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« Reply #225 on: December 18, 2011, 02:00:56 PM » |
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I do think that the shader could use some tweaks. I am not entirely sure what I will do once I get to that point with my own imports; Beyond never got around to finishing his guide, so I guess that I will be working blindly or something.
Hey, can you send me the texture files whenever? I would like a brawl styled version, and doubt that anybody else would be willing to do it.
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Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #226 on: December 18, 2011, 02:05:14 PM » |
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I do think that the shader could use some tweaks. I am not entirely sure what I will do once I get to that point with my own imports; Beyond never got around to finishing his guide, so I guess that I will be working blindly or something.
Hey, can you send me the texture files whenever? I would like a brawl styled version, and doubt that anybody else would be willing to do it.
Sure. I do know quite a few cool shader tricks though, after all the beta testing that I, RTB and Pikazz went through XD
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« Reply #227 on: December 18, 2011, 02:10:09 PM » |
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Damn, too bad you can't get it to work with the Sniper. =/
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« Reply #228 on: December 18, 2011, 02:15:27 PM » |
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Damn, too bad you can't get it to work with the Sniper. =/
Mmmmyeah, I might even have to reduce the quality of the model a bit just to add the different faces and FS eyes. D: I already reduced the quality of the textures as much as possible...
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« Reply #229 on: December 18, 2011, 02:17:50 PM » |
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I don;t understand why the game has limits on size in the first place...
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« Reply #230 on: December 18, 2011, 02:20:58 PM » |
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« Reply #231 on: December 18, 2011, 02:26:01 PM » |
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Wait... Flan's done??
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« Reply #232 on: December 18, 2011, 02:28:05 PM » |
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Lol XD no problem. Wait... Flan's done??
Sorta, there's still a few things that have to be done before any releases that Roo makes.
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« Reply #233 on: December 18, 2011, 02:28:55 PM » |
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I don;t understand why the game has limits on size in the first place...
What's not to understand? If it didn't have limits, we could call the Wii a PS3. The Wii can't handle that huge amount of vertices, in other words.
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« Reply #234 on: December 18, 2011, 02:29:38 PM » |
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Ah, I see. Well she's looking great. How's Miku coming? :3
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« Reply #235 on: December 18, 2011, 02:30:12 PM » |
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Lol, just noticed the second pic makes her look like she's in the Mafia. XD
"Now listen here Blackjax, I wants you to gets me into this game, or yous be's sleepin with da fishes."
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« Reply #236 on: December 18, 2011, 02:32:06 PM » |
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Lol, just noticed the second pic makes her look like she's in the Mafia. XD
"Now listen here Blackjax, I wants you to gets me into this game, or yous be's sleepin with da fishes."
LOL Ah, I see. Well she's looking great. How's Miku coming? :3 Meh
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« Reply #237 on: December 18, 2011, 02:34:20 PM » |
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Meh
All right, I get it.
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« Reply #238 on: December 18, 2011, 02:34:44 PM » |
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What's not to understand? If it didn't have limits, we could call the Wii a PS3. The Wii can't handle that huge amount of vertices, in other words.
It's not because of vertex count exactly. I know that for a fact cuz one of my imports didn't work until I reduced the texture sizes. (and it had a lot of vertices)
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« Reply #239 on: December 18, 2011, 02:36:00 PM » |
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Did I not JUST say that I already have that exact model ripped directly from the game already in MDL0? ;_; *runs away* I'm joking, before you take this seriously.
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« Last Edit: December 18, 2011, 02:41:37 PM by Seggy T. »
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