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« Reply #6435 on: November 14, 2012, 05:24:38 PM » |
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Don't sweat it buddy. Shoulders are the second hardest thing to fingers when you start rigging >_>
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« Reply #6436 on: November 14, 2012, 05:25:12 PM » |
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Don't sweat it buddy. Shoulders are the second hardest thing to fingers when you start rigging >_>
I don't find that very reassuring. What the bloody hell do I do now? It's kind of hard to be calm about it; I've been doing this for six months and I still haven't found any effective way or rigging it, especially that freakin' ShoulderN bone.
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« Last Edit: November 14, 2012, 05:26:03 PM by the_randomizer »
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« Reply #6437 on: November 14, 2012, 05:27:29 PM » |
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Took me bout a year to get the shoulderN bone down if not longer. Just keep trying your best, you'll slowly get better
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« Reply #6438 on: November 14, 2012, 05:33:17 PM » |
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Took me bout a year to get the shoulderN bone down if not longer. Just keep trying your best, you'll slowly get better
Alright, I'll keep experimenting, it's just incredibly frustrating (constantly pissing me off) not being able to get shoulders to bend right (or without it getting distorted). Yeah, I really shouldn't have freaked out.
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« Reply #6439 on: November 14, 2012, 05:35:50 PM » |
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yes its all one slot and yes it can be animated its rigged
im thinking about making a code to replace yoshis sounds, its not too bad with his sounds but its a plus
whose should i use: Bowser's or Giga's?
glad to know alien its looking sweet i hope to see some more menbers of his family namely his mom
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« Reply #6440 on: November 14, 2012, 05:38:28 PM » |
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I just don't know if I've even made progress, that's all.
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« Reply #6441 on: November 14, 2012, 05:54:06 PM » |
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I just don't know if I've even made progress, that's all.
when you rig shoulders keep in mind how much an actual shoulder moves... what im trying to say is that when testing the rig for shoulder bones only rotate to the front about 15-20%, and when you rotate to the back only 8-10%
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« Reply #6442 on: November 14, 2012, 05:58:14 PM » |
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I just got an awesome idea for a character. I should draw a texture for a character about 3-4 times, change the character to be flat, and have the textures alternate so I end up with something a little like this what character should I try this on first?
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« Reply #6443 on: November 14, 2012, 06:00:05 PM » |
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That is one awesome drawn texture.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #6444 on: November 14, 2012, 06:05:45 PM » |
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I don't even know, but that's a good idea!
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« Reply #6445 on: November 14, 2012, 06:08:31 PM » |
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I just got an awesome idea for a character. I should draw a texture for a character about 3-4 times, change the character to be flat, and have the textures alternate so I end up with something a little like this what character should I try this on first? Slender's Face Do it Nao@randomizerworry about your shoulder bones looking fine when you rotate like this:and some less to the back
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« Last Edit: November 14, 2012, 06:09:36 PM by Mr.MW »
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« Reply #6446 on: November 14, 2012, 06:13:25 PM » |
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when you rig shoulders keep in mind how much an actual shoulder moves... what im trying to say is that when testing the rig for shoulder bones only rotate to the front about 15-20%, and when you rotate to the back only 8-10%
That makes more senses, actually, so I'll try that. Thanks!
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« Reply #6447 on: November 14, 2012, 06:44:14 PM » |
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True, they also rotate a little bit up for some characters, but is front and back what you should take care of. If the blend tool is not working for you on shoulders try manually weighting them.
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« Reply #6448 on: November 14, 2012, 06:50:12 PM » |
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True, they also rotate a little bit up for some characters, but is front and back what you should take care of. If the blend tool is not working for you on shoulders try manually weighting them.
How do you manually weight them, the 0.25, 0.5, 0.75, etc buttons? Luckily I have a backup just before I started rigging the shoulder, so I can fall back on it. ShoulderN 1.0, ShoulderJ 0.5 and ArmJ 0.25?
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« Last Edit: November 14, 2012, 06:55:17 PM by the_randomizer »
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« Reply #6449 on: November 14, 2012, 06:57:38 PM » |
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How do you manually weight them, the 0.25, 0.5, 0.75, etc buttons?
yep. i usually use the plus button next to set weight since it goes up by 0.05 each time. what i do is select all the vertices from the shoulder down to the hand, rig them all to just the shoulder bone, rotate it down a little, then select the top half of the next ring of vertices on the shoulder and rigg it to the arm a reasonable amount and to that to the next set and so on
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