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« Reply #12495 on: December 29, 2013, 08:57:16 PM » |
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Why else would that picture be here?
Hahah im just expressing my happiness  I'm also waiting intently for a better Fusion Zerosuit samus as well as some better Samus models (dark samus, light suit samus, fusion suit samus etc). Oh and of course Fierce Diety Link. I've been waiting for that forever!
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« Reply #12497 on: December 30, 2013, 01:05:19 PM » |
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not bad, but the wings, arms and lower jaw still need to be properly done
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 Switch FC: SW-4190-2933-4524
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« Reply #12498 on: December 30, 2013, 01:17:51 PM » |
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Now my desire of having all the Kongs over DK will sucessfully become true e u e (I made diddy over DK so yeah)
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« Reply #12499 on: December 30, 2013, 01:47:01 PM » |
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Still a lot of work to do with normals and then resizing/vertexing and then rigging and testing, but I have two theories about this model. Unused Mario (Luigi's Mansion), meaning that this model is still in the game.  1. Mario was going to be playable at some point in development of Luigi's Mansion. 2. Mario was going to have the Poltergust 3000 on his back while he was trapped in a painting and after being rescued. I'm leaning more towards the second theory due to how Mario's textures are more so his that will be used throughout most Mario games and his model is structured differently than Luigi's, unless Luigi's textures and model were made the same way back in whatever point of development this model was being made. I also have Bowser and Mario which I'll import at some point. I'm doing this model while I wait for Iwvi to tell me if he's made any progress on The King's poncho or not. Yah at some point I'll work more on Luigi, I'm toying with whether or not to continue with the multiple versions I wanted to do since it'd be so much work.  Also he has a third eyebrow? O_o 
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« Last Edit: December 30, 2013, 01:55:02 PM by StupidMarioFan1 »
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12500 on: December 30, 2013, 02:01:08 PM » |
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Still a lot of work to do with normals and then resizing/vertexing and then rigging and testing, but I have two theories about this model. Unused Mario (Luigi's Mansion), meaning that this model is still in the game.  1. Mario was going to be playable at some point in development of Luigi's Mansion. 2. Mario was going to have the Poltergust 3000 on his back while he was trapped in a painting and after being rescued. I'm leaning more towards the second theory due to how Mario's textures are more so his that will be used throughout most Mario games and his model is structured differently than Luigi's, unless Luigi's textures and model were made the same way back in whatever point of development this model was being made. I also have Bowser and Mario which I'll import at some point. I'm doing this model while I wait for Iwvi to tell me if he's made any progress on The King's poncho or not. Yah at some point I'll work more on Luigi, I'm toying with whether or not to continue with the multiple versions I wanted to do since it'd be so much work.  Also he has a third eyebrow? O_o  Normals... DJLowgey always spoke about them when having an MKWii rig to have the ref of in game characters. I have no idea on how to go about editing normals, are you willing to help? Also, how do you make such good Bowser rigs like Galaxy? My Mecha....well his shell is the largest problem and I don't even want to speak about Haxorus and Krookodile. Well, I lean towards the third option that Mario was going to be playable, but to make sense of the story, he was trapped before hand into the painting meaning he met with Professor E. before Luigi. Now, that could have been the Beta story
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« Reply #12501 on: December 30, 2013, 02:42:30 PM » |
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Oh wait of course! Before Luigi's Mansion because Luigi's Mansion, it was about Mario in some Japanese house, maybe the model was left over from that. Now Nanobuds helped me on the rig for Galaxy Bowser (which both of us are planning to update the rig and make it not lag as much), for Mecha Bowser, I'd say to rig the Shell just to the WaistN bone, or one half to the WaistN and the other have to the BustN if he has two parts, it's how I did my SM64 Bowser since in that game their bodies didn't bend, I just had his shell rigged to the WaistN bone and it looks fine in most animations. Also finished fixing the normals and adding the textures...or atleast half of the textures since there's a max of 24 texture slots for my 3ds Max, so I'll need to make more material files in the .pac and .pcs. 
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12502 on: December 30, 2013, 02:48:08 PM » |
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the easy way to fix the normals is
1# rig the model to one bone
2# export it from 3ds max
3# import it into brawlbox
4# export it from brawlbox
5# import it into 3ds max
then you can start rigging the model to a bone tree
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« Reply #12503 on: December 30, 2013, 03:06:39 PM » |
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Well it wasn't hard, just took a little bit of time, but that doesn't always work, plus I'm done with the normals and just need to fit the bones and then rig.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12504 on: December 30, 2013, 06:22:47 PM » |
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« Reply #12505 on: December 30, 2013, 09:55:57 PM » |
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I thought I was finished, I guess not. lol No and not's the stage's fault.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12506 on: December 30, 2013, 09:59:18 PM » |
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What if you put the Poltergust over FLUDD?
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« Reply #12507 on: December 30, 2013, 10:24:38 PM » |
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That is an interesting idea, course that would require bone edits to avoid it looking more sloppy than it is now...okay let me rephrase that only the straps look a little sloppy, but I could get that to work, yah and have it shoot water out of the thing. Actually I'd rather save that for a tiny PSA and like port Luigi over Mario again for it so I could have better animations for Mario and have the Poltergust always out. So yah it turns out it wasn't an error in the rig, that one face was backwards and it looks correct in 3ds Max so I just set the cull to none for that polygon. Also this guy is practically done, just one or two things left before release.  Rig is excellent.  Makes use of the random third eyebrow that is inside Mario's head, seriously I didn't add that in.   Invisible Fludd model so it doesn't clip massively through the Poltergust, and only the model was edited, the animations are same just incase it messes with the water, which I think it does...yah it does because a while back I began making a tiny PSA to have Fludd use the four nozzles for the specials, and gave Mario his animations from Sunshine...only got partly done with the Squirt Nozzle and didn't actually PSA anything except get him to appear all the time. lol
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« Last Edit: December 31, 2013, 11:45:57 AM by StupidMarioFan1 »
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #12508 on: December 31, 2013, 11:43:02 AM » |
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That is an interesting idea, course that would require bone edits to avoid it looking more sloppy than it is now...okay let me rephrase that only the straps look a little sloppy, but I could get that to work, yah and have it shoot water out of the thing. Actually I'd rather save that for a tiny PSA and like port Luigi over Mario again for it so I could have better animations for Mario and have the Poltergust always out. Post Merge: December 30, 2013, 11:41:48 PM
A little teaser since I realized that I missed a hole in the rig and have to fix the rig, then go through the horrible process of adding in 15 to 20 more materials because I don't want to remap and plus they're small textures so file size isn't an issue, which takes like 20 to 30 minutes.   Incase you're wondering where the hole is.  Yah he ripped his pants.  Also purposely no hurt face and has no FS eyes to reflect on how this model was an unused WIP model. Still has metals though don't worry, also the eye texture is named "Face Eyes" so if you're using my little edit to the Mario animations to give SM64 Mario blinking eyes, it doesn't give Unused Mario blank textures during those parts. I could make blinking eyes but I won't as another way to reflect it's an unused and unfinished model. I say unfinished because really the only differences between this and the real Mario is that he has Luigi's gloves, bigger textures, only one eye texture while the real Mario has multiple eyes, and has the straps for the Poltergust. I actually added in the Poltergust since I knew that's what the straps were for. My guess is that if he was to be playable in the final version, his textures and model would reflect Luigi's a bit more. This may or may not be my New Years hack, depending on when The King is finished. 
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