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Question: What's one mod I started that you really wish I had finished?
Black Rock Shooter - 2 (3.7%)
Swag/Tracksuit Konata - 1 (1.9%)
Ikaros (custom model) - 7 (13%)
Appearance Miku - 3 (5.6%)
Mizore Shirayuki (custom model) - 2 (3.7%)
Hitomi, DOA4 - 5 (9.3%)
Master Cheif, Halo 3 - 5 (9.3%)
IA, Vocaloid 3 - 3 (5.6%)
Haruhi Suzumiya (custom model) - 6 (11.1%)
Kurumi, Date A Live (custom model) - 2 (3.7%)
Super Sonico - 16 (29.6%)
Flandre - 2 (3.7%)
Total Voters: 53

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Author Topic: BlackJax Quality™ Model Imports  (Read 480921 times)
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Enigmatic
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    « Reply #225 on: December 18, 2011, 02:00:56 PM »


    I do think that the shader could use some tweaks. I am not entirely sure what I will do once I get to that point with my own imports; Beyond never got around to finishing his guide, so I guess that I will be working blindly or something.

    Hey, can you send me the texture files whenever? I would like a brawl styled version, and doubt that anybody else would be willing to do it.
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    BlackJax96
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    « Reply #226 on: December 18, 2011, 02:05:14 PM »


    I do think that the shader could use some tweaks. I am not entirely sure what I will do once I get to that point with my own imports; Beyond never got around to finishing his guide, so I guess that I will be working blindly or something.

    Hey, can you send me the texture files whenever? I would like a brawl styled version, and doubt that anybody else would be willing to do it.

    Sure.

    I do know quite a few cool shader tricks though, after all the beta testing that I, RTB and Pikazz went through XD
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    Albafika
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    « Reply #227 on: December 18, 2011, 02:10:09 PM »


    Damn, too bad you can't get it to work with the Sniper. =/
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    BlackJax96
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    « Reply #228 on: December 18, 2011, 02:15:27 PM »


    Damn, too bad you can't get it to work with the Sniper. =/

    Mmmmyeah, I might even have to reduce the quality of the model a bit just to add the different faces and FS eyes. D:

    I already reduced the quality of the textures as much as possible...
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    Tabuu Forte Akugun
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    « Reply #229 on: December 18, 2011, 02:17:50 PM »


    I don;t understand why the game has limits on size in the first place...
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    Roo
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    « Reply #230 on: December 18, 2011, 02:20:58 PM »


    >w>






    Thanks again BJ!! Cheesy
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    Tabuu Forte Akugun
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    « Reply #231 on: December 18, 2011, 02:26:01 PM »


    Wait... Flan's done??
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    BlackJax96
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    « Reply #232 on: December 18, 2011, 02:28:05 PM »


    >w>






    Thanks again BJ!! Cheesy


    Lol XD no problem.

    Wait... Flan's done??


    Sorta, there's still a few things that have to be done before any releases that Roo makes.
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    Albafika
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    « Reply #233 on: December 18, 2011, 02:28:55 PM »


    I don;t understand why the game has limits on size in the first place...
    What's not to understand? If it didn't have limits, we could call the Wii a PS3. The Wii can't handle that huge amount of vertices, in other words.
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    Tabuu Forte Akugun
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    « Reply #234 on: December 18, 2011, 02:29:38 PM »


    Ah, I see. Well she's looking great. Smiley

    How's Miku coming? :3
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    Roo
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    « Reply #235 on: December 18, 2011, 02:30:12 PM »


    Lol, just noticed the second pic makes her look like she's in the Mafia. XD

    "Now listen here Blackjax, I wants you to gets me into this game, or yous be's sleepin with da fishes."
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    BlackJax96
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    « Reply #236 on: December 18, 2011, 02:32:06 PM »


    Lol, just noticed the second pic makes her look like she's in the Mafia. XD

    "Now listen here Blackjax, I wants you to gets me into this game, or yous be's sleepin with da fishes."

    LOL

    Ah, I see. Well she's looking great. Smiley

    How's Miku coming? :3

    Meh
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    Tabuu Forte Akugun
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    « Reply #237 on: December 18, 2011, 02:34:20 PM »


    Meh

    All right, I get it. Tongue
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    BlackJax96
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    « Reply #238 on: December 18, 2011, 02:34:44 PM »


    What's not to understand? If it didn't have limits, we could call the Wii a PS3. The Wii can't handle that huge amount of vertices, in other words.

    It's not because of vertex count exactly. I know that for a fact cuz one of my imports didn't work until I reduced the texture sizes. (and it had a lot of vertices)
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    Segtendo
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    « Reply #239 on: December 18, 2011, 02:36:00 PM »


    Did I not JUST say that I already have that exact model ripped directly from the game already in MDL0? Im srs here
    ;_;
    *runs away*
    I'm joking, before you take this seriously.
    « Last Edit: December 18, 2011, 02:41:37 PM by Seggy T. » Logged

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