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Author Topic: Anivernage Moveset Stuff, New OP, Spider-Man & Iron-Man in the works!  (Read 528552 times)
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UchihaSasuke117
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« Reply #1260 on: November 02, 2012, 04:02:00 AM »


Just checking in. Seeing if people are still alive >>
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SSBCFan1996
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« Reply #1261 on: November 02, 2012, 11:23:09 AM »


Who's Mario riding Yoshi gonna be over ?  Awesome Face I hope it Yoshi  since I don't wanna get rid of SMBZ Mario V3 if it over Mario.
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DoctorFlux(Mariodk)
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    « Reply #1262 on: November 02, 2012, 11:45:18 AM »


    Who's Mario riding Yoshi gonna be over ?  Awesome Face I hope it Yoshi  since I don't wanna get rid of SMBZ Mario V3 if it over Mario.
    who else should he be over?
    but i am kinda worry about it with the filesize for it since its almost to kinda 2x char. in 1 Fitmotionetc.pac
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    Carnage
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    « Reply #1263 on: November 02, 2012, 12:03:11 PM »


    who else should he be over?
    but i am kinda worry about it with the filesize for it since its almost to kinda 2x char. in 1 Fitmotionetc.pac
    and the yoshi pcs isnt small either :S
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    ShadowWolf
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    « Reply #1264 on: November 02, 2012, 03:10:25 PM »


    who else should he be over?
    but i am kinda worry about it with the filesize for it since its almost to kinda 2x char. in 1 Fitmotionetc.pac
    I a long time ago thought about making a Mario Riding Yoshi PSA, but I'd rather give Anivernage the project. So I decided to do Luigi Riding Yoshi instead. But, I don't think it will affect the motion that much because it's the file size of the textures and models that will make it not work. If he gets that to work, it will be fine. The really hard part about the double model thing is animating two characters at once. It will be double the time to animate but it shouldn't go over the filesize
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    Carnage
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    « Reply #1265 on: November 02, 2012, 03:31:40 PM »


    I a long time ago thought about making a Mario Riding Yoshi PSA, but I'd rather give Anivernage the project. So I decided to do Luigi Riding Yoshi instead. But, I don't think it will affect the motion that much because it's the file size of the textures and models that will make it not work. If he gets that to work, it will be fine. The really hard part about the double model thing is animating two characters at once. It will be double the time to animate but it shouldn't go over the filesize
    to lower the pcs you need to lower the textures sure you lose some quality but gain motion and pac size
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    « Reply #1266 on: November 02, 2012, 03:32:21 PM »


    to lower the pcs you need to lower the textures sure you lose some quality but gain motion and pac size
    Yeah pretty much. It makes it look like crap but it's still worth it
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    « Reply #1267 on: November 02, 2012, 03:34:12 PM »


    Yeah pretty much. It makes it look like crap but it's still worth it
    or you can just use a low mario model with all the mario imports sure one of them has a low filesize mario atleast the n64 mario should be only afew kbts that one would work perfectly i bet xD
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    StupidMarioFan1
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    « Reply #1268 on: November 02, 2012, 04:15:00 PM »


    or you can just use a low mario model with all the mario imports sure one of them has a low filesize mario atleast the n64 mario should be only afew kbts that one would work perfectly i bet xD
    Which N64 Mario? not impressed There is a couple, SSB Mario, SM64 Mario, my awesome SM64 Mario, and probably some more. lol
    I will say that the model is not the determining factor with this moveset, like Mariodk said, it's almost a double character, so that means each animation will have double the amout of bone informations, so they'll have to be shorter or not as detailed. What's interesting is that pikazz left the Mario model bones like his EyeYellowM, HairM, HairMb, and his CapM in the mld0, although it wouldn't be used. -.-
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    « Reply #1269 on: November 02, 2012, 04:19:53 PM »


    Which N64 Mario? not impressed There is a couple, SSB Mario, SM64 Mario, my awesome SM64 Mario, and probably some more. lol
    I will say that the model is not the determining factor with this moveset, like Mariodk said, it's almost a double character, so that means each animation will have double the amout of bone informations, so they'll have to be shorter or not as detailed. What's interesting is that pikazz left the Mario model bones like his EyeYellowM, HairM, HairMb, and his CapM in the mld0, although it wouldn't be used. -.-
    since mario is riding yoshi he wont be moving that much afew arms/and legs but he wont ocupy that much , any n64 mario would make motion and psa file easier to handle since  they are low filesize which makes yoshi motion more secure and less freezable since the pcs wouldnt grow that much and remenber mario will only have animations for the attacks i doubt anivernage is gonna make animations for mist items and such  so the motion wont be that bad
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    StupidMarioFan1
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    « Reply #1270 on: November 02, 2012, 05:13:56 PM »


    since mario is riding yoshi he wont be moving that much afew arms/and legs but he wont ocupy that much , any n64 mario would make motion and psa file easier to handle since  they are low filesize which makes yoshi motion more secure and less freezable since the pcs wouldnt grow that much and remenber mario will only have animations for the attacks i doubt anivernage is gonna make animations for mist items and such  so the motion wont be that bad
    Put SM64 Mario on SM64 Yoshi and he'll have pretty much no problems with those file sizes. lol But hey it's Ani, he'll probably find a way to get both animated on most if not all aniamtions...not to mention the new and added attacks. xD
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    Anivernage
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    « Reply #1271 on: November 02, 2012, 06:52:05 PM »


    who else should he be over?
    but i am kinda worry about it with the filesize for it since its almost to kinda 2x char. in 1 Fitmotionetc.pac
    Yeah it'll be diffcult to prevent freeze Undecided Not my thread but did you get Mecha Sonic? Since ill be making Basillix it'll be good to have another SMBZ member  AWESOME 2.0!

    I a long time ago thought about making a Mario Riding Yoshi PSA, but I'd rather give Anivernage the project. So I decided to do Luigi Riding Yoshi instead. But, I don't think it will affect the motion that much because it's the file size of the textures and models that will make it not work. If he gets that to work, it will be fine. The really hard part about the double model thing is animating two characters at once. It will be double the time to animate but it shouldn't go over the filesize
    I finished the model, but ill make a revision since ill make the same to mario.

    or you can just use a low mario model with all the mario imports sure one of them has a low filesize mario atleast the n64 mario should be only afew kbts that one would work perfectly i bet xD
    lol true, also thats what ill do for mario and luigi, at least will remove the unnecesary bones, textures,and polygons some like FS eyes, Dmg Eyes(since yoshi recieves all the pain xD)
    And ill try to lower a bit yoshi filesize too. but without screwing textures <.<

    Put SM64 Mario on SM64 Yoshi and he'll have pretty much no problems with those file sizes. lol But hey it's Ani, he'll probably find a way to get both animated on most if not all aniamtions...not to mention the new and added attacks. xD
    Lol also thanks Grin

    Btw while UC is on hold.... .... Oh shi~

    Ill finish this:
    Smexy Csps *looks at Chaos_knight*  AWESOME 2.0!
    Smexy FS *looks at SlayerMarth*  Happy Face
    Smexy Import *looks at spiderjjr45*  AWESOME 2.0!
    Fix wing to Chaos model to Omni.
    Mario and luigi riding Yoshi.
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    slayermarth101
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    « Reply #1272 on: November 02, 2012, 06:54:52 PM »


    Any Sasuke updates/news?
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    Anivernage
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    « Reply #1273 on: November 02, 2012, 07:38:30 PM »


    Any Sasuke updates/news?
    He got killed loooong ago. ;-;
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    Carnage
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    « Reply #1274 on: November 02, 2012, 07:41:11 PM »


    hope you didnt forgot rildey FS stage xD but im srs hyped for mario ridding yoshi with his SMG2 powers it will be epic  and it will be the first yoshi psa besides t rex i will put on my SD replacing yoshi and remenber you can use that stuff with the colors like  they did to make the char get a color during a single animation for example yoshi should go red when running blue when puffing and so on xD
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