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Author Topic: WIP Workshop  (Read 5483831 times)
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JoeTE
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    « Reply #7320 on: December 17, 2012, 06:12:31 PM »


    Speaking of Shiny things from Sonic Heroes...
    osnap! Neo Metal Sonic!

    It's heavily based on the model I made for one of my Sonic Generations mods (Metal Sonic Generations.)
    Obviously, the shininess doesn't show up in BrawlBox, but it will be pretty darn shiny in-game. Also, tons of parts clip through eachother at all times...

    Also...
    An idea I had for Riddler's Tournament decided I might as well finish it.

    Necro Mario

    That looks pretty badass! I'm liking the Dry Bowser mask and the Dry Bones FLUDD.
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    StupidMarioFan1
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    « Reply #7321 on: December 17, 2012, 06:16:43 PM »


    Well it's understandable why parts of Neo Metal Sonic would go through each other, that's why he's getting custom animations...I think, hope he does, it'll make him look better.
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    « Reply #7322 on: December 17, 2012, 06:17:45 PM »


    lol yes the tits since it's part of the outfit. xD I'm guessing that her body uses the same texture of the armor? If so, then detach her body from the armor, and make a seconds material file for her armor to shine and not her body. piece a cake.
    Yes, her body object go by color, so everything purple is the same object.

    Neo metal sonic doesn't look bad at all, I'd be hyped for it, but I never unlocked final final mode.

    And to don't get off-topic here's Rouge with different movesets:
    Sonic:
    Shadow:
    Tails:
    Still not knuckles psa yet, it just needs moving eyes and shine.
    « Last Edit: December 17, 2012, 06:18:47 PM by Flygon » Logged

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    « Reply #7323 on: December 17, 2012, 06:49:45 PM »


    Speaking of Shiny things from Sonic Heroes...
    osnap! Neo Metal Sonic!

    It's heavily based on the model I made for one of my Sonic Generations mods (Metal Sonic Generations.)
    Obviously, the shininess doesn't show up in BrawlBox, but it will be pretty darn shiny in-game. Also, tons of parts clip through eachother at all times...



    How fitting to go with your Generations mod
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    « Reply #7324 on: December 17, 2012, 06:52:04 PM »


    Speaking of Shiny things from Sonic Heroes...
    osnap! Neo Metal Sonic! It's heavily based on the model I made for one of my Sonic Generations mods (Metal Sonic Generations.) Obviously, the shininess doesn't show up in BrawlBox, but it will be pretty darn shiny in-game. 
    Needs HD texture Im srs here
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    Don Jon Bravo
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    « Reply #7325 on: December 17, 2012, 06:52:05 PM »






    Just A Taste
    I still Need to perfect the rig, and Aayfire is working on the textures
    Plus im working on a Snake-ish glittery shader....
    « Last Edit: December 17, 2012, 06:53:03 PM by Mr.MW » Logged


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    « Reply #7326 on: December 17, 2012, 06:53:42 PM »


    Besides the fingers, I think it's rig is excelllent. Cheesy
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    « Reply #7327 on: December 17, 2012, 06:55:45 PM »


    ttp://i.imgur.com/XG223l.png



    Just A Taste
    I still Need to perfect the rig, and Aayfire is working on the textures
    Plus im working on a Snake-ish glittery shader....




    Snake-ish glittery shader?

    I never thought i'd ever see those words together. I love you and you shall be my wife.  Im srs here
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    « Reply #7328 on: December 17, 2012, 06:57:12 PM »


    thanks
    but
    lol no
    the fingers was a 2 minute rig i need to fix
    but still needs some minor work around the bottom hip area, and all the accessories...
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    « Reply #7329 on: December 17, 2012, 06:57:57 PM »


    thanks
    but
    lol no
    the fingers was a 2 minute rig i need to fix
    but still needs some minor work around the bottom hip area, and all the accessories...
    but but but he needs a good shaderrrr
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    « Reply #7330 on: December 17, 2012, 07:33:42 PM »


    but but but he needs a good shaderrrr




    Snake-ish glittery shader?

    I never thought i'd ever see those words together. I love you and you shall be my wife.  Im srs here

    lol
    no
    but you can have my cousin
    with my permission
    anyways that smexy shader im talking about has been below our noses all this time...








    As you can see in the textures through the use of shaders and spec maps they were able to provide dat cool effect i want but I plan to "exaggerate" the effect
    The last pic shows Scorpion using the same shader.
    I think its going to look great on dem Battletoads...

    « Last Edit: December 17, 2012, 07:38:24 PM by Mr.MW » Logged


    StupidMarioFan1
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    « Reply #7331 on: December 17, 2012, 07:37:47 PM »


    lol no but you can have my cousin with my permission anyways that smexy shader im talking about has been below our noses all this time...
    As you can see in the textures through the use of shaders and spec maps they were able to provide dat cool effect i want but I plan to "exaggerate" the effect The last pic shows Scorpion using the same shader...

    Domit!!! SMG Bowser has spec maps in Galaxy, but I wasn't able to figure out how to use them in Brawl, I don't want to redo all those pacs and pcs again. Oh shi~ Atleast I could use this technique for the GoldenEye Source models since they have spec maps. Smiley
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7332 on: December 17, 2012, 09:15:02 PM »


    I love you sir. I've been waiting 20 years to play as the battletoads in a game that isn't mediocre.
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    Velen
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    « Reply #7333 on: December 17, 2012, 09:33:17 PM »


    What he needs are Spec Maps that have amphibian skin on them.
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    « Reply #7334 on: December 18, 2012, 04:46:14 AM »


    What he needs are Spec Maps that have amphibian skin on them.

    indeed, use the spec map to add new and more detail, look how captain's has a grain that his diffuse texture doesnt have, that texture is meant to add new detail, only visible through light effect
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