AGFan's Multi-PSA Thread - Good Bye People!

Started by AGFanProduction, November 15, 2011, 11:16:31 PM

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Melee didn't have a turn-around grab?

Huh.
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: Royal_Blade on January 23, 2012, 11:05:32 PM
Melee didn't have a turn-around grab?

Huh.

when I attempt to turn-grab someone, it loads the default Run-Grab animation :/
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Ah...
So are you just going to make a custom one, or just make a turning animation into the running grab so it's Melee like?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: Royal_Blade on January 23, 2012, 11:20:38 PM
Ah...
So are you just going to make a custom one, or just make a turning animation into the running grab so it's Melee like?

Gonna make a Melee-like turn animation basing it on the Run-Catch and Default Catch, a hybrid.
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 23, 2012, 10:47:37 PM
a video of him showing the same moves in a different perspectives might b useful since when I make the animations I make them using the frame data stuff with the animation, and at the same time playing Melee, so I can see it on all the perspectives I want/need. It could be really useful for more detailed work.

I would be really grateful with you if you can get the Cliff animations (the cliff recovers, the cliff jump the attacks -slow/fast-) also if you could get the taunt animation, it would be really helpful for me. The 3 wait animations (from all perspectives) would be REALLY useful too :3

I don't know if you can get those?

@Data, yes I fixed the Shadow Ball animations already. also Melee doesn't has a *Catch-turn-run* animation... :/

Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?

Okay, I know I said my last video was my "last until the next beta", but... I couldn't help myself with this one. It's funny. XD

https://www.youtube.com/watch?v=http://www.youtube.com/watch?v=javnIyli-gw&feature=youtu.be
(Ignore the filler title.)

Though this is unlisted. Not sure I will make it public or not.

Lol, easy kills!

It seems that the arm issue was fixed, good to know.

It seems the sound wasn't...

Also, for some reason Mewtwo's Shadow Ball looks like it starts up very quickly in that video... Does he have that quick of a start-up in Melee?
Quote from: br3compactorBy the way, I think every active hacker in this forum could use less distractions.
*Fixed URL*
My PSA Thread

Quote from: Royal_Blade on January 25, 2012, 04:29:04 AM
Also, for some reason Mewtwo's Shadow Ball looks like it starts up very quickly in that video... Does he have that quick of a start-up in Melee?
from what i remember, it's pretty quick

Quote from: dRage on January 24, 2012, 08:45:16 AM
Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?
Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 26, 2012, 11:21:01 PM
Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3

I don't think the debug mode has a way to visualize bones. Only hurtboxes/hitboxes/grabboxes but sure I can look into getting that framecount and stuff displayed. Could be an option I haven't found yet.

This will take time, though. I'll try getting it done over the weekend.

Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).

It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. :P

Just one step closer to having no trace of Lucario left.
XD

amaing progress is AMAHZING! also happy bday man!! =D

also... bout ghost rider... u'll be happy he's almost done, with his whip too :P
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Quote from: _Data_Drain_ on January 30, 2012, 08:46:25 AM
Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).

It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. :P

Just one step closer to having no trace of Lucario left.
XD
i used the alpha release and didnt renamed the bones it works well too mewtwo2000 did an amazing rig and yes agfan should replace the shadow on all mewtwos :P
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Quote from: _Data_Drain_ on January 30, 2012, 08:46:25 AM
Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).

It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. :P

Just one step closer to having no trace of Lucario left.
XD

Good :D I haven't downloaded it yet, I'll try to download it today when I get a chance (along with Melee Battlefield <3 )

Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz  the model is almost done? XD
About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff.

Also thanks! YAY is my birthday! x3
*Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0




Quote from: AGFanProduction on January 30, 2012, 12:43:08 PM
Good :D I haven't downloaded it yet, I'll try to download it today when I get a chance (along with Melee Battlefield <3 )

Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz  the model is almost done? XD
About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff.

Also thanks! YAY is my birthday! x3
lol its your birthday  congratulations and here is a cake
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