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« Reply #675 on: January 23, 2012, 04:05:32 PM » |
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Melee didn't have a turn-around grab?
Huh.
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« Reply #676 on: January 23, 2012, 04:16:53 PM » |
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Melee didn't have a turn-around grab?
Huh.
when I attempt to turn-grab someone, it loads the default Run-Grab animation :/
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« Reply #677 on: January 23, 2012, 04:20:38 PM » |
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Ah... So are you just going to make a custom one, or just make a turning animation into the running grab so it's Melee like?
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« Reply #678 on: January 23, 2012, 04:21:44 PM » |
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Ah... So are you just going to make a custom one, or just make a turning animation into the running grab so it's Melee like?
Gonna make a Melee-like turn animation basing it on the Run-Catch and Default Catch, a hybrid.
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« Reply #679 on: January 24, 2012, 01:45:16 AM » |
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a video of him showing the same moves in a different perspectives might b useful since when I make the animations I make them using the frame data stuff with the animation, and at the same time playing Melee, so I can see it on all the perspectives I want/need. It could be really useful for more detailed work.
I would be really grateful with you if you can get the Cliff animations (the cliff recovers, the cliff jump the attacks -slow/fast-) also if you could get the taunt animation, it would be really helpful for me. The 3 wait animations (from all perspectives) would be REALLY useful too :3
I don't know if you can get those?
@Data, yes I fixed the Shadow Ball animations already. also Melee doesn't has a *Catch-turn-run* animation... :/
Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?
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« Last Edit: January 24, 2012, 01:46:44 AM by dRage »
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« Reply #680 on: January 24, 2012, 08:58:21 PM » |
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Okay, I know I said my last video was my "last until the next beta", but... I couldn't help myself with this one. It's funny. XD
(Ignore the filler title.)
Though this is unlisted. Not sure I will make it public or not.
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« Last Edit: January 24, 2012, 09:00:46 PM by _Data_Drain_ »
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« Reply #681 on: January 24, 2012, 09:29:04 PM » |
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Lol, easy kills!
It seems that the arm issue was fixed, good to know.
It seems the sound wasn't...
Also, for some reason Mewtwo's Shadow Ball looks like it starts up very quickly in that video... Does he have that quick of a start-up in Melee?
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« Reply #682 on: January 25, 2012, 08:23:16 PM » |
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Also, for some reason Mewtwo's Shadow Ball looks like it starts up very quickly in that video... Does he have that quick of a start-up in Melee?
from what i remember, it's pretty quick
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« Reply #683 on: January 26, 2012, 04:21:01 PM » |
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Sure, I can get all of that. Do you want the moves with hit- and hurtboxes displayed like in the video I posted or without?
Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3
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« Reply #684 on: January 26, 2012, 06:17:00 PM » |
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Do you think you can make them like the .gif Images I use for the animations? I mean, showing the frames, and Mewtwo's bones around the body showing the exact attack frames for each attack? Just like the .gifs I posted? It would be great if you could do this :3
I don't think the debug mode has a way to visualize bones. Only hurtboxes/hitboxes/grabboxes but sure I can look into getting that framecount and stuff displayed. Could be an option I haven't found yet. This will take time, though. I'll try getting it done over the weekend.
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« Reply #685 on: January 30, 2012, 01:46:25 AM » |
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Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).
It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. 
Just one step closer to having no trace of Lucario left. XD
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« Reply #686 on: January 30, 2012, 02:13:22 AM » |
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amaing progress is AMAHZING! also happy bday man!! =D also... bout ghost rider... u'll be happy he's almost done, with his whip too 
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« Reply #687 on: January 30, 2012, 05:37:52 AM » |
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Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).
It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. 
Just one step closer to having no trace of Lucario left. XD i used the alpha release and didnt renamed the bones it works well too mewtwo2000 did an amazing rig and yes agfan should replace the shadow on all mewtwos 
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« Reply #688 on: January 30, 2012, 05:43:08 AM » |
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Heh, I just tested out Mewtwo2000's N64 Mewtwo with this PSA (after renaming the tail bones to match yours).
It works really well. And the best part is, his shadow looks good on the Melee Mewtwo model too. 
Just one step closer to having no trace of Lucario left. XD Good  I haven't downloaded it yet, I'll try to download it today when I get a chance (along with Melee Battlefield <3 ) Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz the model is almost done? XD About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff. Also thanks! YAY is my birthday! x3
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« Reply #689 on: January 30, 2012, 05:49:42 AM » |
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Good  I haven't downloaded it yet, I'll try to download it today when I get a chance (along with Melee Battlefield <3 ) Also Nymph what do you mean that "Ghost Rider is almost done"? So now I can finally re-take on the project cuz the model is almost done? XD About Mewtwo, I'm just waiting for dRage, so I can update Mewtwo with revamped cliffs and stuff. Also thanks! YAY is my birthday! x3 lol its your birthday congratulations and here is a cake
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« Last Edit: January 30, 2012, 05:50:37 AM by Carnage »
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