I decided to review John for you.
Overall, I'll give the rig an 8/10, the model a 9/10, and (knowing your filesize limits) the textures a 9/10
Model:It was so good, except for this:
He wasn't centered to the bones very well...
Yeah, its not a huge deal, but it would make the rigging and proportions better looking, and the model will look neater in BrawlBox.
Rig:Overall, it was pretty solid. It had a few flaws that I noticed right away.
First: the left hand:
It just looks awkard and like his wrist is broken. I think the hand needed to be a tad bit closer to the hand bones.
Second: A button
I know. WTF Nano, its just a button.
But it can easily be fixed. Just weigh it a little bit to the BustN more, and it'll fix it. Its little details like that that makes a rig good.
Third: Dem Hips
They look... so unnatural.
The belt area shouldnt bend with the WaistN at all. Pants should rest on a person's hips. When T-Posing, you aligned it properly, with the pants below the WaistN bone:
Yet it still bends with it.
In that situation, you should use the blend tool and blend everything above the WaistN to the HipN. Yes, it sounds odd, but thats what I do for my Humanoid rigs. It keeps the hips area bending more naturally, and keeps a smooth bend. Whatever is below the HipN bone should not bend with anything above the HipN bone. At least thats how I rig.
The arms and legs were perfect. The ShoulderN areas were impressive. Yet that ShoulderJ... we both still struggle to rig well with awkward twisting animations.
Textures:The textures are nice, yes, but they kinda stand out in Brawl. Faces don't have much detail. Thats why I used the SCV Ezio face. It has a more "anime" feel to it and the textures on it blend better with Brawl.
But thats mostly a personal preference. If you like the textures more realistic, its your choice
Thats it for John. Hes probably one of your best rigs yet