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Author Topic: WIP Workshop  (Read 5499699 times)
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ShadowSnake
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Back from the dead to mod Smash-U

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    « Reply #4785 on: September 08, 2012, 09:54:40 PM »


    Masked Man rig progress.
    http://screencast.com/t/oPGu3rdKUkN0
    It looks a bit silly, but you know how it goes lol. I just have to rig the legs, and bam.


    That model looks really good, it seems you got rigging down as well, your rig looked flawless from the preview.

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    Pik
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    i like the way you die boi

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    « Reply #4786 on: September 08, 2012, 10:36:19 PM »


    Thanks for the input, Sephiroth. It's always nice to get a second opinion.
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    Aafyre
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    « Reply #4787 on: September 09, 2012, 12:34:36 AM »


    gonna put this here Smiley


    check the model request section for more info
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    BlueBrain
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    « Reply #4788 on: September 09, 2012, 03:05:37 AM »


    gonna put this here Smiley


    check the model request section for more info

    that looks pretty sick
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    Segtendo
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    « Reply #4789 on: September 09, 2012, 09:17:36 AM »


    gonna put this here Smiley


    check the model request section for more info
    Battletoads!
    Over DK, right? It'd be nice to have updates.
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    Aafyre
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    « Reply #4790 on: September 09, 2012, 09:33:35 AM »


    Actually, it's over Captain Falcon this time. DK's proportions are just too weird. It only really made sense for Pimple, but even he's closer in shape to a human than to DK.
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    Segtendo
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    « Reply #4791 on: September 09, 2012, 09:46:57 AM »


    Hmm... Falcon would make sense. Can't wait to see them Tongue
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    Pik
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    i like the way you die boi

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    « Reply #4792 on: September 09, 2012, 11:43:12 AM »


    Nice Battletoads model, Aafyre! I wish you luck on rigging and texturing.

    Anyways, I got a tough call to make. It's about the Masked Man's buttons- I really want to keep them, but sometimes I feel like they bring the quality of the rig down.
    http://screencast.com/t/s35jXio2hee

    What do you guys think? Would it be all-that noticeable in-game?
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    Gamma Ridley
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    « Reply #4793 on: September 09, 2012, 11:45:51 AM »


    Honestly, I wouldn't worry about the buttons. There doesn't seem anything wrong with the way they move to me.
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    Solar99
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    « Reply #4794 on: September 09, 2012, 11:48:55 AM »


    The buttons really don't look that bad.
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    _Data_Drain_
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    « Reply #4795 on: September 09, 2012, 11:51:13 AM »


    Well, while it is a bit odd...

    This is something that would NOT be noticeable in game... You'd have to be VERY nit picky to notice that in game...
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    StupidMarioFan1
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    « Reply #4796 on: September 09, 2012, 12:14:30 PM »


    Really the only way you'd notice it is in BB, or if you have the Unrestricted Pause/Replay Camera code on, maybe with the Mushroom Stacker code on as well, and you have to be searching for rigging errors, or taking awesome screenshots. But in an actual match where you're focused on fighting someone, you'd wouldn't notice anything wrong with the buttons. Really there isn't anything wrong with them, plus most characters have some part of them going inside another in animations. I say keep those buttons! Cheesy
    « Last Edit: September 09, 2012, 12:18:44 PM by StupidMarioFan1 » Logged

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    « Reply #4797 on: September 09, 2012, 12:35:21 PM »


    Anyone have a FitDededeMotionEtc.pac so I can make a Lotso preview?
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    Pervyman Trigger
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    « Reply #4798 on: September 09, 2012, 01:12:02 PM »


    Anyone have a FitDededeMotionEtc.pac so I can make a Lotso preview?
    https://www.dropbox.com/s/p01chjw1j1k4zuz
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    Naruto200Man
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    « Reply #4799 on: September 09, 2012, 03:05:57 PM »


    HOLY HENS AND CROWS! Cheesy


    But wait, there's moar AWESOME 2.0!



    Thank god I finally found these two >_> I was going insane digging though the .Dat files Smiley
    Now to find one or two more and I'll be set to start making Okami imports :3

    EDIT: One more character to go Smiley

    « Last Edit: September 09, 2012, 03:25:42 PM by Naruto200Man » Logged


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