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Author Topic: Dr.'s Model Imports  (Read 64119 times)
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Dr.
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    « Reply #45 on: February 23, 2012, 12:27:56 AM »


    Don't hit the spoiler
    Told ya'
    Something went wrong, trying to find a workarround...
    FYI: the problem involves deleting bones & reopening the file just to find it has been corrupted...
    I'll work on bowser meanwhile Wink
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    Wasabi_Skillz
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    « Reply #46 on: February 23, 2012, 12:40:58 AM »


    holy cow. everything looks great. sorry about zero though :/
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    Flinter
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    « Reply #47 on: February 23, 2012, 07:06:03 AM »


    Metacario:-Invoke a Zerario's mannequin!

    Really:
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    Spex130
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    So very Spexcellent.

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    « Reply #48 on: February 23, 2012, 04:23:14 PM »


    Don't hit the spoiler
    Told ya'
    Something went wrong, trying to find a workarround...
    FYI: the problem involves deleting bones & reopening the file just to find it has been corrupted...
    I'll work on bowser meanwhile Wink


    Waitwaitwait. Do you use 3DS max? It has an autoback folder. Check it!
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    Dr.
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    Hi stranger, you look good ;D

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    « Reply #49 on: February 23, 2012, 07:40:36 PM »


    Waitwaitwait. Do you use 3DS max? It has an autoback folder. Check it!
    Lol I meant in BrawlBox; 3DS max is fine, just one crash so far while doing MetaCario, that's when I found out about autoback...

    I need to clear my mind... cause all these are object imports (if you haven't noticed it before) because I'm a begginer and it's easier that way, but with ZeroCario I think I'll have to import the model all together...which is more time consuming than objects (-__- ¡)
    sorry about the nagging, back to work on zero...

    NOTE:
    If anyone wants to help me, here's the exact problem:
    While importing objects onto a model some bones also get imported. If bones are mislabeled or misplaced, animations get affected; thus why lucario appears in T-pose. I usually delete them the correct way, however, this time when deleting them and saving, the .PAC gets corrupted.
    I think it's because one object is not singlebinded *goes to check*...
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    BlueBrain
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    « Reply #50 on: February 24, 2012, 05:01:08 AM »


    im diggin that bowser one, will u also give him horns and maybe hair?
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    Velen
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    Insert totally self gratifying [censored] here. ; )

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    « Reply #51 on: February 24, 2012, 11:22:14 AM »


    Holy god. You've been working quick! 0.O
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    Spex130
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    So very Spexcellent.

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    « Reply #52 on: February 24, 2012, 01:40:03 PM »


    NOTE:
    If anyone wants to help me, here's the exact problem:
    While importing objects onto a model some bones also get imported. If bones are mislabeled or misplaced, animations get affected; thus why lucario appears in T-pose. I usually delete them the correct way, however, this time when deleting them and saving, the .PAC gets corrupted.
    I think it's because one object is not singlebinded *goes to check*...


    Ohhh. You were doing Object importing straight into Brawlbox. I have absolutely no idea how that works. I do know that you can export to Dae with rigging intact, so I thought that's how you were doing it. If you need help the Max way, I can stand in, but otherwise, good luck with that.
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    TheLegend75
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    « Reply #53 on: February 24, 2012, 08:42:04 PM »


    Dat Lo-wser needs bowser punk hair, but maybe in black  Tongue
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    Dr.
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    Hi stranger, you look good ;D

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    « Reply #54 on: March 11, 2012, 04:18:10 PM »


    Dat Lo-wser needs bowser punk hair, but maybe in black  Tongue

    yeah, I haven't updated the previews, he now has hair and fangs, i'm trying to add the horns.

    Opening Post minor update!!!
    « Last Edit: March 11, 2012, 04:26:07 PM by Dr. » Logged

    SSJ Is Clueless!
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    Hey look it's a-a.... i...i...don't.....know....

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    « Reply #55 on: March 11, 2012, 06:07:35 PM »


    nice i like it
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    « Reply #56 on: March 12, 2012, 01:30:08 AM »


    I really want that falco and ryu costume

    I'll be eagerly awaiting
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    Dr.
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    Hi stranger, you look good ;D

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    « Reply #57 on: March 13, 2012, 02:39:58 AM »


    Something I was working on to make sure "LuZero" looked perfect.


    *model import by beyond, I only edited the textures...
    *goes back to lurk mode* :V
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    BlueBrain
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    « Reply #58 on: March 13, 2012, 05:35:14 AM »


    i dont get it...
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    DSX8
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    meow~

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    « Reply #59 on: March 13, 2012, 05:59:03 AM »


    hmm... seems like u fixed the normals and shaders... and added a tev spec map to the armor to make him shine? noice! Awesome Face
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