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Author Topic: WIP Workshop  (Read 5485281 times)
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StupidMarioFan1
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    « Reply #7275 on: December 15, 2012, 11:08:21 AM »


    Yup, particularly for the PSA. Nano might rig it instead, because I don't want to steal his persona from up under him. I'm for sure finishing my texture, though. The reason I wanted to make him is to practice my materials and stuff on my own for once. Even if Nano rigs it instead, I can still practice my material editing on the rig. I want to give him a custom shine and shader, as well as have his eyes, repulsors, thrusters, and unibeam slightly glow blue.
    That's a sweet plan, and I'm knoe Ani will be adding the right finger bones so he can animate both hands correctly. Cheesy
    ME ME ME!!!! (or SMBZ mario v4 xd)
    From what I know, you haven't started on v4, and these guys just need to be uploaded onto dropbox before release, but afterwards, I'll or you'll make a SMBZ v4 version. Wink
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7276 on: December 15, 2012, 12:18:01 PM »


    That's a sweet plan, and I'm knoe Ani will be adding the right finger bones so he can animate both hands correctly. :DFrom what I know, you haven't started on v4, and these guys just need to be uploaded onto dropbox before release, but afterwards, I'll or you'll make a SMBZ v4 version. Wink
    unless they are rigged you can add finger bones it has to be rigged with added bones before anything else adding bones after the rigg is preety useless
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    StupidMarioFan1
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    « Reply #7277 on: December 15, 2012, 12:24:30 PM »


    unless they are rigged you can add finger bones it has to be rigged with added bones before anything else adding bones after the rigg is preety useless
    Easiest way to do that is rig the model to one bone, import that into BrawlBox, add the fingers and then export that as a dae, and there added fingers and the model isn't messed up. Cheesy
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    GBC
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    animations and stuffffff

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    « Reply #7278 on: December 15, 2012, 12:25:19 PM »


    as requested by Chaos_Knight, 2 handed Link



    he's on Ike, has all the expressions, shiny swords, and other stuff.

    it'll be a single pack, and he'll have 4 weapons, the Biggoron Sword, the Megaton Hammer, the Great Fairy Sword, and the Fierce Deity sword.  expect the release sometime tomorrow.









    yay copy paste.


    cool custom models...however the great fairy sword looks pretty bad compared to the rest of them
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    « Reply #7279 on: December 15, 2012, 12:47:07 PM »


    as requested by Chaos_Knight, 2 handed Link


    he's on Ike, has all the expressions, shiny swords, and other stuff.

    it'll be a single pack, and he'll have 4 weapons, the Biggoron Sword, the Megaton Hammer, the Great Fairy Sword, and the Fierce Deity sword.  expect the release sometime tomorrow.









    yay copy paste.


    With regards to this, would it be possible to also do this for one of the OoT models of Link?  Since that was the game in which you could get the Biggoron Sword I think it would make the most sense.
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    « Reply #7280 on: December 15, 2012, 01:44:10 PM »


    cool custom models...however the great fairy sword looks pretty bad compared to the rest of them

    thanks, and any suggestions on making it look better?  maybe just a bit more rounded on the handle part or something?

    With regards to this, would it be possible to also do this for one of the OoT models of Link?  Since that was the game in which you could get the Biggoron Sword I think it would make the most sense.

    i could, but i'm probably not going to.  i'm just sticking with Brawl Link's model, mainly because i don't want to be rigging more than 1 Link.  already took me a few hours just to re-rig this Link.
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    « Reply #7281 on: December 15, 2012, 02:14:41 PM »


    well i took a break for a while and i found this model XD
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    « Reply #7282 on: December 15, 2012, 02:30:21 PM »


    thanks, and any suggestions on making it look better?  maybe just a bit more rounded on the handle part or something?




    make the sword longer on the blade area and make it more skinny as well like in this pic



    also try adding a smooth modifier to everything so itll make it look less blocky
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    « Reply #7283 on: December 15, 2012, 06:23:45 PM »


    Went back a found an old 3ds max file and guess who was inside...?



    Of course, this picture is after I've done fixes and edits. After I fix some stuff and add all the pieces back, I'm going to adjust him so he fits Bowser's proportions then throw up a request thread.
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    « Reply #7284 on: December 15, 2012, 09:22:07 PM »


    so does it look better now, or should i keep editing it?  i'm assuming it's the handle that was the bad part.  also, more than just one angle this time.  it's kind of hard to see the smaller details on a small reference pic...  good old google images.








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    the_randomizer
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    « Reply #7285 on: December 15, 2012, 09:27:47 PM »


    Went back a found an old 3ds max file and guess who was inside...?



    Of course, this picture is after I've done fixes and edits. After I fix some stuff and add all the pieces back, I'm going to adjust him so he fits Bowser's proportions then throw up a request thread.


    Dang! Wish I had that model with those textures when I imported him over Dedede!  Who will it be over?

    Being a part of a collab sounds very tempt-- I mean, that looks awesome!
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    « Reply #7286 on: December 15, 2012, 09:35:56 PM »


    so does it look better now, or should i keep editing it?  i'm assuming it's the handle that was the bad part.  also, more than just one angle this time.  it's kind of hard to see the smaller details on a small reference pic...  good old google images.
    Hmmm......the handle could be detailed more..
    This is what it looks like in SCII.

    MM
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    « Reply #7287 on: December 15, 2012, 10:39:04 PM »


    Tired of pokemon hacks?
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    StupidMarioFan1
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    « Reply #7288 on: December 15, 2012, 11:11:38 PM »


    Tired of pokemon hacks?

    Nope not tired of Pokemon hacks at all. *hopes I don't get burnt for lieing*
    Dang! Wish I had that model with those textures when I imported him over Dedede!  Who will it be over?
    Being a part of a collab sounds very tempt-- I mean, that looks awesome!

    Um aren't those the same textures? Also he said he was going to make them fit Bowser's proportions. lol I honestly think that only K Rool's size can be any factor in importing him over any character, since no one really has any moves like his, and if they do usually like only one, like for example Bowser's Bowser Bomb is similar to K Rool's jumping attack from DKC1, but I think K Rool is able Bowser's size in that game, maybe bigger because he's supposed to be bigger than DK right?
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

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    « Reply #7289 on: December 15, 2012, 11:42:51 PM »


    so... better now?  i rather think so.  it's a slight mix of the MM and the SC swords, mainly because i could actually see the detail for the handle on the SC pic.




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