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« Reply #735 on: January 06, 2014, 08:40:14 PM » |
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Thanks, glad you like them. That sounds like a perfect idea for the Neutral B and I'm assuming that the Side B is the Crown. What about the Up B?
The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2 I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
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« Last Edit: January 06, 2014, 08:44:31 PM by Tabuu Forte Akugun »
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« Reply #736 on: January 06, 2014, 08:51:58 PM » |
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The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2
I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
Nice, I'm guessing it'll be at an angle of he shoots downward instead of the side? I actually haven't played the third one but knew about how K Rool was a scientist in it, I'll look up a vid of his battle right now.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #737 on: January 06, 2014, 08:56:49 PM » |
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The Up B will have him shooting fire out of his blunderbuss to recover, based on Kaptain K. Rool's "dash" in DKC 2
I'd use the helicopter thing from DKC3, but Baron K. Roolenstein was my least favorite incarnation of K. Rool, he didn't do enough for me.
aw man; ah well. still, if you want the most of k. rool in this moveset, the copter pack would be a quick representation of DKC3. surely there'll be boxing gloves tho
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Switch FC: SW-4190-2933-4524
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« Reply #738 on: January 06, 2014, 08:59:11 PM » |
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aw man; ah well. still, if you want the most of k. rool in this moveset, the copter pack would be a quick representation of DKC3. surely there'll be boxing gloves tho
I'm representing DK64 with his DK64 fight voice. Unless... someone can import me some boxing glove models for his effect file!
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« Reply #739 on: January 06, 2014, 09:01:55 PM » |
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How about the DK Boxer boxer gloves? We could edit the texture and credit them.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #740 on: January 06, 2014, 09:07:15 PM » |
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How about the DK Boxer boxer gloves? We could edit the texture and credit them.
Sounds good to me! Anyone willing to rip the gloves from Super DK Boxer and import them on a single bone along with the textures?
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« Last Edit: January 06, 2014, 09:14:48 PM by Tabuu Forte Akugun »
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« Reply #741 on: January 07, 2014, 04:52:22 AM » |
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wait, is king K. Rool on DK? why? that makes no sense at all...
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« Reply #742 on: January 07, 2014, 06:12:36 AM » |
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dat croco needs an extra slot or he should replace a lame character like ice climbers, olimar, rob or yoshi
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« Reply #743 on: January 07, 2014, 11:38:37 AM » |
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N B, eh? my guess is either a punch with the boxing gloves, or the boxing glove boomerang.
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« Reply #744 on: January 07, 2014, 12:13:33 PM » |
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wait, is king K. Rool on DK? why? that makes no sense at all...
For a few reasons: -There are few PSAs over DK; -I hardly use DK -He had the code necessary to make this PSA a bit faster, cutting out some of the work -To use the DK franchise icon. dat croco needs an extra slot or he should replace a lame character like ice climbers, olimar, rob or yoshi
Or you could wait for a ft_donkey BX.rel. N B, eh? my guess is either a punch with the boxing gloves, or the boxing glove boomerang.
In the air, he simply shoots a Cannonball forward, which explodes when it's at the end of its path (in other words, it'll be attached to ThrowN, and once ThrowN stops moving, it breaks and explodes.
On the ground, he can charge the attack. He can shoot a normal Cannonball if you release B early during the looping animation, and you can shoot a Spiked Cannonball a la DKC 2 if you charge it. But be careful! Like Diddy's Peanut Popgun, it can overheat, backfire and explode in K. Rool's face, giving him 5% damage, if you charge it too long!
Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP: WalkFast: RunBrake: Ending of Dash animation: SpecialNStart: Reaches for his gun: Freeze, sucka! Shooting a normal Cannonball: Shooting the spiked variety: Ouch! VERY ouch! The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots!
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« Last Edit: January 07, 2014, 12:14:25 PM by Tabuu Forte Akugun »
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« Reply #745 on: January 07, 2014, 12:37:47 PM » |
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For a few reasons: -There are few PSAs over DK; -I hardly use DK -He had the code necessary to make this PSA a bit faster, cutting out some of the work -To use the DK franchise icon. Or you could wait for a ft_donkey BX.rel. Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP: WalkFast: RunBrake: Ending of Dash animation: SpecialNStart: Reaches for his gun: Freeze, sucka! Shooting a normal Cannonball: Shooting the spiked variety: Ouch! VERY ouch! The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots! my bad, forgot that post. cant remember if this is planned or not, but why not give him a 1 in 10 chance of shooting an ice cloud, freezing his opponent? the knockback stays the same, but the damage is a little less.
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« Last Edit: January 07, 2014, 12:39:58 PM by Bad Box Art Mega Man »
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« Reply #746 on: January 07, 2014, 12:40:38 PM » |
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For a few reasons: -There are few PSAs over DK; -I hardly use DK -He had the code necessary to make this PSA a bit faster, cutting out some of the work -To use the DK franchise icon. Or you could wait for a ft_donkey BX.rel. Anywhoo, it's working partially right now. I have snapshots. N-B animations are still beta/WIP: WalkFast: RunBrake: Ending of Dash animation: SpecialNStart: Reaches for his gun: Freeze, sucka! Shooting a normal Cannonball: Shooting the spiked variety: Ouch! VERY ouch! The special ending (where the gun blows up and overheats) doesn't work yet. But when it does, I'll be sure to have snapshots! Awesome! Can't wait to replace DK properly Ah, by the way, I didn't mention it earlier, but I prefer the glow effect now compared to the one before...
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #747 on: January 07, 2014, 02:27:34 PM » |
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I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).
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« Reply #748 on: January 07, 2014, 02:47:39 PM » |
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but, the best part of K. Rool should be his rivalry with DK... so, replacing DK is almost counter-productive IMO...
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« Reply #749 on: January 07, 2014, 03:14:17 PM » |
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I don't know if it would be possible to do but what do you think of when K. Rools gun explodes it looks like a peeled banana (a Loony Toons Elmer Fudd moment).
THIS O_O
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