30682


    Also I got good and bad news.

    Good news is i am back and have more inspiration, time and ideas. So I will be making a lot of imports again.

    Bad news is i lost some of my old files like Mew and a couple other projects, I have had to re-do Mew about 2 times and i won't do it a 3rd, i will never import him again, sorry. Rely on someone else to import him.
    Logged

    I DONT TAKE REQUESTS.


    Pages:  1 ... 63 64 65 [66] 67 68 69 ... 75
    Print
    Jump to: