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« Reply #120 on: February 09, 2012, 10:13:43 AM » |
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the canon is done now and oneslot too but i still needing to revamp the cape and then i think the model is 100% complete (but find a good shader+metal texture)
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« Reply #121 on: February 09, 2012, 11:09:01 AM » |
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more bad news its was not the port or the hitbox flag its R.o.B´s PSA maybe i try with a Special offesive collision now and see if it works
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« Reply #122 on: February 09, 2012, 11:13:29 AM » |
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more bad news its was not the port or the hitbox flag its R.o.B´s PSA maybe i try with a Special offesive collision now and see if it works If not that works who is he going over? Marth?
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« Reply #123 on: February 09, 2012, 11:27:55 AM » |
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If not that works who is he going over? Marth? i think i will move the attacks to a other subaction that should fix it and marth is not good for GFX slots anyway edit: Fixed it by change the hitboxes to Sepcial offsive collision
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« Last Edit: February 09, 2012, 11:41:55 AM by Mariodk »
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« Reply #124 on: February 09, 2012, 11:53:15 AM » |
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Wow, I just can't wait for the release ! Are you gonna release a Demo or waiting for the finished PSA ?
(By the way, thanks for using my Canon model, I can't wait to see In Game screen ! x)) ... Even if I don't think that my canon model is that great ....
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« Reply #125 on: February 09, 2012, 11:57:45 AM » |
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Wow, I just can't wait for the release ! Are you gonna release a Demo or waiting for the finished PSA ? (By the way, thanks for using my Canon model, I can't wait to see In Game screen ! x)) ... Even if I don't think that my canon model is that great .... i think its a good canon for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs can´t be so much higher or it freeze but i got all what i needed inside that already i will release a Demo to ppl who have helped with this Project(even you cuz of canon model) and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV
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« Reply #126 on: February 09, 2012, 12:53:10 PM » |
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Lucky ducks. D:
Well, can't wait for the complete version. You're doing great with this. :3
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« Reply #127 on: February 09, 2012, 12:56:35 PM » |
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i think its a good canon for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs can´t be so much higher or it freeze but i got all what i needed inside that already
i will release a Demo to ppl who have helped with this Project(even you cuz of canon model) and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV
So you fixed hurtboxes? Does that mean that i don't need to port him once again?
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« Reply #129 on: February 09, 2012, 01:48:27 PM » |
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i think its a good canon for a low filesize one is it and the filesize of the FitrobotXX.pac/pcs can´t be so much higher or it freeze but i got all what i needed inside that already
i will release a Demo to ppl who have helped with this Project(even you cuz of canon model) and that Demo will have all Attacks done and that stuff but not animted Cape on animations like cliff/landing but that will be done then its released on BV
Actually, I want to help more than just the canon model, but ... I can't do anything but that, so ... And by the way, I know it's just weird to ask that but, for the Geno FS projectile, Why not using a model and use it with bone to animate it (And attach it to Geno just like the canon) ? Since it's a Circle and a Triangle, it shouldn't take to much space in the file ...? (... Even if a simple explosion is way easier to do, I know ...)
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« Reply #130 on: February 09, 2012, 02:01:27 PM » |
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Actually, I want to help more than just the canon model, but ... I can't do anything but that, so ... And by the way, I know it's just weird to ask that but, for the Geno FS projectile, Why not using a model and use it with bone to animate it (And attach it to Geno just like the canon) ? Since it's a Circle and a Triangle, it shouldn't take to much space in the file ...? (... Even if a simple explosion is way easier to do, I know ...) bad idea to attack it to Geno it was needed for the canon so the canon can get a texture that fit for the recolours too anyway i think i know what models i will use for this and hope it will work
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« Reply #131 on: February 09, 2012, 02:05:08 PM » |
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can I be a beta tester at some point before the first demo is released?
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #132 on: February 09, 2012, 02:08:17 PM » |
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bad idea to attack it to Geno it was needed for the canon so the canon can get a texture that fit for the recolours too anyway i think i know what models i will use for this and hope it will work
I know, attach them to Geno is a bad idea, but I just through that it make it easier to do with the bones and ... that kind of stuff (... And to maybe change the color with the canon for example)
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« Reply #133 on: February 09, 2012, 02:11:18 PM » |
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can I be a beta tester at some point before the first demo is released? you mean before the first version is released to BV then yes but not before the First demo this will be released to the testers and that is not done with animte the cape but all attacks is done and PSAed also ingame preview here of the new texture i dont think i will find a good shader for him i tried many but dont really looked good so i just used the shader i using for all my other model imports that one from Goku
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« Reply #134 on: February 09, 2012, 02:35:41 PM » |
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you mean before the first version is released to BV then yes but not before the First demo this will be released to the testers and that is not done with animte the cape but all attacks is done and PSAed also ingame preview here of the new texture i dont think i will find a good shader for him i tried many but dont really looked good so i just used the shader i using for all my other model imports that one from Goku That texture! It looks really good for Geno!
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