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Author Topic: AGFan's Multi-PSA Thread - Good Bye People!  (Read 298667 times)
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    « Reply #360 on: December 27, 2011, 04:37:08 AM »


    thanks and I don't know what means that :fail:
    Also I suppose that Stadium Mewtwo is done.

    my best work is on the tail and the Eyes, since those are the two textures that make the 64 Mewtwo to look good.

    get the tail and eyes to work properly taken a hell. O_O
    ..
    when you get hit, Mewtwo will show his Blue eyes from Stadium in his maximum power.

    when Mewtwo uses an attack that activates the Blue (Yellow) eyes, he will show them but with Less Power:

    this applies the same with the FS Eyes:


    Just recolors need to be done Tongue
    Release for (possibly) tomorrow, it may look good with Mewtwo PSA Tongue



    time for 2nd Show up:

    Armored Mewtwo:


     Grin

    *Do not test the limits of my Power!*

    *Fool*

    *humans have used and betrayed me, so, I stand ALONE!*



    these look epic with the PSA... Tongue

    heh... i meant  chameleon mewtwo... this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23822

    also stadium mewtwo looks awesome
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    « Reply #361 on: December 27, 2011, 11:20:35 AM »


    heh... i meant  chameleon mewtwo... this one: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23822

    also stadium mewtwo looks awesome


    Thanks and I could try some day to do it once again Tongue

    @Mewtwo middle line problem:
    I'm not sure what causes that problem, but it already comes with pikazz original release, I think it is a model problem O_O
    so there is nothing I can do to fix this, I'm not a modeler Tongue



    I have another update-
    gonna explain first what I have done to get this texture ripped from Melee:
    I updated my dolphin and dumped his textures directly from the game, that's it.  xD

    Its the Melee Mewtwo trophy outfit, requested by Carnage.
    taken a while search for 148 ripped textures from Melee to find all of Mewtwo's texture body parts. O_o




    the yellow iris is a custom by me, since in the Trophy, it obiously isn't going to get hit or use the Down-B attack, right? lol


    I post this here cuz, what is a PSA without the proper textures and model?  Azn
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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #362 on: December 27, 2011, 01:48:52 PM »


    great so the texture its rippable from melee trophy xD it looks great Tongue
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    « Reply #363 on: December 27, 2011, 02:12:01 PM »


    great so the texture its rippable from melee trophy xD it looks great Tongue

    Yes since the trophy models are the same In-Game Models.

    Also tell me, should I release the trophy texture ALONE or make some custom recolors for it and delay the release more?

    If possible gonna continue working on Mewtwo PSA today, as soon I finish Stadium Mewtwo recolors, It will be done for January I suppose.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



    Carnage
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    « Reply #364 on: December 27, 2011, 02:59:33 PM »


    Yes since the trophy models are the same In-Game Models.

    Also tell me, should I release the trophy texture ALONE or make some custom recolors for it and delay the release more?

    If possible gonna continue working on Mewtwo PSA today, as soon I finish Stadium Mewtwo recolors, It will be done for January I suppose.

    i dont think stadium mewtwo needs recolours that bad if it was a model ripped from pokemon stadium or pokemon colloseum and rigged i would say sure but since its the same model ppl already have more recolours than what they can handle right now Tongue since lucarios limit is 5.
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    « Reply #365 on: December 27, 2011, 05:48:32 PM »


    i dont think stadium mewtwo needs recolours that bad if it was a model ripped from pokemon stadium or pokemon colloseum and rigged i would say sure but since its the same model ppl already have more recolours than what they can handle right now Tongue since lucarios limit is 5.

    I'm talking about the Trophy model, but anyways is my choose to add recolors to the Stadium version. after I release it I'll release the Trophy outfit.
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #366 on: December 28, 2011, 03:49:35 PM »


    I love my Mewtwo :33

    I would say, Down-Smash is DONE! and its perfect for me xD

    Charge:

    Attack animation with is Melee GFX:

    and when the attack is done, the Dark Power turns into dark smoke and vanishes, just like in Melee:


    I really enjoyed playing as Mewtwo this time, with all his Smash Attacks done, he feels delicious.
    I couldn't resist to take this picture:


    Here is the original Melee Animation so you can compare it:
    AttackLw4 | Down Smash

    Total: 59
    Hit: 20-21
    Charge frame: 17



    Next one is Neutral-Air:
    AttackAirN | Neutral Air

    Total: 54
    Hit: 5-6, 9-10, 13-14, 17-18, 21-22, 25-26, 29-30, 33-34, 37-38
    Auto-cancel: <5 37>
    Landlag: 17
    L-Cancelled: 9

    whatever I don't get what does this means: Auto-cancel: <5 37> ? and L-Cancelled: 9 ?
    Also It might be possible that with this attack the file overpass his file size limit (I'm not sure which is the limit) but just in advice, since the file upgraded his size by 1 when I added the U-Smash Multi-Hitboxes. :3

    -AGF
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    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #367 on: December 28, 2011, 04:50:25 PM »


    That looks great so far.
    ...
    Would you mind giving a full list of the moves you have completed so far?
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    « Reply #368 on: December 28, 2011, 05:11:45 PM »


    auto cancel dont know but l cancel might be dodje cancelable from fram 9 and up also what filesize does mewtwo psa have right now? since i think lucario has an decent filesize so you shouldnt even be near the limit
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    « Reply #369 on: December 28, 2011, 05:12:01 PM »


    That looks great so far.
    ...
    Would you mind giving a full list of the moves you have completed so far?

    Thanks and yeah sure :3
    here it goes:  Police
    Wait 1, 2, 3
    WaitItem
    WalkFast
    WalkMiddle
    WalkSlow
    Dash
    Run
    RunBrake (this one is done in a default way, I mean, I need to made it to move like in Melee)
    Turn
    TurnRun
    TurnRunBrake
    JumpAerial B and F
    Jump B and F
    JumpSquat
    DamageFall
    Fall, B and F
    FallAerial, B and F
    FalSpecial, B and F
    Landing, Light, Heavy and Special
    Squat, Rv, Wait and ItemWait.
    Guard, On, Wait, Off and Damage.
    EscapeAir
    -
    Attack 11
    Attack 12 (some like attack 100)
    AttackDash
    AttackS3S (Side-Tilt)
    AttackHi3 (U-Tilt)
    AttackLw3 (D-Tilt)
    AttackS4S, Start and Hold. (F-Smash)
    AttackHi4, Start and Hold. (U-Smash)
    AttackLw4, Start and Hold. (Down-Smash)
    -
    All the Items (including: bat, blaster and sword)
    All the Ground Recovers, Forward, Backward and Attack (except Slip animations)
    Ottotto animations (need of tweaking)
    FuraFura (Needs tweaking)
    Clift, Recover, Dash, Attacks -Slow and Fast- (except the jumps)
    Final Smash
    Win2, Wait (Needs Tweaking)

    that's what I have done so far, I'm starting with the Aerials right now (N-A) Tongue
    I mean *starting* because I'm going to remake them all once again, but this time with exact Melee frame timing on animations :3



    @Carnage
    Its 360KB of file size on the PSA file, the Motion is ok, while making the animations I make sure that they are in a really balanced filesize.
    Do you know which is lucario file size limit? or someone else knows? so I can be more careful at the time of PSA work. :3

    btw how can I make that *L-Cancel* stuff to work?
    « Last Edit: December 28, 2011, 05:42:22 PM by AGFanProduction » Logged

    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #370 on: December 28, 2011, 06:30:15 PM »


    I'm not sure how to get the Melee stuff to work honestly...

    For that, you should wait for P:M's release before making Mewtwo have Melee physics. For now, stick to either vBrawl... Or I guess Brawl+... (Even though I prefer vBrawl).

    Though, if you just didn't add the Melee stuff, and added his stats from Melee, such as landing lag without L-Canceling, he should work out fine in vBrawl.
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    « Reply #371 on: December 28, 2011, 06:39:51 PM »


    I'm not sure how to get the Melee stuff to work honestly...

    For that, you should wait for P:M's release before making Mewtwo have Melee physics. For now, stick to either vBrawl... Or I guess Brawl+... (Even though I prefer vBrawl).

    Though, if you just didn't add the Melee stuff, and added his stats from Melee, such as landing lag without L-Canceling, he should work out fine in vBrawl.


    PM was released already (just betas I suppose?) I'm not making exclusive PM version of him, I'm just making him, In a General way.
    It is working with his original physics, there should be no problem with that, and If I remove the Melee physics I will have no more option than add Lucario's physics to him, and it could suck a bit with those.

    for now I'm trying to get the N-Air to look good in BB and in-game, later when someone reply back about the file size of the Lucario .pac file question I just asked, I'll do the PSA work.

    January is greeting closer after that, my time will be really limited as to keep working on Mewtwo.
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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #372 on: December 28, 2011, 07:56:18 PM »


    PM was released already (just betas I suppose?) I'm not making exclusive PM version of him, I'm just making him, In a General way. It is working with his original physics, there should be no problem with that, and If I remove the Melee physics I will have no more option than add Lucario's physics to him, and it could suck a bit with those. for now I'm trying to get the N-Air to look good in BB and in-game, later when someone reply back about the file size of the Lucario .pac file question I just asked, I'll do the PSA work. January is greeting closer after that, my time will be really limited as to keep working on Mewtwo.
    I think Lucario can go higher than 350KB. If you're not sure, just do what I do. Make a back up and work on it if you're not sure. And if you reach the limit, then you'll have a backup to make changes to.
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    « Reply #373 on: December 29, 2011, 05:05:47 AM »


    I'm assuming you won't make Mewtwo exactly like he was in Melee?  You'll need to buff him since in Melee he wasn't very good (fun as hell to play, but a bad character).  Not to mention because of the fact that Brawl doesn't have the omnidirectional air dash, he can't wavedash (which was one of the best tools he had in Melee). 

    I'm not saying "new moves" since this is Melee Mewtwo, I'm just saying make his current moves better.
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    « Reply #374 on: December 29, 2011, 05:22:56 AM »



    @Carnage
    Its 360KB of file size on the PSA file, the Motion is ok, while making the animations I make sure that they are in a really balanced filesize.
    Do you know which is lucario file size limit? or someone else knows? so I can be more careful at the time of PSA work. :3

    btw how can I make that *L-Cancel* stuff to work?

    Sdoom kid buu has 401 kb so you still have huge amont of filespace xD and maybe 401 isnt the limit yet i think lucario can go almost up to 500 but its better not to push it  too much righ now you have 41 confirmed kb left and thats way more than some characters have in a whole xD

    Ideas for pokemon stadium mewtwo psa only moves that mewtwo learned until gen 2 (pokemon stadium 2)

    Dash attack -Body slam mewtwo charges foward with his body ,30 % change of stun

    AA megapunch and mega kick mewtwo starts by punching and then it trows away the oponent with a mega kick

    side tilt thunder punch -no exlain needed here

    down tilt  mud slap- mewtwo puts his hand on the floor and trows dirt to oponents face xD

    up tilt fire punch-no explain needed

    Side smash-  fire blast-mewtwo breathes a fire symbol or ball of fire and hits anyone in front of him hard (low range)

    Down smash confurion - mewtwo does a move with both hands for the front and anyone close on both sides gets damage and has 10% chance of stun

    Up smash - Thunder bolt mewtwo puts his hand  up and all his body gets eletrified and shoots a smasll ray up (low range upwards)

    N aerial hidden power - mewtwo gets 4 or 5 balls around his waist that after a few frames diespers in several directions (low range also)

    side aerial- ice punch a move that freezes oponents if it connects

    up aerial - iron taill preety much melee mewtwo up aerial but add metal sound like kjp did with the scizor psa xD

    back aerial iron taill aswhell same with melee mewtwo moveset animation

    Down aerial-dynami punch mewtwo  does a free fall with his fist closed  directly down  and it stuns the oponent if hit(they will only be stunned if they are in the ground Tongue)

    Down B- Barrier mewtwo creates a barrier in front of him wich reflects projectyles and if anyone hits the barrier the flip the other way like mario cape(cape hit xD)(hard will be finding a semi transparent wall to replace on a gfx model :S)

    up B teleport i would keep teleport from melee

    N-B psywave mewtwo  sends a wave of psichic energy(see divine overlord latest ichigo psa the getsuga graphic would look perfect for this  move)

    Side B zap canon mewtwo sends a ball of eletric energy and if it connects it paralyzes oponents for a few seconds(work somewhat like melee mewtwo down B if the ball connects)

    FS psychic mewtwo  does the animation he does for attacks in pokemon stadium anyone in front of him get pushed by a pinkish aura until the end of the screen like mario pushes with the fire storm

    Extra
    up taunt- Recover once per stock mewtwo can recover 25% of damage by using the up taunt

    whenever mewtwo does an attacks his eyes should go blue like in pokemon stadium Tongue


    fell free to use whatever ideas you like the most
    « Last Edit: December 29, 2011, 05:23:49 AM by Carnage » Logged


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